Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.UpdatePredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...
UpdatePredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(PredSucc));11 runtime.Wait();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(PredSucc));25 runtime.Wait();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(PredSucc));39 runtime.Wait();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(PredSucc));53 runtime.Wait();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {
UpdatePredecessor
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 CoyoteRuntime runtime = CoyoteRuntime.Create();6 runtime.CreateActor(typeof(PredSucc));7 runtime.Run();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 CoyoteRuntime runtime = CoyoteRuntime.Create();16 runtime.CreateActor(typeof(PredSucc));17 runtime.Run();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 CoyoteRuntime runtime = CoyoteRuntime.Create();26 runtime.CreateActor(typeof(PredSucc));27 runtime.Run();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 CoyoteRuntime runtime = CoyoteRuntime.Create();36 runtime.CreateActor(typeof(PredSucc));37 runtime.Run();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 CoyoteRuntime runtime = CoyoteRuntime.Create();46 runtime.CreateActor(typeof(PredSucc));47 runtime.Run();48 }49 }50}51{52 {53 static void Main(string[] args)54 {
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public PredSuccTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestPredSucc()21 {22 this.Test(async r =>23 {24 var runtime = r as StatefulTestingRuntime;25 var configuration = runtime.Configuration;26 configuration.SchedulingStrategy = SchedulingStrategy.DFS;27 configuration.TestingIterations = 100;28 configuration.MaxFairSchedulingSteps = 1000;29 configuration.EnableCycleDetection = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableHotStateDetection = true;32 configuration.EnableLivelockDetection = true;33 configuration.EnableOperationCanceledException = true;34 configuration.EnableTaskCanceledException = true;35 configuration.EnableActorDeadlockDetection = true;36 configuration.EnableActorTaskDeadlockDetection = true;37 configuration.EnableUnfairMonitorAccessDetection = true;38 configuration.EnableTimerCancellationException = true;39 configuration.EnableBuggyWaitOperations = true;40 configuration.EnableRandomExecution = true;41 configuration.EnableActorGarbageCollection = true;42 configuration.EnableActorStatePrinting = true;43 configuration.EnableStateGraph = true;44 configuration.EnableStateGraphScheduling = true;45 configuration.EnableCoverage = true;46 configuration.ReportActivityCoverage = true;47 configuration.ReportFairSchedulingCoverage = true;48 configuration.ReportStateGraphCoverage = true;49 configuration.ReportStateGraphScheduleCoverage = true;50 configuration.ReportDataRaceCoverage = true;51 configuration.ReportHotStateCoverage = true;52 configuration.ReportUnfairMonitorAccessCoverage = true;53 configuration.ReportUnfairWaitGroupAccessCoverage = true;54 configuration.ReportUnfairWaitAccessCoverage = true;55 configuration.ReportUnhandledExceptions = true;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 100;13 config.SchedulingIterations = 100;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.RandomSchedulingSeed = 1;16 config.TestingEngine = TestingEngine.InProcess;17 config.Verbose = 2;18 var test = new SystematicTestEngine(config);19 test.RegisterMonitor(typeof(PredSuccMonitor));20 test.RegisterMonitor(typeof(PredSuccMonitor2));21 test.RegisterMonitor(typeof(PredSuccMonitor3));22 test.RegisterMonitor(typeof(PredSuccMonitor4));23 test.RegisterMonitor(typeof(PredSuccMonitor5));24 test.RegisterMonitor(typeof(PredSuccMonitor6));25 test.RegisterMonitor(typeof(PredSuccMonitor7));26 test.RegisterMonitor(typeof(PredSuccMonitor8));27 test.RegisterMonitor(typeof(PredSuccMonitor9));28 test.RegisterMonitor(typeof(PredSuccMonitor10));29 test.RegisterMonitor(typeof(PredSuccMonitor11));30 test.RegisterMonitor(typeof(PredSuccMonitor12));31 test.RegisterMonitor(typeof(PredSuccMonitor13));32 test.RegisterMonitor(typeof(PredSuccMonitor14));33 test.RegisterMonitor(typeof(PredSuccMonitor15));34 test.RegisterMonitor(typeof(PredSuccMonitor16));35 test.RegisterMonitor(typeof(PredSuccMonitor17));36 test.RegisterMonitor(typeof(PredSuccMonitor18));37 test.RegisterMonitor(typeof(PredSuccMonitor19));38 test.RegisterMonitor(typeof(PredSuccMonitor20));39 test.RegisterMonitor(typeof(PredSuccMonitor21));40 test.RegisterMonitor(typeof(PredSuccMonitor22));41 test.RegisterMonitor(typeof(PredSuccMonitor23));42 test.RegisterMonitor(typeof(PredSuccMonitor24));43 test.RegisterMonitor(typeof(PredSuccMonitor25));44 test.RegisterMonitor(typeof(PredSuccMonitor26));45 test.RegisterMonitor(typeof(PredSuccMonitor27));46 test.RegisterMonitor(typeof(PredSuccMonitor28));47 test.RegisterMonitor(typeof(PredSuccMonitor29));
