How to use PushStateTransitionTests method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTests

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...6using Xunit;7using Xunit.Abstractions;8namespace Microsoft.Coyote.Actors.BugFinding.Tests9{10 public class PushStateTransitionTests : BaseActorBugFindingTest11 {12 private class E1 : Event13 {14 }15 private class E2 : Event16 {17 }18 private class E3 : Event19 {20 }21 private class E4 : Event22 {23 }24 public PushStateTransitionTests(ITestOutputHelper output)25 : base(output)26 {27 }28 private class M1 : StateMachine29 {30 [Start]31 [OnEntry(nameof(InitOnEntry))]32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaisePushStateEvent<Done>();36 [OnEntry(nameof(EntryDone))]37 private class Done : State38 {...

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PushStateTransitionTests

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 PushStateTransitionTests test = new PushStateTransitionTests();12 test.PushStateTransitionTests();13 }14 }15}

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PushStateTransitionTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 PushStateTransitionTests test = new PushStateTransitionTests();12 test.PushStateTransitionTests();13 }14 }15}

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PushStateTransitionTests

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines.PushStateTransitionTests;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Task t = Task.Run(() => PushStateTransitionTests());13 t.Wait();14 }15 private static async Task PushStateTransitionTests()16 {17 var config = Configuration.Create();18 config.Verbose = 2;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableTaskDebugging = true;23 config.EnablePhaseTimers = true;24 config.SchedulingIterations = 1000;25 config.MaxSchedulingSteps = 10000000;26 config.RandomSchedulingSeed = 2;27 config.MaxFairSchedulingSteps = 10000000;28 config.TestingIterations = 1000;

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PushStateTransitionTests

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Config;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config.Scheduling;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config.Scheduling.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config.Scheduling.Strategies.Config;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config.Scheduling.Strategies.Config.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config.Scheduling.Strategies.Config.Strategies.Config;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Config.Scheduling.Strategies.Config.Strategies.Config.Strategies;20{21 {22 public static void Main(string[] args)23 {24 Configuration configuration = Configuration.Create();25 configuration.RandomSchedulingSeed = 0;26 configuration.SchedulingIterations = 1;27 configuration.SchedulingStrategy = SchedulingStrategy.Random;28 configuration.SchedulingIterations = 1;29 configuration.SchedulingRandomExecution = true;30 configuration.SchedulingMaxSteps = 100;31 configuration.SchedulingMaxFairSchedulingSteps = 100;32 configuration.SchedulingMaxFairSchedulingSteps = 100;33 configuration.SchedulingMaxFairSchedulingSteps = 100;

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PushStateTransitionTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.IO;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 10000;18 config.TestingIterations = 10;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationStackTraces = true;23 config.EnablePhasePrinting = true;24 config.EnableStatePrinting = true;25 config.EnableActorLogging = true;26 config.EnableActorTracing = true;27 config.EnableCyclePrinting = true;28 config.EnableDataRacePrinting = true;29 config.EnableHotStatePrinting = true;30 config.EnableOperationStackTraces = true;31 config.EnablePhasePrinting = true;32 config.EnableStatePrinting = true;33 config.TestingEngine = TestingEngine.InProcess;34 config.SchedulingStrategy = SchedulingStrategy.DFS;35 config.SchedulingIterations = 1;36 config.RandomSchedulingSeed = 1;37 config.PerformFullExploration = true;38 config.EnableVerboseTrace = true;39 config.EnableActorTracing = true;40 config.EnableCyclePrinting = true;41 config.EnableDataRacePrinting = true;42 config.EnableHotStatePrinting = true;43 config.EnableOperationStackTraces = true;44 config.EnablePhasePrinting = true;45 config.EnableStatePrinting = true;46 config.EnableActorLogging = true;47 config.EnableActorTracing = true;48 config.EnableCyclePrinting = true;49 config.EnableDataRacePrinting = true;50 config.EnableHotStatePrinting = true;51 config.EnableOperationStackTraces = true;52 config.EnablePhasePrinting = true;53 config.EnableStatePrinting = true;54 config.EnableActorLogging = true;55 config.EnableActorTracing = true;56 config.EnableCyclePrinting = true;57 config.EnableDataRacePrinting = true;58 config.EnableHotStatePrinting = true;59 config.EnableOperationStackTraces = true;60 config.EnablePhasePrinting = true;61 config.EnableStatePrinting = true;

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PushStateTransitionTests

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 PushStateTransitionTests.PushStateTransitionTests.Run();9 }10 }11}12using System;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 PushStateTransitionTests.PushStateTransitionTests.Run();20 }21 }22}

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PushStateTransitionTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6{7static void Main(string[] args)8{9var runtime = RuntimeFactory.Create();10var config = Configuration.Create();11runtime.CreateActor(typeof(PushStateTransitionTests), config, null);12Console.ReadLine();13}14}15}16using System;17using System.Diagnostics;18using System.IO;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;23{24{25static void Main(string[] args)26{27var runtime = RuntimeFactory.Create();28var config = Configuration.Create();29runtime.CreateActor(typeof(PushStateTransitionTests), config, null);30Console.ReadLine();31}32}33}34using System;35using System.Diagnostics;36using System.IO;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;41{42{43static void Main(string[]

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PushStateTransitionTests

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1using System;2{3 {4 static void Main(string[] args)5 {6 Console.WriteLine("Hello World!");7 }8 }9}10C:\Users\user\source\repos\PushStateTransitionTests\PushStateTransitionTests\2.cs(1,7): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)

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