Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.ResponseToUpdateAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }...
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.BugFinding;9using Microsoft.Coyote.TestingServices.BugFinding.Strategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.IO;14{15 {16 static void Main(string[] args)17 {18 RuntimeEnvironment.Initialize();19 var configuration = Configuration.Create();20 configuration.SchedulingIterations = 100;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.TestingIterations = 100;23 configuration.MaxFairSchedulingSteps = 1000;24 configuration.MaxUnfairSchedulingSteps = 1000;25 var engine = TestingEngineFactory.CreateBugFindingEngine(configuration);26 engine.Run();27 }28 }29 [OnEventGotoState(typeof(UnitEvent), typeof(InitState))]30 [OnEventDoAction(typeof(ResponseEvent), nameof(ResponseToUpdateAction))]31 {32 int[] a;33 int[] b;34 int[] c;35 int[] d;36 int[] e;37 int[] f;38 int[] g;39 int[] h;40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]42 {43 }44 void InitOnEntry()45 {46 this.a = new int[1];47 this.b = new int[1];48 this.c = new int[1];49 this.d = new int[1];50 this.e = new int[1];51 this.f = new int[1];52 this.g = new int[1];53 this.h = new int[1];54 this.RaiseEvent(new UnitEvent());55 }56 void InitAction()57 {58 this.SendEvent(this.Id, new ResponseEvent());59 }
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);11 var runtime = RuntimeFactory.Create(config);12 await runtime.CreateActorAsync(typeof(PredSucc));13 await Task.Delay(10000);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);27 var runtime = RuntimeFactory.Create(config);28 await runtime.CreateActorAsync(typeof(PredSucc));29 await Task.Delay(10000);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static async Task Main(string[] args)41 {42 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);43 var runtime = RuntimeFactory.Create(config);44 await runtime.CreateActorAsync(typeof(PredSucc));45 await Task.Delay(10000);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static async Task Main(string[] args)57 {58 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int pred;8 private int succ;9 private int num;10 [OnEventDoAction(typeof(UnitEvent), nameof(StartAction))]11 private class Init : State { }12 private async Task StartAction()13 {14 this.pred = -1;15 this.succ = -1;16 this.num = 0;17 var e = new UnitEvent();18 await this.ResponseToUpdateAction(e);19 }20 private async Task ResponseToUpdateAction(Event e)21 {22 int n = this.num;23 await this.UpdateAction(n);24 }25 private async Task UpdateAction(int n)26 {27 this.num = n;28 this.pred = n - 1;29 this.succ = n + 1;30 var e = new UnitEvent();31 await this.ResponseToUpdateAction(e);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 private int pred;42 private int succ;43 private int num;44 [OnEventDoAction(typeof(UnitEvent), nameof(StartAction))]45 private class Init : State { }46 private async Task StartAction()47 {48 this.pred = -1;49 this.succ = -1;50 this.num = 0;51 var e = new UnitEvent();52 await this.ResponseToUpdateAction(e);53 }54 private async Task ResponseToUpdateAction(Event e)55 {56 int n = this.num;57 await this.UpdateAction(n);58 }59 private async Task UpdateAction(int n)60 {61 this.num = n;62 this.pred = n - 1;63 this.succ = n + 1;64 var e = new UnitEvent();65 await this.ResponseToUpdateAction(e);66 }67 }68}
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 CoyoteRuntime runtime = CoyoteRuntime.Create();13 runtime.CreateActor(typeof(PredSucc));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 CoyoteRuntime runtime = CoyoteRuntime.Create();30 runtime.CreateActor(typeof(PredSucc));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 CoyoteRuntime runtime = CoyoteRuntime.Create();47 runtime.CreateActor(typeof(PredSucc));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 CoyoteRuntime runtime = CoyoteRuntime.Create();64 runtime.CreateActor(typeof(PredSucc));65 runtime.Wait();66 }67 }68}
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal;14using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.InternalStates;16using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.InternalStates.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal;20using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.InternalStates;22using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.InternalStates.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States.Internal.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteTests.PredSucc.Machines.States;
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 100;16 configuration.SchedulingIterations = 100;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.MaxUnfairSchedulingSteps = 1000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableLivelockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableRandomExecution = true;25 configuration.EnableStateGraph = true;26 configuration.EnableTaskMap = true;27 configuration.EnableTimerInterleavings = true;28 configuration.EnableUnfairnessReport = true;29 configuration.EnableVerbosity = true;30 configuration.IsGossipingEnabled = true;31 configuration.IsFairSchedulingEnabled = true;