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = new ActorRuntime();9 runtime.RegisterMonitor(typeof(PredSucc));10 runtime.CreateActor(typeof(Actor1));11 Console.ReadLine();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var pred = new ActorId();18 var succ = new ActorId();19 var predSucc = new ActorId();20 await this.CreateActorAsync(typeof(PredSucc), new Event(), predSucc);21 await this.CreateActorAsync(typeof(Pred), new Event(), pred);22 await this.CreateActorAsync(typeof(Succ), new Event(), succ);23 await this.SendEventAsync(predSucc, new UpdatePredecessor(pred));24 await this.SendEventAsync(predSucc, new UpdateSuccessor(succ));25 await this.SendEventAsync(pred, new UpdateSuccessor(predSucc));26 await this.SendEventAsync(succ, new UpdatePredecessor(predSucc));27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.ReceiveEventAsync<UpdateSuccessor>(e => this.UpdateSuccessor(e));33 }34 private async Task UpdateSuccessor(UpdateSuccessor e)35 {36 await this.SendEventAsync(e.Succ, new UpdatePredecessor(this.Id));37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 await this.ReceiveEventAsync<UpdatePredecessor>(e => this.UpdatePredecessor(e));43 }44 private async Task UpdatePredecessor(UpdatePredecessor e)45 {46 await this.SendEventAsync(e.Pred, new UpdateSuccessor(this.Id));47 }48 }49 {50 public ActorId Pred;51 public UpdatePredecessor(ActorId pred)52 {53 this.Pred = pred;54 }55 }56 {57 public ActorId Succ;58 public UpdateSuccessor(ActorId succ)59 {60 this.Succ = succ;61 }62 }63}
UpdatePredecessor
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var config = Configuration.Create().WithNumberOfIterations(100);7 runtime.Test<PredSucc>(config);8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var config = Configuration.Create().WithNumberOfIterations(100);17 runtime.Test<PredSucc>(config);18 }19 }20}21{22 public static void Main()23 {24 var dict = new Dictionary<List<string>, string>();25 var list1 = new List<string> {"a", "b", "c"};26 var list2 = new List<string> {"b", "a", "c"};27 dict.Add(list1, "value1");28 dict.Add(list2, "value2");29 Console.WriteLine(dict[list1]);30 Console.WriteLine(dict[list2]);31 }32}33{34 public static void Main()35 {36 var test = new Test();37 test.Run();38 }39 private async Task Run()40 {
UpdatePredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(PredSucc));10 var m = new ActorId();11 runtime.CreateActor(typeof(PredSucc), new ActorId(), m);12 runtime.SendEvent(m, new UpdatePredecessor());13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.RegisterMonitor(typeof(PredSucc));25 var m = new ActorId();26 runtime.CreateActor(typeof(PredSucc), new ActorId(), m);27 runtime.SendEvent(m, new UpdateSuccessor());28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(PredSucc));40 var m = new ActorId();41 runtime.CreateActor(typeof(PredSucc), new ActorId(), m);42 runtime.SendEvent(m, new UpdateSuccessor());43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.RegisterMonitor(typeof(PredSucc));55 var m = new ActorId();56 runtime.CreateActor(typeof(PredSucc), new ActorId(), m);
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actorId = runtime.CreateActor(typeof(PredSucc));10 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(1));11 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(2));12 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(3));13 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(4));14 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(5));15 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(6));16 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(7));17 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(8));18 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(9));19 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(10));20 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(11));21 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(12));22 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(13));23 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(14));24 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(15));25 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(16));26 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(17));27 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(18));28 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(19));29 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(20));30 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(21));31 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(22));32 await runtime.SendEventAsync(actorId, new UpdatePredecessorEvent(23));33 await runtime.SendEventAsync(actorId, new UpdatePredecessor
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 private ActorId Predecessor;6 private ActorId Successor;7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.Predecessor = null;10 this.Successor = null;11 return Task.CompletedTask;12 }13 private async Task OnUpdatePredecessor(Event e)14 {15 var req = e as UpdatePredecessorEvent;16 this.Predecessor = req.Sender;17 await this.SendEventAsync(this.Successor, new UpdatePredecessorEvent(this.Id));18 }19 private Task OnUpdateSuccessor(Event e)20 {21 var req = e as UpdateSuccessorEvent;22 this.Successor = req.Sender;23 return Task.CompletedTask;24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System.Threading.Tasks;29{30 {31 private ActorId Predecessor;32 private ActorId Successor;33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.Predecessor = null;36 this.Successor = null;37 return Task.CompletedTask;38 }39 private Task OnUpdatePredecessor(Event e)40 {41 var req = e as UpdatePredecessorEvent;42 this.Predecessor = req.Sender;43 return Task.CompletedTask;44 }45 private async Task OnUpdateSuccessor(Event e)46 {47 var req = e as UpdateSuccessorEvent;48 this.Successor = req.Sender;49 await this.SendEventAsync(this.Predecessor, new UpdateSuccessorEvent(this.Id));50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System.Threading.Tasks;55{56 {57 private ActorId Predecessor;
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