Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.HistoryUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Services;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Utils;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors.Client;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Actors.Server;18{19 {20 static void Main(string[] args)21 {22 var config = Configuration.Create();23 config.MaxSchedulingSteps = 100000;24 config.MaxStepsFromEntryToBug = 100000;25 config.MaxUnfairSchedulingSteps = 100000;26 config.MaxFairSchedulingSteps = 100000;27 config.MaxFairSchedulingStepsPerIteration = 100000;28 config.MaxUnfairSchedulingStepsPerIteration = 100000;29 config.MaxStepsFromEntryToBug = 100000;30 config.MaxStepsFromAnyStateToBug = 100000;31 config.MaxStepsFromAnyStateToExit = 100000;32 config.MaxStepsFromAnyStateToExitPerIteration = 100000;33 config.MaxStepsFromAnyStateToBugPerIteration = 100000;34 config.MaxStepsFromEntryToExit = 100000;35 config.MaxStepsFromEntryToExitPerIteration = 100000;36 config.MaxStepsFromStateToExit = 100000;37 config.MaxStepsFromStateToExitPerIteration = 100000;38 config.MaxStepsFromStateToBug = 100000;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 {11 public ActorId pred;12 public ActorId succ;13 public Config(ActorId pred, ActorId succ)14 {15 this.pred = pred;16 this.succ = succ;17 }18 }19 {20 public ActorId pred;21 public ActorId succ;22 public HistoryUpdate(ActorId pred, ActorId succ)23 {24 this.pred = pred;25 this.succ = succ;26 }27 }28 internal class HistoryUpdateAck : Event { }29 ActorId pred;30 ActorId succ;31 int val;32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(HistoryUpdate), nameof(HistoryUpdateAction))]34 class Init : State { }35 void InitOnEntry()36 {37 this.val = 0;38 this.pred = this.CreateActor(typeof(PredSucc));39 this.succ = this.CreateActor(typeof(PredSucc));40 this.SendEvent(this.pred, new Config(this.Id, this.succ));41 this.SendEvent(this.succ, new Config(this.pred, this.Id));42 }43 void HistoryUpdateAction()44 {45 this.val++;46 this.SendEvent(this.pred, new HistoryUpdate(this.Id, this.succ));47 this.SendEvent(this.succ, new HistoryUpdate(this.pred, this.Id));48 this.RaiseGotoStateEvent<Init>();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 {62 public ActorId pred;63 public ActorId succ;64 public Config(ActorId pred, Actor
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Coverage;7using Microsoft.Coyote.Actors.BugFinding.Debugging;8using Microsoft.Coyote.Actors.BugFinding.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Default;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.Default;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.FaultInjection;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.Default;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.FaultInjection;22using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.ScheduleExploration;23using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.ScheduleExploration.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.ScheduleExploration.Strategies.Default;25using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.ScheduleExploration.Strategies.FaultInjection;26using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReplay.Replay.Strategies.ScheduleExploration.Strategies.ScheduleExploration.Strategies.ScheduleExploration;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.Strategy = BugFindingStrategy.Create();18 config.Strategy.MaxSchedulingSteps = 10000;19 config.Strategy.MaxFairSchedulingSteps = 10000;20 config.Strategy.MaxFairSchedulingStepsPerIteration = 10000;21 config.Strategy.MaxFairSchedulingStepsPerIteration = 10000;22 config.Strategy.MaxUnfairSchedulingSteps = 10000;23 config.Strategy.MaxUnfairSchedulingStepsPerIteration = 10000;24 config.Strategy.MaxUnfairSchedulingStepsPerIteration = 10000;
HistoryUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create().WithTestingIterations(100);9 var runtime = RuntimeFactory.Create(configuration);10 runtime.CreateActor(typeof(PredSucc));11 runtime.Run();12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create().WithTestingIterations(100);23 var runtime = RuntimeFactory.Create(configuration);24 runtime.CreateActor(typeof(PredSucc));25 runtime.Run();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var configuration = Configuration.Create().WithTestingIterations(100);37 var runtime = RuntimeFactory.Create(configuration);38 runtime.CreateActor(typeof(PredSucc));39 runtime.Run();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var configuration = Configuration.Create().WithTestingIterations(100);51 var runtime = RuntimeFactory.Create(configuration);52 runtime.CreateActor(typeof(PredSucc));53 runtime.Run();54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Specifications.Mocks;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 CoyoteRuntime.SetTestingEngine(new BugFindingEngine());11 var predSucc = new PredSucc();12 await predSucc.HistoryUpdate();13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17}18The code above will run the HistoryUpdate method of the PredSucc class. This method is a Coyote test method and contains the specification of the test, which is the specification of the actor’s behavior. The test method is executed by the CoyoteRuntime (which is an internal Coyote class) and the test is run by the testing engine that we set in the Main method. The testing engine that we set is the BugFindingEngine, which is a testing engine designed to find bugs in the actor’s behavior. The BugFindingEngine is a subclass of the CoyoteRuntime class, which is a Coyote class that represents the Coyote runtime. The
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Pred;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Pred.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Succ;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Succ.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Succ.Succ;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Succ.Succ.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Succ.Succ.Succ;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines.States.PredSucc.Succ.Succ.Succ.Succ.Interfaces;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(PredSucc));10 runtime.SendEvent(actor, new HistoryUpdate(1, 2));11 runtime.SendEvent(actor, new HistoryUpdate(2, 3));12 runtime.SendEvent(actor, new HistoryUpdate(3, 4));13 runtime.SendEvent(actor, new HistoryUpdate(4, 5));14 runtime.SendEvent(actor, new HistoryUpdate(5, 6));15 runtime.SendEvent(actor, new HistoryUpdate(6, 7));16 runtime.SendEvent(actor, new HistoryUpdate(7, 8));17 runtime.SendEvent(actor, new HistoryUpdate(8, 9));18 runtime.SendEvent(actor, new HistoryUpdate(9, 10));19 runtime.SendEvent(actor, new HistoryUpdate(10, 11));20 runtime.SendEvent(actor, new HistoryUpdate(11, 12));21 runtime.SendEvent(actor, new HistoryUpdate(12, 13));22 runtime.SendEvent(actor, new HistoryUpdate(13, 14));23 runtime.SendEvent(actor, new HistoryUpdate(14, 15));24 runtime.SendEvent(actor, new HistoryUpdate(15, 16));25 runtime.SendEvent(actor, new HistoryUpdate(16, 17));26 runtime.SendEvent(actor, new HistoryUpdate(17, 18));27 runtime.SendEvent(actor, new HistoryUpdate(18, 19));28 runtime.SendEvent(actor, new HistoryUpdate(19, 20));29 runtime.SendEvent(actor, new HistoryUpdate(20, 21));30 runtime.SendEvent(actor, new HistoryUpdate(21, 22));31 runtime.SendEvent(actor, new HistoryUpdate(22, 23));32 runtime.SendEvent(actor, new HistoryUpdate(23, 24));33 runtime.SendEvent(actor, new HistoryUpdate(24, 25));34 runtime.SendEvent(actor, new HistoryUpdate(25, 26));35 runtime.SendEvent(actor, new HistoryUpdate(26, 27));36 runtime.SendEvent(actor, new HistoryUpdate(27, 28));37 runtime.SendEvent(actor, new HistoryUpdate(28, 29
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Diagnostics;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 var history = new History();15 var trace = new Trace();16 var bug = new Bug();17 var bugTrace = new Trace();18 var currentProgram = new Program();19 var currentTrace = new Trace();20 Bug currentBug;21 currentBug = currentProgram.HistoryUpdate(history, trace);22 currentBug = currentProgram.HistoryUpdate(history, trace, bug, bugTrace);23 currentBug = currentProgram.HistoryUpdate(history, trace, bug);
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!