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using System.IO;5using System.Text;6using System.Collections.Generic;7using System.Linq;8using System.Diagnostics;9using System.Threading;10{11 {12 {13 public int Value;14 public InitEvent(int value)15 {16 this.Value = value;17 }18 }19 internal class IncEvent : Event { }20 internal class DecEvent : Event { }21 internal class GetEvent : Event { }22 {23 public int Value;24 public ResponseEvent(int value)25 {26 this.Value = value;27 }28 }29 {30 public int Value;31 public ResponseToUpdateAction(int value)32 {33 this.Value = value;34 }35 }36 {37 public int Value;38 public UpdateAction(int value)39 {40 this.Value = value;41 }42 }43 int Value;44 [OnEventDoAction(typeof(InitEvent), nameof(InitAction))]45 [OnEventDoAction(typeof(IncEvent), nameof(IncAction))]46 [OnEventDoAction(typeof(DecEvent), nameof(DecAction))]47 [OnEventDoAction(typeof(GetEvent), nameof(GetAction))]48 [OnEventDoAction(typeof(ResponseToUpdateAction), nameof(ResponseToUpdateAction))]49 [OnEventDoAction(typeof(UpdateAction), nameof(UpdateAction))]50 class Init : State { }51 void InitAction(Event e)52 {53 this.Value = (e as InitEvent).Value;54 }55 void IncAction()56 {57 this.Value++;58 }59 void DecAction()60 {61 this.Value--;62 }63 void GetAction()64 {65 this.SendEvent(this.Id, new ResponseEvent(this.Value));66 }67 void ResponseToUpdateAction(Event e)68 {69 var response = e as ResponseEvent;70 this.SendEvent(this.Id, new UpdateAction(response.Value));71 }72 void UpdateAction(Event e)73 {74 var update = e as UpdateAction;75 this.Value = update.Value;76 }77 }78}79using Microsoft.Coyote.Actors;80using System;81using System.Threading.Tasks;
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Testing;12{13 {14 public static async Task Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(1000);17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingIterations = 1000;19 configuration.SchedulingRandomSeed = 1;20 configuration.SchedulingSearchBound = 1000;21 configuration.SchedulingVerbosity = 2;22 configuration.ReportActivityCoverage = true;23 configuration.ReportFairScheduling = true;24 configuration.ReportCodeCoverage = true;25 configuration.ReportActivityCoverage = true;26 configuration.ReportFairScheduling = true;27 configuration.ReportCodeCoverage = true;28 configuration.ReportStateGraph = true;29 configuration.ReportTrace = true;30 configuration.ReportTraceHtml = true;31 configuration.ReportTraceJson = true;32 configuration.ReportTraceXml = true;33 configuration.ReportBugFindingReport = true;34 configuration.ReportHtmlBugFindingReport = true;35 configuration.ReportJsonBugFindingReport = true;36 configuration.ReportXmlBugFindingReport = true;37 configuration.ReportStateGraph = true;38 configuration.ReportStateGraphHtml = true;39 configuration.ReportStateGraphJson = true;40 configuration.ReportStateGraphXml = true;41 configuration.ReportStateGraphDot = true;42 configuration.ReportStateGraphGv = true;43 configuration.ReportStateGraphPdf = true;44 configuration.ReportStateGraphPng = true;45 configuration.ReportStateGraphSvg = true;46 configuration.ReportStateGraphJpg = true;47 configuration.ReportStateGraphBmp = true;48 configuration.ReportStateGraphTiff = true;49 configuration.ReportStateGraphGif = true;50 configuration.ReportStateGraphWbmp = true;51 configuration.ReportStateGraphPpm = true;52 configuration.ReportStateGraphXbm = true;53 configuration.ReportStateGraphXpm = true;
ResponseToUpdateAction
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.RegisterMonitor(typeof(PredSucc));6 runtime.CreateActor(typeof(PredSucc));7 runtime.Start();8 Console.WriteLine("Press any key to exit...");9 Console.ReadKey();10 }11}12{13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.RegisterMonitor(typeof(PredSucc));17 runtime.CreateActor(typeof(PredSucc));18 runtime.Start();19 Console.WriteLine("Press any key to exit...");20 Console.ReadKey();21 }22}23{24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(PredSucc));28 runtime.CreateActor(typeof(PredSucc));29 runtime.Start();30 Console.WriteLine("Press any key to exit...");31 Console.ReadKey();32 }33}34{35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.RegisterMonitor(typeof(PredSucc));39 runtime.CreateActor(typeof(PredSucc));40 runtime.Start();41 Console.WriteLine("Press any key to exit...");42 Console.ReadKey();43 }44}45{46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.RegisterMonitor(typeof(PredSucc));50 runtime.CreateActor(typeof(PredSucc));51 runtime.Start();52 Console.WriteLine("Press any key to exit...");
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