Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.IsSorted
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...
IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };11 int[] arr1 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };12 int[] arr2 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10 };13 int[] arr3 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9 };14 int[] arr4 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 8 };15 int[] arr5 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 7 };16 int[] arr6 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 6 };17 int[] arr7 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 5 };18 int[] arr8 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 4 };19 int[] arr9 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 3 };20 int[] arr10 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 2 };21 int[] arr11 = { 1, 2
IsSorted
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 using Microsoft.Coyote.Actors.BugFinding.Tests;10 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;11 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;12 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc;13 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc;14 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;15 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;16 using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;
IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;10{11 {12 static void Main(string[] args)13 {14 Console.WriteLine("Testing IsSorted");15 var predSucc = new Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc();16 var predSuccActor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc>(new CreateActorEvent(predSucc));17 predSuccActor.SendEvent(new IsSortedEvent(predSucc, new int[] { 1, 2, 3, 4, 5 }));
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };12 bool res = PredSucc.IsSorted(arr);13 Console.WriteLine(res);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };28 bool res = PredSucc.IsSorted(arr);29 Console.WriteLine(res);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };44 bool res = PredSucc.IsSorted(arr);45 Console.WriteLine(res);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 int[] arr = { 1, 2, 3
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(PredSucc));15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(PredSucc));33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(PredSucc));51 Console.ReadLine();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(PredSucc));69 Console.ReadLine();70 }71 }72}
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4{5 {6 static void Main(string[] args)7 {8 var list = new List<int>(new int[] { 1, 2, 3, 4 });9 var result = PredSucc.IsSorted(list);10 Console.WriteLine("IsSorted = {0}", result);11 }12 }13}14public static bool IsSorted(List<int> list)15{16 int i = 0;17 while (i < list.Count - 1)18 {19 if (list[i] > list[i + 1])20 {21 return false;22 }23 i++;24 }25 return true;26}27public static bool IsSorted(List<int> list)28{29 int i = 0;30 while (i < list.Count - 1)31 {32 if (list[i] > list[i + 1])33 {34 return false;35 }36 i++;37 }38 return true;39}
IsSorted
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var predSucc = new PredSucc();6 int[] arr = { 1, 2, 3, 4, 5 };7 var result = predSucc.IsSorted(arr);8 Console.WriteLine(result);9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 var predSucc = new PredSucc();17 int[] arr = { 1, 2, 3, 4, 0 };18 var result = predSucc.IsSorted(arr);19 Console.WriteLine(result);20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var predSucc = new PredSucc();28 int[] arr = { 1, 2, 3, 4, 5 };29 var result = predSucc.IsSorted(arr);30 Console.WriteLine(result);31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var predSucc = new PredSucc();39 int[] arr = { 1, 2, 3, 4, 5 };40 var result = predSucc.IsSorted(arr);41 Console.WriteLine(result);42 }43 }44}45{46 {47 static void Main(string[] args)48 {49 var predSucc = new PredSucc();50 int[] arr = {
IsSorted
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 int[] arr = { 1, 2, 3, 4, 5 };8 Console.WriteLine(PredSucc.IsSorted(arr));9 }10 }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 public static void Main(string[] args)17 {18 int[] arr = { 1, 2, 3, 4, 5 };19 Console.WriteLine(PredSucc.IsSorted(arr));20 }21 }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public static void Main(string[] args)28 {29 int[] arr = { 1, 2, 3, 4, 5 };30 Console.WriteLine(PredSucc.IsSorted(arr));31 }32 }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 public static void Main(string[] args)39 {40 int[] arr = { 1, 2, 3, 4, 5 };41 Console.WriteLine(PredSucc.IsSorted(arr));42 }43 }44}
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var t = new Task(() => { });11 t.Start();12 t.Wait();13 Console.WriteLine("Task is completed");14 var predSucc = new PredSucc();15 var list = new List<int> { 1, 2, 3, 4, 5 };16 var result = predSucc.IsSorted(list);17 Console.WriteLine(result);18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Collections.Generic;25{26 {27 public static void Main(string[] args)28 {29 var predSucc = new PredSucc();30 var list = new List<int> { 1, 2, 3, 4, 5 };31 var result = predSucc.IsSorted(list);32 Console.WriteLine(result);33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40using System.Threading.Tasks;41{42 {43 public static void Main(string[] args)44 {45 var predSucc = new PredSucc();46 var list = new List<int> { 1, 2, 3, 4, 5 };47 var result = predSucc.IsSorted(list);48 Console.WriteLine(result);49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Threading.Tasks;57{
IsSorted
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };11 var predSucc = new PredSucc(list);12 var result = predSucc.IsSorted();13 Console.WriteLine(result);14 }15 }16}17using System;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using System.Collections.Generic;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };27 var predSucc = new PredSucc(list);28 var result = predSucc.IsSorted();29 Console.WriteLine(result);30 }31 }32}33using System;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using System.Collections.Generic;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };43 var predSucc = new PredSucc(list);44 var result = predSucc.IsSorted();45 Console.WriteLine(result);46 }47 }48}49using System;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors;
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