Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnReadyExit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Stress;16using Microsoft.Coyote.Tests.Common.Tasks;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Strategies;20using Microsoft.Coyote.Tests.Systematic.Tasks;21using Microsoft.Coyote.Tests.Systematic.Utilities;22using Microsoft.Coyote.Tests.Systematic.TestingServices;23using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies;24using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration;25using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR;26using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph;27using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph.Traversal;28using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph.Traversal.Strategies;29using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph.Traversal.Strategies.RandomWalk;30using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph.Traversal.Strategies.RandomWalk.Sampling;31using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph.Traversal.Strategies.RandomWalk.Sampling.Heuristics;32using Microsoft.Coyote.Tests.Systematic.TestingServices.Strategies.StateExploration.DPOR.Graph.Traversal.Strategies.RandomWalk.Sampling.Heuristics.Exploration;
OnReadyExit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.SchedulingIterations = 100;15 config.SchedulingSeed = 0;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.Verbose = 2;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationStackTraces = true;22 config.EnablePhasePrinting = true;23 config.EnableStateGraphPrinting = true;24 config.EnableStateGraphScheduling = true;25 config.EnableStatePrinting = true;26 config.EnableTestingIterations = true;27 config.EnableUnfairnessAsserts = true;28 config.EnableUnfairnessHeuristics = true;29 config.EnableUnfairnessProfiling = true;30 config.EnableUnfairnessReporting = true;31 config.EnableUnfairnessScheduling = true;32 config.EnableUnfairnessSchedulingHeuristics = true;33 config.EnableUnfairnessSchedulingProfiling = true;34 config.EnableUnfairnessSchedulingReporting = true;35 config.EnableUnfairnessSchedulingStatistics = true;36 config.EnableUnfairnessStatistics = true;37 config.EnableUnfairnessTesting = true;38 config.EnableUnfairnessTestingHeuristics = true;39 config.EnableUnfairnessTestingProfiling = true;40 config.EnableUnfairnessTestingReporting = true;41 config.EnableUnfairnessTestingStatistics = true;42 config.EnableUnfairnessTestingTraces = true;43 config.EnableUnfairnessTraces = true;44 config.EnableUnfairnessTracesHeuristics = true;45 config.EnableUnfairnessTracesProfiling = true;46 config.EnableUnfairnessTracesReporting = true;47 config.EnableUnfairnessTracesStatistics = true;48 config.EnableUnfairnessTracesTraces = true;49 config.EnableUnfairnessTracesTracesHeuristics = true;50 config.EnableUnfairnessTracesTracesProfiling = true;
OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.CustomStateSteps;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.CustomTransitionSteps;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.CustomWaitSteps;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.CustomWorkSteps;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultStateSteps;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultTransitionSteps;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWaitSteps;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps.DefaultActorSteps;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps.DefaultActorSteps.DefaultActorStateSteps;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps.DefaultActorSteps.DefaultActorTransitionSteps;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps.DefaultActorSteps.DefaultActorWaitSteps;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps.DefaultActorSteps.DefaultActorWorkSteps;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Custom.CustomSteps.DefaultSteps.DefaultWorkSteps.DefaultActorSteps.DefaultActorWorkSteps.DefaultActorOnExitSteps;
OnReadyExit
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Scheduling;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestActors;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Utilities.Mocks;16using Xunit;17using Xunit.Abstractions;18{19 {20 public PushStateTransitionTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestPushStateTransition()26 {27 var configuration = Configuration.Create();28 configuration.TestingIterations = 10;29 configuration.SchedulingIterations = 100;30 configuration.Verbose = 1;31 configuration.LivenessTemperatureThreshold = 50;32 configuration.EnableCycleDetection = true;33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 configuration.ScheduleTrace = ScheduleTrace.Failing;35 configuration.ReportActivityCoverage = true;36 configuration.ReportCodeCoverage = true;37 configuration.ReportFairScheduling = true;38 