How to use ProcessFwdUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.ProcessFwdUpdateOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else...

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interface;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.States.Entry;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.States.Entry.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.States.Entry.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.States.Entry.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Shared.Machines.Fwd.States.Entry.States.Entry.States.Events;

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;10{11 {12 static void Main(string[] args)13 {14 Run();15 }16 static void Run()17 {18 var runtime = RuntimeFactory.Create();19 var config = Configuration.Create();20 var machine = runtime.CreateActor(typeof(PredSucc), config);21 runtime.SendEvent(machine, new ProcessFwdUpdateOnEntry());22 Console.WriteLine("Done!");23 Console.ReadLine();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;36{37 {38 static void Main(string[] args)39 {40 Run();41 }42 static void Run()43 {44 var runtime = RuntimeFactory.Create();45 var config = Configuration.Create();46 var machine = runtime.CreateActor(typeof(PredSucc), config);47 runtime.SendEvent(machine, new ProcessFwdUpdateOnEntry());48 Console.WriteLine("Done!");49 Console.ReadLine();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;62{63 {64 static void Main(string[] args)65 {66 Run();67 }68 static void Run()69 {70 var runtime = RuntimeFactory.Create();71 var config = Configuration.Create();

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces.Types.Enums;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Enums;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Enums;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types.Types.Types.Enums;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(PredSuccMonitor));30 runtime.CreateActor(typeof(PredSucc), new ActorId("PS"));31 runtime.Start();32 }33 }34 {35 private IActorId PS;36 private IActorId C;37 private IActorId N;38 private IActorId P;39 private IActorId PS1;40 private IActorId C1;41 private IActorId N1;42 private IActorId P1;

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8{9 {10 {11 public MachineId Successor;12 public MachineId Predecessor;13 public Config(MachineId successor, MachineId predecessor)14 {15 this.Successor = successor;16 this.Predecessor = predecessor;17 }18 }19 {20 public int Value;21 public FwdUpdate(int value)22 {23 this.Value = value;24 }25 }26 {27 public int Value;28 public BwdUpdate(int value)29 {30 this.Value = value;31 }32 }33 {34 public MachineId Sender;35 public Get(MachineId sender)36 {37 this.Sender = sender;38 }39 }40 private class Done : Event { }41 private MachineId Successor;42 private MachineId Predecessor;43 private int Value;44 private int ExpectedValue;45 private int NumFwdUpdates;46 private int NumBwdUpdates;47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(Done), nameof(DoneAction))]49 private class Init : MachineState { }50 private void InitOnEntry()51 {52 this.Successor = (this.ReceivedEvent as Config).Successor;53 this.Predecessor = (this.ReceivedEvent as Config).Predecessor;54 this.Value = 0;55 this.NumFwdUpdates = 0;56 this.NumBwdUpdates = 0;57 this.Raise(new Done());58 }59 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]60 [OnEventDoAction(typeof(Done), nameof(DoneAction))]61 private class ProcessFwdUpdate : MachineState { }62 private void ProcessFwdUpdateOnEntry()63 {64 this.NumFwdUpdates++;65 this.Value = (this.ReceivedEvent as FwdUpdate).Value;66 this.Raise(new Done());67 }68 [OnEntry(nameof(ProcessB

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 var predSucc = runtime.CreateActor(typeof(PredSucc));13 runtime.SendEvent(predSucc, new FwdUpdateEvent(1));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24{25 {26 static void Main(string[] args)27 {28 ActorRuntime runtime = ActorRuntime.Create();29 var predSucc = runtime.CreateActor(typeof(PredSucc));30 runtime.SendEvent(predSucc, new FwdUpdateEvent(1));31 runtime.SendEvent(predSucc, new FwdUpdateEvent(2));32 Console.ReadLine();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 ActorRuntime runtime = ActorRuntime.Create();47 var predSucc = runtime.CreateActor(typeof(PredSucc));48 runtime.SendEvent(predSucc, new FwdUpdateEvent(1));49 runtime.SendEvent(predSucc, new FwdUpdateEvent(2));50 runtime.SendEvent(predSucc, new FwdUpdateEvent(3));51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61{62 {

