Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.NewSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...
NewSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;10{11 {12 public static async Task Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.ConfigureEventLogging(2);16 runtime.RegisterMonitor<PredSuccMonitor>();17 await runtime.CreateActor(typeof(PredSucc));18 await runtime.Wait();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;30using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;31{32 {33 public static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.ConfigureEventLogging(2);37 runtime.RegisterMonitor<PredSuccMonitor>();38 await runtime.CreateActor(typeof(PredSucc));39 await runtime.Wait();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;51using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;52{53 {54 public static async Task Main(string[] args)55 {56 var runtime = RuntimeFactory.Create();57 runtime.ConfigureEventLogging(2);
NewSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(PredSucc));
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var task = runtime.CreateActor(typeof(PredSucc), new ActorId("PredSucc"));14 runtime.SendEvent(task, new NewSuccessor());15 Console.WriteLine("Press any key to exit");16 Console.ReadKey();17 }18 }19}20 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, Guid opGroupId, EventWaitHandle waitHandle, EventWaitInfo waitInfo, Int32 hopCount)21 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, Guid opGroupId, EventWaitHandle waitHandle, EventWaitInfo waitInfo)22 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, Guid opGroupId, EventWaitHandle waitHandle)23 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, Guid opGroupId)24 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)25 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group)26 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)27 at Test.Program.Main(String[] args) in C:\Users\user\source\repos\Test\Test\Program.cs:line 14
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var task = runtime.CreateActor(typeof(PredSucc));12 runtime.SendEvent(task, new NewSuccessor());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var task = runtime.CreateActor(typeof(PredSucc));27 runtime.SendEvent(task, new NewSuccessor());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var task = runtime.CreateActor(typeof(PredSucc));42 runtime.SendEvent(task, new NewSuccessor());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 var task = runtime.CreateActor(typeof(PredSucc));57 runtime.SendEvent(task, new NewSuccessor());58 }
NewSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 var predSucc = await runtime.CreateActorAsync<PredSucc>();11 var pred = await runtime.CreateActorAsync<Pred>();12 var succ = await runtime.CreateActorAsync<Succ>();13 var pred2 = await runtime.CreateActorAsync<Pred>();14 var succ2 = await runtime.CreateActorAsync<Succ>();15 var pred3 = await runtime.CreateActorAsync<Pred>();16 var succ3 = await runtime.CreateActorAsync<Succ>();17 await predSucc.SetSuccAsync(succ);18 await predSucc.SetSuccAsync(succ2);19 await predSucc.SetSuccAsync(succ3);20 await predSucc.SetPredAsync(pred);21 await predSucc.SetPredAsync(pred2);22 await predSucc.SetPredAsync(pred3);23 await Task.Delay(3000);24 await runtime.StopActorAsync(pred);25 await runtime.StopActorAsync(pred2);26 await runtime.StopActorAsync(pred3);27 await runtime.StopActorAsync(succ);28 await runtime.StopActorAsync(succ2);29 await runtime.StopActorAsync(succ3);30 await runtime.StopActorAsync(predSucc);31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public static async Task Main(string[] args)41 {42 var runtime = await Runtime.CreateAsync();43 var predSucc = await runtime.CreateActorAsync<PredSucc>();44 var pred = await runtime.CreateActorAsync<Pred>();45 var succ = await runtime.CreateActorAsync<Succ>();46 var pred2 = await runtime.CreateActorAsync<Pred>();47 var succ2 = await runtime.CreateActorAsync<Succ>();48 var pred3 = await runtime.CreateActorAsync<Pred>();49 var succ3 = await runtime.CreateActorAsync<Succ>();50 await predSucc.SetSuccAsync(s
NewSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(1);11 var test = new CoyoteBugFindingTest();12 var result = TestingEngine.Execute(configuration, test);13 Console.WriteLine(result);14 }15 }16 {17 protected override async Task OnExecuteAsync(Event e)18 {19 var actor = this.CreateActor(typeof(PredSucc));20 await this.SendEventAsync(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.RequestSucc());21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.TestingServices;29{30 {31 static void Main(string[] args)32 {33 var configuration = Configuration.Create().WithTestingIterations(1);34 var test = new CoyoteBugFindingTest();35 var result = TestingEngine.Execute(configuration, test);36 Console.WriteLine(result);37 }38 }39 {40 protected override async Task OnExecuteAsync(Event e)41 {42 var actor = this.CreateActor(typeof(PredSucc));43 await this.SendEventAsync(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.RequestSucc());44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.TestingServices;52{53 {54 static void Main(string[] args)55 {56 var configuration = Configuration.Create().WithTestingIterations(1);57 var test = new CoyoteBugFindingTest();
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 RunAsync().Wait();11 }12 static async Task RunAsync()13 {14 var config = Configuration.Create();
NewSuccessor
Using AI Code Generation
1 using Microsoft.Coyote.Actors.BugFinding.Tests;2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;4 using System.Threading.Tasks;5 using System;6 {7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = new Configuration();12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.Random;14 config.SchedulingSeed = 0;15 config.Verbose = 2;16 config.MaxFairSchedulingSteps = 1000;17 config.RandomSchedulingProbability = 0.5;18 config.MaxUnfairSchedulingSteps = 1000;19 config.TestingIterations = 1000;20 config.TestingStrategy = TestingStrategy.Random;21 config.TestingSeed = 0;22 config.TestReporters.Add(new HtmlReporter());23 config.TestReporters.Add(new HtmlCoverageReporter());24 config.TestReporters.Add(new JsonReporter());25 config.TestReporters.Add(new TextSummaryReporter());26 config.TestReporters.Add(new TextLogReporter());27 config.TestReporters.Add(new TextCoverageReporter());28 config.TestReporters.Add(new XmlReporter());29 config.TestReporters.Add(new XmlCoverageReporter());30 config.TestReporters.Add(new XmlTraceLogReporter());31 config.TestReporters.Add(new XunitReporter());32 config.TestReporters.Add(new XunitCoverageReporter());33 config.TestReporters.Add(new XunitLogReporter());34 config.TestReporters.Add(new XunitTraceLogReporter());35 config.TestReporters.Add(new XunitHtmlReporter());36 config.TestReporters.Add(new XunitHtmlCoverageReporter());37 config.TestReporters.Add(new XunitHtmlLogReporter());38 config.TestReporters.Add(new XunitHtmlTraceLogReporter());39 config.TestReporters.Add(new XunitJsonReporter());40 config.TestReporters.Add(new XunitJsonCoverageReporter());41 config.TestReporters.Add(new XunitJsonLogReporter());42 config.TestReporters.Add(new XunitJsonTraceLogReporter());43 config.TestReporters.Add(new XunitTextReporter());44 config.TestReporters.Add(new XunitTextCoverageReporter());45 config.TestReporters.Add(new XunitTextLogReporter());46 config.TestReporters.Add(new XunitTextTraceLogReporter());47 config.TestReporters.Add(new XunitXmlReporter());48 config.TestReporters.Add(new
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2PredSucc predSucc = new PredSucc();3int successor = predSucc.NewSuccessor(5);4using Microsoft.Coyote.Actors.BugFinding.Tests;5PredSucc predSucc = new PredSucc();6int successor = predSucc.NewSuccessor(5);7using Microsoft.Coyote.Actors.BugFinding.Tests;8PredSucc predSucc = new PredSucc();9int successor = predSucc.NewSuccessor(5);10using Microsoft.Coyote.Actors.BugFinding.Tests;11PredSucc predSucc = new PredSucc();12int successor = predSucc.NewSuccessor(5);13using Microsoft.Coyote.Actors.BugFinding.Tests;14PredSucc predSucc = new PredSucc();15int successor = predSucc.NewSuccessor(5);16using Microsoft.Coyote.Actors.BugFinding.Tests;17PredSucc predSucc = new PredSucc();18int successor = predSucc.NewSuccessor(5);19using Microsoft.Coyote.Actors.BugFinding.Tests;20PredSucc predSucc = new PredSucc();21int successor = predSucc.NewSuccessor(5);22using Microsoft.Coyote.Actors.BugFinding.Tests;23PredSucc predSucc = new PredSucc();
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