Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Enums;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Extensions;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Enums;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Extensions;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Enums;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Extensions;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Enums;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Extensions;24using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Models;26using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Models.Enums;27using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Models.Extensions;28using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Models.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Injection.Strategies.Models.Models.Models;
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc2;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc3;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc4;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc5;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc6;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc7;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc8;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc9;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc10;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc11;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc12;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc13;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc14;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc15;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc16;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc17;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc18;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc19;27using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc20;28using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc21;
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 1000;14 configuration.SchedulingIterations = 1000;15 configuration.StopOnUnfairScheduling = true;16 configuration.StopOnFirstError = true;17 configuration.Verbose = 3;18 configuration.MaxFairSchedulingSteps = 1000;19 configuration.MaxUnfairSchedulingSteps = 1000;20 configuration.UseRandomSchedulingSeed = true;21 configuration.RandomSchedulingSeed = 1;22 configuration.UseRandomTestingSeed = true;23 configuration.RandomTestingSeed = 1;24 configuration.UseRandomIOSeed = true;25 configuration.RandomIOSeed = 1;
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 var runtime = await Runtime.CreateAsync();12 var m = new PredSucc();13 var id = await runtime.CreateActorAsync(m);14 var pred = await runtime.CreateActorAsync(m);15 await runtime.SendEventAsync(id, new SetPredEvent(pred));16 await runtime.SendEventAsync(pred, new SetSuccEvent(id));17 await runtime.SendEventAsync(pred, new GetPrevEvent());18 var result = await runtime.ReceiveEventAsync<GetPrevEvent>();19 Console.WriteLine("Result: {0}", result.Prev);20 Console.ReadLine();21 }).Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 Task.Run(async () =>34 {35 var runtime = await Runtime.CreateAsync();36 var m = new PredSucc();37 var id = await runtime.CreateActorAsync(m);38 var pred = await runtime.CreateActorAsync(m);39 await runtime.SendEventAsync(id, new SetPredEvent(pred));40 await runtime.SendEventAsync(pred, new SetSuccEvent(id));41 await runtime.SendEventAsync(pred, new GetPrevEvent());42 var result = await runtime.ReceiveEventAsync<GetPrevEvent>();43 Console.WriteLine("Result: {0}", result.Prev);44 Console.ReadLine();45 }).Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Task.Run(async () =>58 {59 var runtime = await Runtime.CreateAsync();60 var m = new PredSucc();
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predSucc = new PredSucc();9 var result = predSucc.GetPrev(0);10 Console.WriteLine(result);11 }12 }13}14public static int GetPrev(int n)15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var predSucc = new PredSucc();23 var result = predSucc.GetPrev(0);24 Console.WriteLine(result);25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29public static int GetPrev(int n)30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var predSucc = new PredSucc();
GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(PredSucc));11 await runtime.Wait();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 public static async Task Main()22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActor(typeof(PredSucc));25 await runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 public static async Task Main()36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(PredSucc));39 await runtime.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 public static async Task Main()50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(PredSucc));53 await runtime.Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 public static async Task Main()64 {65 var runtime = RuntimeFactory.Create();
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predSucc = new PredSucc();9 var pred = predSucc.GetPrev(1);10 Console.WriteLine("The predecessor of 1 is: {0}", pred);11 }12 }13}
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 public static void Main()5 {6 System.Console.WriteLine("Hello World!");7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(PredSucc));9 runtime.CreateActor(typeof(A));10 runtime.Wait();11 }12 }13 {14 protected override void OnInitialize(Event initialEvent)15 {16 this.SendEvent(this.Id, new E());17 }18 protected override void OnEvent(Event e)19 {20 if (e is E)21 {22 this.SendEvent(this.Id, new E());23 }24 }25 }26 class E : Event { }27}28using Microsoft.Coyote.Actors;29{30 {31 public static void Main()32 {33 System.Console.WriteLine("Hello World!");34 var runtime = RuntimeFactory.Create();35 runtime.RegisterMonitor(typeof(PredSucc));36 runtime.CreateActor(typeof(A));37 runtime.Wait();38 }39 }40 {41 protected override void OnInitialize(Event initialEvent)42 {43 this.SendEvent(this.Id, new E());44 }45 protected override void OnEvent(Event e)46 {47 if (e is E)48 {49 this.SendEvent(this.Id, new E());50 }51 }52 }53 class E : Event { }54}55using Microsoft.Coyote.Actors;56{57 {58 public static void Main()59 {60 System.Console.WriteLine("Hello World!");61 var runtime = RuntimeFactory.Create();62 runtime.RegisterMonitor(typeof(PredSucc));63 runtime.CreateActor(typeof(A));64 runtime.Wait();65 }66 }67 {68 protected override void OnInitialize(Event initialEvent)69 {70 this.SendEvent(this.Id, new E());71 }72 protected override void OnEvent(Event e)73 {74 if (e is E
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public static void Main(string[] args)8 {9 PredSucc p = new PredSucc();10 int x = 1;11 int y = p.GetPrev(x);12 Console.WriteLine(y);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Text;20{21 {22 public int GetPrev(int x)23 {24 return x - 1;25 }26 }27}28using System;29using System.Collections.Generic;30using System.Text;31{32 {33 public int GetPrev(int x)34 {35 return x - 1;36 }37 }38}39using System;40using System.Collections.Generic;41using System.Text;42{43 {44 public static void Main(string[] args)45 {46 PredSucc p = new PredSucc();47 int x = 1;48 int y = p.GetPrev(x);49 Console.WriteLine(y);50 }51 }52}
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Using AI Code Generation
1{2 {3 public static void Main()4 {5 ActorId actor = ActorId.CreateRandom();6 Runtime.RegisterActor<PredSucc>(actor);7 var e = new GetPrevEvent();8 Runtime.SendEvent(actor, e);9 Runtime.WaitEvent(e);10 Console.WriteLine(e.Result);11 }12 }13}14{15 {16 public static void Main()17 {18 ActorId actor = ActorId.CreateRandom();19 Runtime.RegisterActor<PredSucc>(actor);20 var e = new GetNextEvent();21 Runtime.SendEvent(actor, e);22 Runtime.WaitEvent(e);23 Console.WriteLine(e.Result);24 }25 }26}27{28 {29 public static void Main()30 {31 ActorId actor = ActorId.CreateRandom();32 Runtime.RegisterActor<PredSucc>(actor);33 var e = new GetSuccEvent();34 Runtime.SendEvent(actor, e);35 Runtime.WaitEvent(e);36 Console.WriteLine(e.Result);37 }38 }39}
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