Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.ProcessUpdateOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes.SchedulingActionExecutionNodes;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Replay.ReplayExecution.ReplayExecutionGraph.ReplayExecutionNodes.ActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes.SchedulingActionExecutionNodes;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 {15 public int NumNodes;16 public ActorId Head;17 public Config(int numNodes, ActorId head)18 {19 this.NumNodes = numNodes;20 this.Head = head;21 }22 }23 {24 public ActorId Next;25 public int Value;26 public Node(int value, ActorId next)27 {28 this.Value = value;29 this.Next = next;30 }31 }32 {33 public int OldValue;34 public int NewValue;35 public Update(int oldValue, int newValue)36 {37 this.OldValue = oldValue;38 this.NewValue = newValue;39 }40 }41 internal class Done : Event { }42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(Done), nameof(OnDone))]44 class Init : State { }45 void InitOnEntry()46 {47 this.Assert(this.ReceivedEvent is Config);48 var config = this.ReceivedEvent as Config;49 this.SendEvent(config.Head, new Node(1, null));50 this.RaiseGotoStateEvent<Search>();51 }52 void OnDone()53 {54 this.RaiseGotoStateEvent<Done>();55 }56 [OnEntry(nameof(SearchOnEntry))]57 [OnEventDoAction(typeof(Node), nameof(OnNode))]58 [OnEventDoAction(typeof(Done), nameof(OnDone))]59 class Search : State { }60 void SearchOnEntry()61 {62 this.Assert(this.ReceivedEvent is Node);63 var node = this.ReceivedEvent as Node;64 if (node.Value == 1)65 {66 this.SendEvent(node.Next, new Update(1, 2));67 this.RaiseGotoStateEvent<Done>();68 }69 {70 this.SendEvent(node.Next, node);71 }
ProcessUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(PredSucc));11 Console.ReadLine();12 }13 }14}15{16 {17 private readonly int value;18 private readonly ActorId pred;19 private readonly ActorId succ;20 private int count;21 public PredSucc()22 {23 this.value = 0;24 this.pred = null;25 this.succ = null;26 this.count = 0;27 this.RegisterEventHandler<StartEvent>(this.ProcessStartEvent);28 this.RegisterEventHandler<UpdateEvent>(this.ProcessUpdateOnEntry);29 }30 private void ProcessStartEvent(Event e)31 {32 this.pred = this.CreateActor(typeof(PredSucc));33 this.succ = this.CreateActor(typeof(PredSucc));34 this.SendEvent(this.pred, new UpdateEvent(this.Id, this.value + 1));35 this.SendEvent(this.succ, new UpdateEvent(this.Id, this.value - 1));36 }37 private void ProcessUpdateOnEntry(Event e)38 {39 this.count++;40 var update = e as UpdateEvent;41 if (update.Value == this.value)42 {43 this.SendEvent(update.Sender, new UpdateEvent(this.Id, this.value));44 }45 else if (update.Value < this.value)46 {47 this.SendEvent(this.pred, update);48 }49 {50 this.SendEvent(this.succ, update);51 }52 }53 }54}
ProcessUpdateOnEntry
Using AI Code Generation
1{2 {3 {4 public MachineId pred;5 public MachineId succ;6 public Config(MachineId pred, MachineId succ)7 {8 this.pred = pred;9 this.succ = succ;10 }11 }12 {13 public MachineId succ;14 public Update(MachineId succ)15 {16 this.succ = succ;17 }18 }19 {20 public MachineId succ;21 public UpdateOnEntry(MachineId succ)22 {23 this.succ = succ;24 }25 }26 MachineId pred;27 MachineId succ;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(Update), nameof(ProcessUpdate))]30 [OnEventDoAction(typeof(UpdateOnEntry), nameof(ProcessUpdateOnEntry))]31 private class Init : MachineState { }32 private void InitOnEntry()33 {34 this.pred = (this.ReceivedEvent as Config).pred;35 this.succ = (this.ReceivedEvent as Config).succ;36 }37 private void ProcessUpdate()38 {39 this.succ = (this.ReceivedEvent as Update).succ;40 }41 private void ProcessUpdateOnEntry()42 {43 this.succ = (this.ReceivedEvent as UpdateOnEntry).succ;44 }45 }46}47{48 {49 {50 public MachineId pred;51 public MachineId succ;52 public Config(MachineId pred, MachineId succ)53 {54 this.pred = pred;55 this.succ = succ;56 }57 }58 {59 public MachineId succ;60 public Update(MachineId succ)
