Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(PredSucc));13 runtime.CreateActor(typeof(PredSucc));14 runtime.CreateActor(typeof(Actor));15 runtime.Run();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]20 class Init : State { }21 async Task OnUnitEvent()22 {23 await this.SendEvent(this.Id, new UnitEvent());24 this.RaiseEvent(new Halt());25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(StateMachinePCTracker));40 runtime.CreateActor(typeof(PredSucc));41 runtime.CreateActor(typeof(Actor));42 runtime.Run();43 }44 }
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 static async Task Main(string[] args)13 {14 using var runtime = RuntimeFactory.Create();15 using var test = new CoyoteTest(runtime, Configuration.Create());16 await test.CreateBugFindingTest("PumpUpdateRequestsOnEntry", async () =>17 {18 var machine = runtime.CreateActor(typeof(PredSucc));19 runtime.SendEvent(machine, new Start());20 }).ConfigureAwait(false);21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Tests.Common;31using Microsoft.Coyote.Specifications;32using Microsoft.Coyote.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 using var runtime = RuntimeFactory.Create();38 using var test = new CoyoteTest(runtime, Configuration.Create());39 await test.CreateBugFindingTest("PumpUpdateRequestsOnExit", async () =>40 {41 var machine = runtime.CreateActor(typeof(PredSucc));42 runtime.SendEvent(machine, new Start());43 }).ConfigureAwait(false);44 }45 }46}
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Messages;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.State;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Messages;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Messages;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.State;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types.Messages;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types.State;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types.Types;27using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Types.Types.Events;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(PredSuccMonitor));13 runtime.CreateActor(typeof(PredSucc));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;22using System;23using System.Threading.Tasks;24{25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await this.PumpUpdateRequestsOnEntry();29 this.Monitor<PredSuccMonitor>(new InitEvent());30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;37using System;38using System.Threading.Tasks;39{40 {41 [OnEventDoAction(typeof(InitEvent), nameof(Init))]42 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]43 [OnEventDoAction(typeof(UpdateRequestEvent), nameof(UpdateRequest))]44 [OnEventDoAction(typeof(UpdateDoneEvent), nameof(UpdateDone))]45 private class InitState : MonitorState { }46 private void Init()47 {
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(PredSucc));13 runtime.Wait();14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public static void Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 runtime.CreateActor(typeof(PredSucc));30 runtime.Wait();31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public static void Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 runtime.CreateActor(typeof(PredSucc));47 runtime.Wait();48 }49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 public static void Main(string[] args)60 {
PumpUpdateRequestsOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Testing;7 using Xunit;8 using Xunit.Abstractions;9 {10 public PredSucc(ITestOutputHelper output)11 : base(output)12 {13 }14 [Fact(Timeout = 5000)]15 public void TestPredSucc()16 {17 this.Test(r =>18 {19 r.RegisterMonitor(typeof(PredSuccMonitor));20 r.CreateActor(typeof(Succ));21 r.CreateActor(typeof(Pred));22 });23 }24 {25 [OnEventDoAction(typeof(InitEvent), nameof(Init))]26 [OnEventGotoState(typeof(PredEvent), typeof(PredState))]27 [OnEventGotoState(typeof(SuccEvent), typeof(SuccState))]28 private class InitState : MonitorState { }29 private class PredState : MonitorState { }30 private class SuccState : MonitorState { }31 private void Init()32 {33 this.RaiseGotoStateEvent<InitState>();34 }35 [OnEventGotoState(typeof(PredEvent), typeof(PredState))]36 private void SuccToPred()37 {38 this.Assert(false, "Succ to Pred");39 }40 [OnEventGotoState(typeof(SuccEvent), typeof(SuccState))]41 private void PredToSucc()42 {43 this.Assert(false, "Pred to Succ");44 }45 }46 {47 private MachineId Succ;48 [OnEventDoAction(typeof(InitEvent), nameof(Init))]49 [OnEventDoAction(typeof(SuccEvent), nameof(SuccHandler))]50 private class InitState : State { }51 private void Init()52 {53 this.Succ = this.CreateActor(typeof(Succ));54 this.SendEvent(this.Succ, new PredEvent(this.Id));55 }56 private void SuccHandler()57 {58 this.SendEvent(this.Succ, new PredEvent(this.Id));59 }60 }61 {62 private MachineId Pred;63 [OnEventDoAction(typeof
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingSeed = 0;13 config.SchedulingStrategy = SchedulingStrategy.DPOR;14 config.Verbose = 1;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableRandomExecution = true;22 config.EnableStateGraph = true;23 config.EnableStateGraphScheduling = true;24 config.EnableStateGraphSchedulingWithFairScheduling = true;25 config.EnableStateGraphSchedulingWithRandomizedFairScheduling = true;26 config.EnableUnfairScheduling = true;27 config.EnableUnfairSchedulingWithFairScheduling = true;28 config.EnableUnfairSchedulingWithRandomizedFairScheduling = true;29 config.EnableUnfairSchedulingWithRandomizedScheduling = true;30 config.EnableUnfairSchedulingWithRandomizedSchedulingAndFairScheduling = true;31 config.EnableUnfairSchedulingWithRandomizedSchedulingWithFairScheduling = true;32 config.EnableUnfairSchedulingWithRandomizedSchedulingWithRandomizedFairScheduling = true;33 config.EnableUnfairSchedulingWithScheduling = true;34 config.EnableUnfairSchedulingWithSchedulingAndFairScheduling = true;35 config.EnableUnfairSchedulingWithSchedulingWithFairScheduling = true;36 config.EnableUnfairSchedulingWithSchedulingWithRandomizedFairScheduling = true;37 config.EnableUnfairSchedulingWithSchedulingWithRandomizedScheduling = true;38 config.EnableUnfairSchedulingWithSchedulingWithRandomizedSchedulingAndFairScheduling = true;39 config.EnableUnfairSchedulingWithSchedulingWithRandomizedSchedulingWithFairScheduling = true;40 config.EnableUnfairSchedulingWithSchedulingWithRandomizedSchedulingWithRandomizedFairScheduling = true;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var config = Configuration.Create();5 config.MaxSchedulingSteps = 100;6 config.SchedulingIterations = 1000;7 config.Verbose = 1;8 config.RandomSchedulingSeed = 1;9 config.SchedulingStrategy = SchedulingStrategy.PCT;10 config.EnableCycleDetection = true;11 config.EnableFairScheduling = true;12 config.EnableDataRaceDetection = true;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4{5 {6 public static void Main()7 {8 var runtime = new CoyoteRuntime();9 runtime.RegisterMonitor(typeof(PredSucc));10 runtime.CreateActor(typeof(Init));11 runtime.Wait();12 Console.WriteLine("Done!");13 }14 }15}16using System;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19{20 {21 public static void Main()22 {23 var runtime = new CoyoteRuntime();24 runtime.RegisterMonitor(typeof(PredSucc));25 runtime.CreateActor(typeof(Init));26 runtime.Wait();27 Console.WriteLine("Done!");28 }29 }30}31using System;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34{35 {36 public static void Main()37 {38 var runtime = new CoyoteRuntime();39 runtime.RegisterMonitor(typeof(PredSucc));40 runtime.CreateActor(typeof(Init));41 runtime.Wait();42 Console.WriteLine("Done!");43 }44 }45}46using System;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49{50 {51 public static void Main()52 {53 var runtime = new CoyoteRuntime();
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