How to use CheckInprocessRequestsInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.CheckInprocessRequestsInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...

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CheckInprocessRequestsInvariant

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 using (var system = TestingSystem.Create())16 {17 system.SetConfiguration<TestingOptions>(opt =>18 {19 opt.SchedulingIterations = 100;20 opt.SchedulingStrategy = SchedulingStrategy.DFS;21 opt.TestingIterations = 100;22 opt.ThrowOnFailure = true;23 });24 system.SetConfiguration<ActorTestingOptions>(opt =>25 {26 opt.MaxSchedulingSteps = 100;27 opt.MaxFairSchedulingSteps = 100;28 opt.MaxStepsFromEntryToRecovery = 100;29 opt.SearchBound = 100;30 opt.ThrowOnUnreachedState = true;31 opt.ThrowOnUnprovenLivenessProperty = true;32 });33 system.SetConfiguration<RandomTestingStrategyOptions>(opt =>34 {35 opt.EnableRandomExecution = true;36 opt.EnableRandomTesting = true;37 opt.EnableBoundedRandomTesting = true;38 opt.EnableRandomOperations = true;39 opt.EnableRandomInterleavings = true;40 opt.EnableRandomActors = true;41 opt.EnableRandomTimeouts = true;42 opt.EnableRandomDelays = true;43 opt.EnableRandomChoice = true;44 opt.EnableRandomActorSelection = true;45 opt.EnableRandomBooleanChoice = true;46 opt.EnableRandomIntegerChoice = true;47 opt.EnableRandomStringChoice = true;48 opt.EnableRandomMachineSelection = true;49 opt.EnableRandomMachineCreation = true;50 opt.EnableRandomMachineDeletion = true;51 opt.EnableRandomMachineAction = true;52 });53 system.SetConfiguration<ActorRuntimeOptions>(opt =>54 {55 opt.UseActorDebugger = true;56 opt.UseActorExecutionModelDebugger = true;

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CheckInprocessRequestsInvariant

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Invariants;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Invariants;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Invariants;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Invariants;29using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.Monitor.Machines.Machines.Machines;

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CheckInprocessRequestsInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc1;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc2;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc3;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc4;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc5;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc6;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc7;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc8;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc9;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc10;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc11;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc12;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc13;21using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc14;22using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc15;23using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc16;24using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc17;25using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc18;26using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc19;27using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc20;

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CheckInprocessRequestsInvariant

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc.PredSucc;

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CheckInprocessRequestsInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Scheduling;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = new DPORStrategy();17 configuration.SchedulingIterations = 1000;18 configuration.TestingIterations = 1000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableLivenessChecking = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableRandomExecution = true;25 configuration.EnableVerbosity = true;26 configuration.MaxFairSchedulingSteps = 100;27 configuration.ReportActivityCoverage = true;28 configuration.ReportFairScheduling = true;29 configuration.ReportHotStateCoverage = true;30 configuration.ReportLivenessSafetyViolations = true;31 configuration.ReportStateGraph = true;32 configuration.ReportStateGraphWithHotStates = true;33 configuration.ReportStateGraphWithUnfairScheduling = true;34 configuration.ReportUnhandledExceptions = true;35 configuration.ReportUnhandledExceptionsAsFailures = true;36 configuration.ReportVerbosity = Verbosity.Detailed;37 configuration.SchedulingSeed = 0;38 configuration.ThrowExceptionOnFailedPrecondition = true;39 configuration.ThrowExceptionOnFailedPostcondition = true;40 configuration.ThrowExceptionOnFailedAssert = true;41 configuration.ThrowExceptionOnFailedInvariant = true;42 configuration.ThrowExceptionOnFailedWait = true;43 ActorRuntime runtime = ActorRuntime.Create(configuration);44 runtime.RegisterMonitor(typeof(PredSucc));45 var task = Task.Run(() => runtime.CreateActor(typeof(Tester)));46 task.Wait();47 }48 }49 {50 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]51 {52 }53 void Init()54 {55 var pred = this.CreateActor(typeof(Pred));56 var succ = this.CreateActor(typeof(Succ), new ActorIdEvent(pred.Id));

