Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...
SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Server;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Client;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Shared;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Shared.Messages;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Shared.Monitoring;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Shared.Monitoring.Messages;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Shared.Monitoring.States;15{16 {17 public static void Main(string[] args)18 {19 using (var runtime = RuntimeFactory.Create())20 {21 var server = runtime.CreateActor(typeof(Server));22 var client = runtime.CreateActor(typeof(Client), new object[] { server, 10 });23 runtime.Run();24 }25 }26 }27}28using System;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;33using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate;34using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Monitor;35using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.SentUpdate.Server;
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = new CoyoteRuntime();11 var actor = new PredSucc();12 runtime.RegisterActor(actor);13 runtime.CreateActor(typeof(PredSucc), actor.Id, new Event());14 var ev = new SentUpdate();15 runtime.SendEvent(actor.Id, ev);16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 static void Main(string[] args)26 {27 CoyoteRuntime runtime = new CoyoteRuntime();28 var actor = new PredSucc();29 runtime.RegisterActor(actor);30 runtime.CreateActor(typeof(PredSucc), actor.Id, new Event());31 var ev = new SentUpdate();32 runtime.SendEvent(actor.Id, ev);33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 static void Main(string[] args)43 {44 CoyoteRuntime runtime = new CoyoteRuntime();45 var actor = new PredSucc();46 runtime.RegisterActor(actor);47 runtime.CreateActor(typeof(PredSucc), actor.Id, new Event());48 var ev = new SentUpdate();49 runtime.SendEvent(actor.Id, ev);50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 static void Main(string[] args)60 {61 CoyoteRuntime runtime = new CoyoteRuntime();62 var actor = new PredSucc();63 runtime.RegisterActor(actor);64 runtime.CreateActor(typeof
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(PredSucc));11 runtime.SendEvent(actor, new SentUpdate());12 Console.ReadLine();13 }14 }15}16 at Microsoft.Coyote.Runtime.Runtime.Assert(Boolean condition, String message)17 at Microsoft.Coyote.Runtime.Runtime.SendEvent(ActorId actorId, Event e, EventGroup group, EventInfo info)18 at Microsoft.Coyote.Runtime.Runtime.SendEvent(ActorId actorId, Event e)19 at CoyoteTests.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTests\CoyoteTests\Program.cs:line 15
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 private int pred;9 private int succ;10 private int value;11 private TaskCompletionSource<bool> tcs;12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.pred = 0;15 this.succ = 0;16 this.value = 0;17 this.tcs = new TaskCompletionSource<bool>();18 return Task.CompletedTask;19 }20 private async Task OnSentUpdate(Event e)21 {22 var update = (SentUpdate)e;23 this.value = update.Value;24 this.pred = update.Pred;25 this.succ = update.Succ;26 this.tcs.SetResult(true);27 }28 protected override Task OnEventAsync(Event e)29 {30 switch (e)31 {32 return this.OnSentUpdate(e);33 this.SendEvent((ActorId)e.Payload, new PredResponse(this.pred));34 return Task.CompletedTask;35 this.SendEvent((ActorId)e.Payload, new SuccResponse(this.succ));36 return Task.CompletedTask;37 this.SendEvent((ActorId)e.Payload, new ValueResponse(this.value));38 return Task.CompletedTask;39 this.tcs.SetResult(true);40 this.Runtime.StopActor(this.Id);41 return Task.CompletedTask;42 return Task.CompletedTask;43 }44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52{53 {54 private int pred;55 private int succ;56 private int value;57 private TaskCompletionSource<bool> tcs;58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.pred = 0;
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(PredSucc));10 runtime.CreateActor(typeof(Actor1));11 runtime.Wait();12 runtime.Dispose();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var id = this.Id;19 var e = new SentUpdate(id, 0);20 this.SendEvent(e);21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;27{28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor(typeof(PredSucc));33 runtime.CreateActor(typeof(Actor1));34 runtime.Wait();35 runtime.Dispose();36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 var id = this.Id;42 var e = new SentUpdate(id, 0);43 this.SendEvent(e);44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;50{51 {52 public static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(PredSucc));56 runtime.CreateActor(typeof(Actor1));57 runtime.Wait();58 runtime.Dispose();59 }60 }61 {62 protected override async Task OnInitializeAsync(Event initialEvent)63 {64 var id = this.Id;
SentUpdate
Using AI Code Generation