configuration.ReportLivenessSafetyViolations = true;39 configuration.ReportLivenessTemperature = true;40 configuration.ReportMaxFairSchedulingSteps = true;41 configuration.ReportMaxSteps = true;42 configuration.ReportMaxSchedulingSteps = true;43 configuration.ReportStateGraph = true;44 configuration.ReportStateGraphDataRaces = true;45 configuration.ReportStateGraphToConsole = true;46 configuration.ReportStateGraphToHtmlFile = true;47 configuration.ReportStateGraphToXmlFile = true;48 configuration.ReportUnfairScheduling = true;49 configuration.ReportUnobservedExceptions = true;50 configuration.ReportUnhandledExceptions = true;51 configuration.ReportUnprovenAsserts = true;52 configuration.ReportUnprovenAssumes = true;53 configuration.ReportUnprovenGotos = true;54 configuration.ReportUnprovenSafetyChecks = true;
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var test = new PushStateTransitionTests();11 test.OnReadyExit();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 var test = new PushStateTransitionTests();25 test.OnReadyExit();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 var test = new PushStateTransitionTests();39 test.OnReadyExit();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 var test = new PushStateTransitionTests();53 test.OnReadyExit();54 }55 }56}57using Microsoft.Coyote.Actors;
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.Tests.Common;4using System;5using System.Threading.Tasks;6using Xunit;7using Xunit.Abstractions;8{9 {10 public PushStateTransitionTests(ITestOutputHelper output)11 : base(output)12 {13 }14 [Fact(Timeout = 5000)]15 public void TestPushStateTransition()16 {17 this.Test(r =>18 {19 r.RegisterMonitor(typeof(M));20 r.CreateActor(typeof(A));21 },22 configuration: GetConfiguration().WithTestingIterations(100));23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]26 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetupEvent))]27 {28 }29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 {31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]33 {34 }35 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]36 {37 }38 private void OnUnitEvent()39 {40 this.Assert(this.CurrentState is Init || this.CurrentState is S1 ||41 this.CurrentState is S2 || this.CurrentState is S3);42 }43 private void OnSetupEvent()44 {45 this.RaiseGotoStateEvent<Init>();46 }47 }48 {49 }50 {51 }52 {53 private int Value;54 [OnEntry(nameof(OnInitEntry))]55 [OnExit(nameof(OnInitExit))]56 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]57 {58 }59 [OnEntry(nameof(OnS1Entry))]60 [OnExit(nameof(OnS1Exit))]61 [OnEventDoAction(typeof(UnitEvent), nameof(
OnReadyExit
Using AI Code Generation
1var onReadyExitMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyExit", BindingFlags.NonPublic | BindingFlags.Instance);2var onReadyEntryMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyEntry", BindingFlags.NonPublic | BindingFlags.Instance);3var onReadyOnEventMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyOnEvent", BindingFlags.NonPublic | BindingFlags.Instance);4var onReadyOnExceptionMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyOnException", BindingFlags.NonPublic | BindingFlags.Instance);5var onReadyOnHaltMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyOnHalt", BindingFlags.NonPublic | BindingFlags.Instance);6var onReadyOnPopMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyOnPop", BindingFlags.NonPublic | BindingFlags.Instance);7var onReadyOnPushMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyOnPush", BindingFlags.NonPublic | BindingFlags.Instance);8var onReadyOnReceiveMethod = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests).GetMethod("OnReadyOnReceive", BindingFlags.NonPublic | BindingFlags.Instance);
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using NUnit.Framework;5using System.Threading.Tasks;6{7 {8 public async Task Test()9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 100;12 configuration.SchedulingIterations = 100;13 configuration.Verbose = 1;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableIntegerOverflowDetection = true;18 configuration.EnableDeadlockDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableOperationCanceledException = true;21 configuration.EnableObjectDisposedException = true;22 configuration.EnableActorDuplicatedEventDetection = true;23 configuration.EnableActorStateCachedExceptionDetection = true;24 configuration.EnableActorTaskGroupDeadlockDetection = true;
OnReadyExit
Using AI Code Generation
1BugFindingTests.PushStateTransitionTests.OnReadyExit();2BugFindingTests.PushStateTransitionTests.OnReadyExit();3BugFindingTests.PushStateTransitionTests.OnReadyExit();4BugFindingTests.PushStateTransitionTests.OnReadyExit();5BugFindingTests.PushStateTransitionTests.OnReadyExit();6BugFindingTests.PushStateTransitionTests.OnReadyExit();
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