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(PredSucc));10 runtime.SendEvent(actor, new FwdUpdateEvent());11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(PredSucc));23 runtime.SendEvent(actor, new FwdUpdateEvent());24 runtime.SendEvent(actor, new FwdUpdateEvent());25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var actor = runtime.CreateActor(typeof(PredSucc));37 runtime.SendEvent(actor, new FwdUpdateEvent());38 runtime.SendEvent(actor, new FwdUpdateEvent());39 runtime.SendEvent(actor, new FwdUpdateEvent());40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(PredSucc));52 runtime.SendEvent(actor, new FwdUpdateEvent());53 runtime.SendEvent(actor, new FwdUpdateEvent());54 runtime.SendEvent(actor, new FwdUpdateEvent());

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.IsDeterministic = true;18 config.Verbose = 2;19 config.RandomSchedulingSeed = 0;20 config.SchedulingIterations = 1;21 config.EnableCycleDetection = false;22 config.EnableDataRaceDetection = false;23 config.EnableHotStateDetection = false;24 config.EnableOperationInterleavings = false;25 config.EnablePhaseInterleavings = false;26 config.EnableRandomTesting = false;27 config.EnableStategraphTesting = false;28 config.EnableTaskInterleavings = false;29 config.EnableUnfairScheduling = false;30 config.EnableUnfairTesting = false;31 config.EnableUnfairWaitTesting = false;32 config.EnableWaitInterleavings = false;33 config.EnableWaitOperations = false;34 config.EnableWaitOperations = false;35 config.SchedulingStrategy = SchedulingStrategy.FairRandom;36 config.SchedulingPolicy = SchedulingPolicy.BoundedRandomWalk;37 config.SchedulingIterations = 1;38 config.MaxFairSchedulingSteps = 1000;39 config.MaxUnfairSchedulingSteps = 1000;40 config.IsDeterministic = true;41 config.RandomSchedulingSeed = 0;42 config.EnableCycleDetection = false;43 config.EnableDataRaceDetection = false;44 config.EnableHotStateDetection = false;45 config.EnableOperationInterleavings = false;46 config.EnablePhaseInterleavings = false;47 config.EnableRandomTesting = false;48 config.EnableStategraphTesting = false;49 config.EnableTaskInterleavings = false;50 config.EnableUnfairScheduling = false;51 config.EnableUnfairTesting = false;52 config.EnableUnfairWaitTesting = false;53 config.EnableWaitInterleavings = false;54 config.EnableWaitOperations = false;55 config.EnableWaitOperations = false;

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create().WithVerbosityEnabled();15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(PredSucc));17 runtime.Run();18 }19 }20 {21 internal class Init : Event { }22 internal class Fwd : Event { }23 internal class Succ : Event { }24 internal class Pred : Event { }25 internal class Update : Event { }26 internal class Done : Event { }27 internal class DoneUpdate : Event { }28 internal class DoneFwd : Event { }29 internal class DonePred : Event { }30 internal class DoneSucc : Event { }31 internal class DoneFwdUpdate : Event { }32 internal class DoneFwdFwd : Event { }33 internal class DoneFwdFwdFwd : Event { }34 internal class DoneFwdFwdFwdFwd : Event { }35 internal class DoneFwdFwdFwdFwdFwd : Event { }36 internal class DoneFwdFwdFwdFwdFwdFwd : Event { }37 internal class DoneFwdFwdFwdFwdFwdFwdFwd : Event { }38 internal class DoneFwdFwdFwdFwdFwdFwdFwdFwd : Event { }39 internal class DoneFwdFwdFwdFwdFwdFwdFwdFwdFwd : Event { }40 internal class DoneFwdFwdFwdFwdFwdFwdFwdFwdFwdFwd : Event { }41 internal class DoneFwdFwdFwdFwdFwdFwdFwdFwdFwdFwdFwd : Event { }42 internal class DoneFwdFwdFwdFwdFwdFwdFwdFwdFwdFwdFwdFwd : Event { }

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