Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.GetNext
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;8{9 {10 public static void Main(string[] args)11 {12 Task.Run(async () =>13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationCanceledHandling = true;21 config.EnableActorGarbageCollection = true;22 config.EnableActorTaskInlining = true;23 config.EnableActorMonitoring = true;24 config.EnableActorStateTracking = true;25 config.EnableActorStateCaching = true;26 config.EnableActorStateLogging = true;
GetNext
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Specifications;7 using Xunit;8 using Xunit.Abstractions;9 {10 public TestPredSucc(ITestOutputHelper output)11 : base(output)12 {13 }14 [Fact(Timeout = 5000)]15 public void TestPredSuccTest()16 {17 this.TestWithError(r =>18 {19 r.RegisterMonitor<PredSucc>();20 var id = r.CreateActor(typeof(PredSucc));21 r.SendEvent(id, new GetNext());22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 }27}28{29 using System;30 using System.Threading.Tasks;31 using Microsoft.Coyote;32 using Microsoft.Coyote.Actors;33 using Microsoft.Coyote.Specifications;34 using Xunit;35 using Xunit.Abstractions;36 {37 public TestPredSucc(ITestOutputHelper output)38 : base(output)39 {40 }41 [Fact(Timeout = 5000)]42 public void TestPredSuccTest()43 {44 this.TestWithError(r =>45 {46 r.RegisterMonitor<PredSucc>();47 var id = r.CreateActor(typeof(PredSucc));48 r.SendEvent(id, new GetNext());49 },50 configuration: GetConfiguration().WithTestingIterations(100),51 replay: true);52 }53 }54}55{56 using System;57 using System.Threading.Tasks;58 using Microsoft.Coyote;59 using Microsoft.Coyote.Actors;60 using Microsoft.Coyote.Specifications;61 using Xunit;
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public int GetNext(int x)10 {11 return x + 1;12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public int GetPrev(int x)24 {25 return x - 1;26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public int GetPrev(int x)38 {39 return x - 2;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public int GetNext(int x)52 {53 return x + 2;54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public int GetNext(int x)66 {
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Privileged;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Privileged;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.DPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Privileged;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies;25{26 {27 private int Value;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]30 class Init : MachineState { }31 void InitOnEntry()32 {33 Value = 0;34 this.RaiseGotoStateEvent<UnitEvent>(typeof(Active));35 }36 [OnEntry(nameof(ActiveOnEntry))]37 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]38 class Active : MachineState { }39 void ActiveOnEntry()40 {41 this.Send(this.Id, new UnitEvent());42 }43 [OnEventDoAction(typeof(Unit
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;7using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleFilters;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.FilteredScheduleTransformations;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations.FaultInjection;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations.FaultInjection.FaultInjectionFilters;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations.FaultInjection.FaultInjectionTransformations;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations.FaultInjection.FaultInjectionTransformations.FaultInjectionTransformations;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations.FaultInjection.FaultInjectionTransformations.FaultInjectionTransformations.FaultInjectionFilters;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.ScheduleTransformations.UnfilteredScheduleTransformations.FaultInjectionTransformations.FaultInjection.FaultInjectionTransformations.FaultInjectionTransformations.FaultInjectionTransformations;
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actorId = runtime.CreateActor(typeof(PredSucc));14 runtime.SendEvent(actorId, new PrintNext());15 runtime.Wait();16 }17 }18}
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 protected override async Task OnInitializeAsync(Event initialEvent)6 {7 await this.SendEvent(this.Id, new E());8 }9 protected override Task OnEventAsync(Event e)10 {11 var s = new PredSucc();12 var v = s.GetNext(0);13 return Task.CompletedTask;14 }15 }16 {17 }18}19using System;20using Microsoft.Coyote.Actors;21{22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.SendEvent(this.Id, new E());26 }27 protected override Task OnEventAsync(Event e)28 {29 var s = new PredSucc();30 var v = s.GetNext(1);31 return Task.CompletedTask;32 }33 }34 {35 }36}37using System;38using Microsoft.Coyote.Actors;39{40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.SendEvent(this.Id, new E());44 }45 protected override Task OnEventAsync(Event e)46 {47 var s = new PredSucc();48 var v = s.GetNext(2);49 return Task.CompletedTask;50 }51 }52 {53 }54}55using System;56using Microsoft.Coyote.Actors;57{58 {59 protected override async Task OnInitializeAsync(Event initialEvent)60 {61 await this.SendEvent(this.Id, new E());62 }
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(PredSucc));11 var a = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };12 var b = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };13 var c = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };14 var d = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };15 var e = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };16 runtime.SendEvent(actor, new Initialize(a, b, c, d, e));17 runtime.SendEvent(actor, new
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var predSucc = ActorId.CreateActor(typeof(PredSucc));11 var pred = ActorId.CreateActor(typeof(Node));12 var succ = ActorId.CreateActor(typeof(Node));13 runtime.SendEvent(predSucc, new SetPred(pred));14 runtime.SendEvent(predSucc, new SetSucc(succ));15 runtime.SendEvent(pred, new SetNext(succ));16 runtime.SendEvent(succ, new SetNext(null));17 var result = runtime.CreateActorAndExecute(typeof(GetNext), predSucc);18 Console.WriteLine($"Successor of {pred} is {result}");19 Console.ReadLine();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26{27 {28 static void Main(string[] args)29 {30 var config = Configuration.Create();31 var runtime = RuntimeFactory.Create(config);32 var predSucc = ActorId.CreateActor(typeof(PredSucc));33 var pred = ActorId.CreateActor(typeof(Node));34 var succ = ActorId.CreateActor(typeof(Node));35 runtime.SendEvent(predSucc, new SetPred(pred));36 runtime.SendEvent(predSucc, new SetSucc(succ));37 runtime.SendEvent(pred, new SetNext(succ));38 runtime.SendEvent(succ, new SetNext(null));39 var result = runtime.CreateActorAndExecute(typeof(GetNext), predSucc);40 Console.WriteLine($"Successor of {pred} is {result}");41 Console.ReadLine();42 }43 }44}45using Microsoft.Coyote.Actors;
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2int next = PredSucc.GetNext(head, 2);3using Microsoft.Coyote.Actors.BugFinding.Tests;4int next = PredSucc.GetNext(head, 2);5using Microsoft.Coyote.Actors.BugFinding.Tests;6int next = PredSucc.GetNext(head, 2);
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