How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnActive

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...

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OnActive

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.Scheduling;13using Microsoft.Coyote.TestingServices.Scheduling.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Actors;17using Microsoft.Coyote.Tests.Common.Events;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Xunit;20using Xunit.Abstractions;21{22 {23 public PushStateTransitionTests(ITestOutputHelper output)24 : base(output)25 {26 }27 [Fact(Timeout = 5000)]28 public void TestPushStateTransitionWithNoEvents()29 {30 this.Test(r =>31 {32 r.RegisterMonitor(typeof(Monitor));33 r.RegisterMonitor(typeof(Monitor2));34 r.CreateActor(typeof(PushStateTransitionTests_A));35 },36 configuration: this.GetConfiguration().WithTestingIterations(100),37 replay: true);38 }39 {40 [OnEventPushState(typeof(UnitEvent), typeof(S2))]41 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]42 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]43 [OnEventGotoState(typeof(Configure), typeof(S1))]44 class S1 : MonitorState { }45 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]46 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]47 [OnEventGotoState(typeof(Configure), typeof(S1))]48 class S2 : MonitorState { }49 private void OnUnitEvent(Event e)50 {51 Assert(false);52 }53 }54 {55 [OnEventPushState(typeof(UnitEvent), typeof(S2))]56 [OnEventGotoState(typeof(UnitEvent),

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Services;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithNumberOfIterations(1000);16 configuration.WithTestingIterations(1000);17 configuration.WithMaxSchedulingSteps(10000);18 configuration.WithRandomSchedulingSeed(1);19 configuration.WithVerbosityEnabled();20 configuration.WithActorRuntimeLogging();21 configuration.WithTestingProcessLogging();22 configuration.WithTestingProcessExecution();23 configuration.WithActorStateLogging();24 configuration.WithActorStateLoggingDepth(5);25 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.All);26 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.None);27 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeReceivedEvents);28 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeSentEvents);29 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeCreatedActors);30 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeDisposedActors);31 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeReceivedEvents, ActorStateLogFilter.ExcludeSentEvents, ActorStateLogFilter.ExcludeCreatedActors, ActorStateLogFilter.ExcludeDisposedActors);32 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeReceivedEvents, ActorStateLogFilter.ExcludeSentEvents, ActorStateLogFilter.ExcludeCreatedActors);33 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeReceivedEvents, ActorStateLogFilter.ExcludeSentEvents, ActorStateLogFilter.ExcludeDisposedActors);34 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeReceivedEvents, ActorStateLogFilter.ExcludeCreatedActors, ActorStateLogFilter.ExcludeDisposedActors);35 configuration.WithActorStateLoggingFilter(ActorStateLogFilter.ExcludeSentEvents, ActorStateLogFilter.ExcludeCreatedActors, ActorStateLogFilter.ExcludeDisposedActors);36 configuration.WithActorStateLoggingFilter(ActorStateLog

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Coverage;8using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport;9using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model;10using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport;11using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model;12using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport;13using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model;14using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport;15using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model;16using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport;17using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model;18using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport;19using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model.CoverageReport.Model;

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(PushStateTransitionTests));9 }10 }11}12runtime.BugFindingTimeout = TimeSpan.FromHours(1);13 Action: (Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests) => ()

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(PushStateTransitionTests));11 }12 }13}14runtime.BugFindingTimeout = TimeSpan.FromHours(1);15 Action: (Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests) => ()

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.IO;10using System.Diagnostics;11using System.Net;12using System.Net.Sockets;13using System.Runtime.Serialization.Formatters.Binary;14using System.Runtime.Serialization;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 private void OnActive()19 {20 this.RaiseEvent(new e1());21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28using System.Collections.Generic;29using System.Linq;30using System.Text;

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OnActive

Using AI Code Generation

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1 protected override Task OnActive()2 {3 this.RaiseEvent(new E1());4 return Task.CompletedTask;5 }6 protected override Task OnEvent(Event e)7 {8 this.RaiseEvent(new E2());9 return Task.CompletedTask;10 }11 protected override Task OnEvent(Event e)12 {13 this.RaiseEvent(new E3());14 return Task.CompletedTask;15 }16 protected override Task OnEvent(Event e)17 {18 this.RaiseEvent(new E4());19 return Task.CompletedTask;20 }21 protected override Task OnEvent(Event e)22 {23 this.RaiseEvent(new E5());24 return Task.CompletedTask;25 }26using System.IO;27using System.Diagnostics;28using System.Net;29using System.Net.Sockets;30using System.Runtime.Serialization.Formatters.Binary;31using System.Runtime.Serialization;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 private void OnActive()36 {37 this.RaiseEvent(new e1());38 }39 }40}41 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)42 at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)43 at Microsoft.Coyote.Actors.Runtime.ActorManager.RegisterActor(ActorId actorId, Actor actor)44 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(ActorId actorId, Type actorType, Boolean isReentrant, Boolean isHotState, Boolean isColdState, Boolean isMonitor, Object[] args)45 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type actorType, Object[] args)

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OnActive

Using AI Code Generation

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1 protected override Task OnActive()2 {3 this.RaiseEvent(new E1());4 return Task.CompletedTask;5 }6 protected override Task OnEvent(Event e)7 {8 this.RaiseEvent(new E2());9 return Task.CompletedTask;10 }11 protected override Task OnEvent(Event e)12 {13 this.RaiseEvent(new E3());14 return Task.CompletedTask;15 }16 protected override Task OnEvent(Event e)17 {18 this.RaiseEvent(new E4());19 return Task.CompletedTask;20 }21 protected override Task OnEvent(Event e)22 {23 this.RaiseEvent(new E5());24 return Task.CompletedTask;25 }

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