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CheckInprocessRequestsInvariant

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Invariants;6using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability;7using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability.Strategies;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);13 using (var runtime = RuntimeFactory.Create(configuration))14 {15 var inv = new PredSucc();16 inv.CheckInprocessRequestsInvariant();17 }18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Invariants;26using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability;27using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability.Strategies;28{29 {30 static void Main(string[] args)31 {32 var configuration = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);33 using (var runtime = RuntimeFactory.Create(configuration))34 {35 var inv = new PredSucc();36 inv.CheckInprocessRequestsInvariant();37 }38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45using Microsoft.Coyote.Actors.BugFinding.Invariants;46using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability;47using Microsoft.Coyote.Actors.BugFinding.Invariants.Reachability.Strategies;48{49 {50 static void Main(string[] args)51 {52 var configuration = Configuration.Create().WithVerbosityEnabled(Verb

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CheckInprocessRequestsInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;4using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Enums;8using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Structs;9using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions;10using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Enums;11using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Structs;12using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions;13using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Enums;14using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Structs;15using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions;16using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Enums;17using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Structs;18using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Unions;19using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Unions.Enums;20using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc.Interfaces.Types.Unions.Unions.Unions.Unions.Structs;

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CheckInprocessRequestsInvariant

Using AI Code Generation

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1 {2 static void Main(string[] args)3 {4 CoyoteRuntime runtime = CoyoteRuntime.Create();5 runtime.RegisterMonitor<PredSucc>();6 runtime.CreateActor(typeof(Actor1));7 runtime.CreateActor(typeof(Actor2));8 runtime.Start();9 }10 }11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new E());15 return Task.CompletedTask;16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new E());22 return Task.CompletedTask;23 }24 }25 class E : Event { }26 {27 [OnEntry(nameof(InitOnEntry))]28 class Init : MonitorState { }29 void InitOnEntry()30 {31 this.Goto<First>();32 }33 [OnEventDoAction(typeof(E), nameof(FirstE))]34 class First : MonitorState { }35 void FirstE()36 {37 this.Goto<Second>();38 }39 [OnEventDoAction(typeof(E), nameof(SecondE))]40 class Second : MonitorState { }41 void SecondE()42 {43 this.CheckInprocessRequestsInvariant();44 }45 }46}

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CheckInprocessRequestsInvariant

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var configuration = Configuration.Create().WithTestingIterations(100).WithRandomSchedulingSeed(1);16 var testingEngine = TestingEngineFactory.Create(runtime, configuration);17 var bugFindingEngine = BugFindingEngineFactory.Create(runtime, configuration);18 bugFindingEngine.RunAsync(() => PredSucc.CheckInprocessRequestsInvariant()).Wait();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.Timers;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.SystematicTesting;30using Microsoft.Coyote.Tasks;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var configuration = Configuration.Create().WithTestingIterations(100).WithRandomSchedulingSeed(1);37 var testingEngine = TestingEngineFactory.Create(runtime, configuration);38 var bugFindingEngine = BugFindingEngineFactory.Create(runtime, configuration);39 bugFindingEngine.RunAsync(() => PredSucc.CheckInprocessRequestsInvariant()).Wait();40 }41 }42}

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CheckInprocessRequestsInvariant

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1 {2 this.SendEvent(this.Id, new E());3 return Task.CompletedTask;4 }5 }6 class E : Event { }7 {8 [OnEntry(nameof(InitOnEntry))]9 class Init : MonitorState { }10 void InitOnEntry()11 {12 this.Goto<First>();13 }14 [OnEventDoAction(typeof(E), nameof(FirstE))]15 class First : MonitorState { }16 void FirstE()17 {18 this.Goto<Second>();19 }20 [OnEventDoAction(typeof(E), nameof(SecondE))]21 class Second : MonitorState { }22 void SecondE()23 {24 this.CheckInprocessRequestsInvariant();25 }26 }27}

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