1{2 {3 private int value;4 private ActorId pred;5 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]6 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateHandler))]7 [OnEventDoAction(typeof(SentUpdateEvent), nameof(SentUpdateHandler))]8 {9 }10 private void InitHandler(Event e)11 {12 var ev = e as InitEvent;13 this.value = ev.Value;14 this.pred = ev.Pred;15 if (this.pred != null)16 {17 this.Send(this.pred, new UpdateEvent(this.Id, this.value));18 }19 }20 private void UpdateHandler(Event e)21 {22 var ev = e as UpdateEvent;23 this.pred = ev.Pred;24 this.value = ev.Value;25 this.Send(this.pred, new SentUpdateEvent(this.Id));26 }27 private void SentUpdateHandler(Event e)28 {29 this.Send(this.pred, new UpdateEvent(this.Id, this.value));30 }31 }32}33{34 {35 private int value;36 private ActorId pred;37 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]38 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateHandler))]39 [OnEventDoAction(typeof(SentUpdateEvent), nameof(SentUpdateHandler))]40 {41 }42 private void InitHandler(Event e)43 {44 var ev = e as InitEvent;45 this.value = ev.Value;46 this.pred = ev.Pred;47 if (this.pred != null)48 {49 this.Send(this.pred, new UpdateEvent(this.Id, this.value));50 }51 }52 private void UpdateHandler(Event e)53 {54 var ev = e as UpdateEvent;55 this.pred = ev.Pred;56 this.value = ev.Value;57 this.Send(this.pred, new SentUpdateEvent(this.Id));58 }59 private void SentUpdateHandler(Event e)60 {
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Run()7 {8 var predSucc = new PredSucc();9 await predSucc.SentUpdate();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static async Task Run()19 {20 var predSucc = new PredSucc();21 await predSucc.SentUpdate();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static async Task Run()31 {32 var predSucc = new PredSucc();33 await predSucc.SentUpdate();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static async Task Run()43 {44 var predSucc = new PredSucc();45 await predSucc.SentUpdate();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static async Task Run()55 {56 var predSucc = new PredSucc();57 await predSucc.SentUpdate();58 }59 }60}
SentUpdate
Using AI Code Generation
1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 var e = new SentUpdate();6 var m = new SentUpdate();7 var p = new SentUpdate();8 var q = new SentUpdate();9 var r = new SentUpdate();10 var s = new SentUpdate();11 var t = new SentUpdate();12 var u = new SentUpdate();13 var v = new SentUpdate();14 var w = new SentUpdate();15 var x = new SentUpdate();16 var y = new SentUpdate();17 var z = new SentUpdate();18 var a = new SentUpdate();19 var b = new SentUpdate();20 var c = new SentUpdate();21 var d = new SentUpdate();22 var f = new SentUpdate();23 var g = new SentUpdate();24 var h = new SentUpdate();25 var i = new SentUpdate();26 var j = new SentUpdate();27 var k = new SentUpdate();28 var l = new SentUpdate();29 var n = new SentUpdate();30 var o = new SentUpdate();31 var aa = new SentUpdate();32 var bb = new SentUpdate();33 var cc = new SentUpdate();34 var dd = new SentUpdate();35 var ee = new SentUpdate();36 var ff = new SentUpdate();37 var gg = new SentUpdate();38 var hh = new SentUpdate();39 var ii = new SentUpdate();40 var jj = new SentUpdate();41 var kk = new SentUpdate();42 var ll = new SentUpdate();43 var nn = new SentUpdate();44 var oo = new SentUpdate();45 var pp = new SentUpdate();46 var qq = new SentUpdate();47 var rr = new SentUpdate();48 var ss = new SentUpdate();49 var tt = new SentUpdate();50 var uu = new SentUpdate();51 var vv = new SentUpdate();52 var ww = new SentUpdate();53 var xx = new SentUpdate();54 var yy = new SentUpdate();55 var zz = new SentUpdate();56 var aaa = new SentUpdate();57 var bbb = new SentUpdate();58 var ccc = new SentUpdate();59 var ddd = new SentUpdate();60 var eee = new SentUpdate();61 var fff = new SentUpdate();
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 1;11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.SchedulingRandomIterations = 0;13 config.SchedulingMaxSteps = 10000;14 config.Verbose = 2;15 config.LivenessTemperatureThreshold = 100;16 config.UserAssemblies = new string[] { "Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.dll" };17 config.AssemblyToBeAnalyzed = "Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.dll";18 config.AssemblyUnderTest = "Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.dll";19 config.TestMethodName = "Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.SentUpdate";20 config.EnableDataRaceDetection = false;21 config.EnableDeadlockDetection = false;22 config.EnableLivenessChecking = true;23 config.EnableActorGarbageCollection = false;24 config.EnableCycleDetection = true;25 config.EnableHotStateDetection = true;26 config.EnableOperationInterleavings = true;27 config.EnableFairScheduling = false;28 config.EnableRandomScheduling = false;29 config.EnableRandomExecution = false;30 config.EnableStateGraphTesting = false;31 config.EnableBuggyImplementationTesting = false;32 config.EnableBuggyOperationInterleavingsTesting = false;33 config.EnablePCTesting = false;34 config.EnableFairPCTesting = false;35 config.EnableRandomPCTesting = false;36 config.EnableRandomFairPCTesting = false;37 config.EnableRandomOperationInterleavingsTesting = false;38 config.EnableRandomFairOperationInterleavingsTesting = false;39 config.EnableRandomFairExplorationTesting = false;
SentUpdate
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var actor = runtime.CreateActor(typeof(PredSucc));7 runtime.SendEvent(actor, new Success());8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var actor = runtime.CreateActor(typeof(PredSucc));17 runtime.SendEvent(actor, new Failure());18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var actor = runtime.CreateActor(typeof(PredSucc));27 runtime.SendEvent(actor, new Success());28 runtime.SendEvent(actor, new Failure());29 }30 }31}32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var actor = runtime.CreateActor(typeof(PredSucc));38 runtime.SendEvent(actor, new Success());39 runtime.SendEvent(actor
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