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var runtime = Microsoft.Coyote.RuntimeFactory.Create();15 runtime.RegisterMonitor<PredSucc>();16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.CreateActor(typeof(Actor3));19 runtime.CreateActor(typeof(Actor4));20 runtime.CreateActor(typeof(Actor5));21 runtime.CreateActor(typeof(Actor6));22 runtime.CreateActor(typeof(Actor7));23 runtime.CreateActor(typeof(Actor8));24 runtime.CreateActor(typeof(Actor9));25 runtime.CreateActor(typeof(Actor10));26 runtime.CreateActor(typeof(Actor11));27 runtime.CreateActor(typeof(Actor12));28 runtime.CreateActor(typeof(Actor13));29 runtime.CreateActor(typeof(Actor14));30 runtime.CreateActor(typeof(Actor15));31 runtime.CreateActor(typeof(Actor16));32 runtime.CreateActor(typeof(Actor17));33 runtime.CreateActor(typeof(Actor18));34 runtime.CreateActor(typeof(Actor19));35 runtime.CreateActor(typeof(Actor20));36 runtime.CreateActor(typeof(Actor21));37 runtime.CreateActor(typeof(Actor22));38 runtime.CreateActor(typeof(Actor23));39 runtime.CreateActor(typeof(Actor24));40 runtime.CreateActor(typeof(Actor25));41 runtime.CreateActor(typeof(Actor26));42 runtime.CreateActor(typeof(Actor27));43 runtime.CreateActor(typeof(Actor28));44 runtime.CreateActor(typeof(Actor29));45 runtime.CreateActor(typeof(Actor30));46 runtime.CreateActor(typeof(Actor31));47 runtime.CreateActor(typeof(Actor32));48 runtime.CreateActor(typeof(Actor33));49 runtime.CreateActor(typeof(Actor34));50 runtime.CreateActor(typeof(Actor35));51 runtime.CreateActor(typeof(Actor36));52 runtime.CreateActor(typeof(Actor37));53 runtime.CreateActor(typeof(Actor38));54 runtime.CreateActor(typeof(Actor39));55 runtime.CreateActor(typeof(Actor40));56 runtime.CreateActor(typeof(Actor41));57 runtime.CreateActor(typeof(Actor42));58 runtime.CreateActor(typeof(Actor43));
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1);12 TestingEngine.Run(configuration, Test);13 }14 private static async Task Test(IActorRuntime runtime)15 {16 var actor = runtime.CreateActor(typeof(PredSucc));17 await runtime.SendEventAsync(actor, new UpdateOnEntryEvent(10));18 }19 }20}21 at Microsoft.Coyote.Actors.ActorBase.ThrowIfProcessingEvent(String methodName)22 at Microsoft.Coyote.Actors.ActorBase.Assert(Boolean condition, String message)23 at Microsoft.Coyote.Actors.ActorBase.ProcessUpdateOnEntry(Int32 value)24 at CoyoteBugFinding.PredSucc.ProcessEvent(Event e)25 at CoyoteBugFinding.PredSucc.OnEvent(Event e)26 at Microsoft.Coyote.Actors.ActorBase.ExecuteOnEvent(Event e)
ProcessUpdateOnEntry
Using AI Code Generation
1{2 {3 public static void ProcessUpdateOnEntry(ActorId pred, ActorId succ, int value)4 {5 if (value > 0)6 {7 Actor.SendEvent(pred, new UpdateEvent(value - 1));8 }9 {10 Actor.SendEvent(succ, new UpdateEvent(value + 1));11 }12 }13 }14}15{16 {17 public static void ProcessUpdateOnExit(ActorId pred, ActorId succ, int value)18 {19 if (value > 0)20 {21 Actor.SendEvent(pred, new UpdateEvent(value - 1));22 }23 {24 Actor.SendEvent(succ, new UpdateEvent(value + 1));25 }26 }27 }28}29{30 {31 public static void ProcessUpdateOnExit(ActorId pred, ActorId succ, int value)32 {33 if (value > 0)34 {35 Actor.SendEvent(pred, new UpdateEvent(value - 1));36 }37 {38 Actor.SendEvent(succ, new UpdateEvent(value + 1));39 }40 }41 }42}
ProcessUpdateOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 using Microsoft.Coyote.Specifications;10 using Microsoft.Coyote.SystematicTesting;11 using Microsoft.Coyote.SystematicTesting.Strategies;12 using Xunit;13 using Xunit.Abstractions;14 {15 private int pred;16 private int succ;17 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]18 private class InitState : State { }19 private void Init()20 {21 this.pred = 0;22 this.succ = 0;23 this.SendEvent(this.Id, new UnitEvent());24 }25 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]26 private class LoopInit : State { }27 [OnEventDoAction(typeof(UnitEvent), nameof(LoopBody))]28 private class Loop : State { }29 private void LoopBody()30 {31 this.pred = this.succ;32 this.succ = this.pred + 1;33 this.SendEvent(this.Id, new UnitEvent());34 }35 public static void ProcessUpdateOnEntry(string path)36 {37 var configuration = Configuration.Create();38 configuration.TestingIterations = 100;39 configuration.SchedulingIterations = 100;40 configuration.MaxFairSchedulingSteps = 100;41 configuration.LivenessTemperatureThreshold = 100;42 configuration.RandomSchedulingSeed = 1;43 configuration.Strategy = TestingStrategy.Systematic;44 var test = new SystematicTestingEngine(typeof(PredSucc), configuration, path);45 test.Run();46 }47 }48}49{50 using System;51 using System.Collections.Generic;52 using System.Linq;53 using System.Text;54 using System.Threading.Tasks;55 using Microsoft.Coyote.Actors;56 using Microsoft.Coyote.Actors.BugFinding;
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