Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.CheckEqual
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...
CheckEqual
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 private readonly ITestOutputHelper output;16 public Test(ITestOutputHelper output)17 {18 this.output = output;19 }20 [Fact(Timeout = 5000)]21 public void TestPredSucc()22 {23 var configuration = Configuration.Create().WithTestingIterations(10);24 configuration.TestingStrategy = TestingStrategy.Exploration;25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.SchedulingIterations = 1000;27 configuration.ReportActivityCoverage = true;28 configuration.ReportFairScheduling = true;29 configuration.ReportActivityCoverage = true;30 configuration.ReportFairScheduling = true;31 configuration.ReportCodeCoverage = true;32 configuration.ReportStateGraph = true;
CheckEqual
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;4{5 {6 private int x;7 private int y;8 private int z;9 private int w;10 private int v;11 private int u;12 private int t;13 private int s;14 private int r;15 private int q;16 private int p;17 private int o;18 private int n;19 private int m;20 private int l;21 private int k;22 private int j;23 private int i;24 private int h;25 private int g;26 private int f;27 private int e;28 private int d;29 private int c;30 private int b;31 private int a;32 private int z1;33 private int y1;34 private int x1;35 private int w1;36 private int v1;37 private int u1;38 private int t1;39 private int s1;40 private int r1;41 private int q1;42 private int p1;43 private int o1;44 private int n1;45 private int m1;46 private int l1;47 private int k1;48 private int j1;49 private int i1;50 private int h1;51 private int g1;52 private int f1;53 private int e1;54 private int d1;55 private int c1;56 private int b1;57 private int a1;58 private int z2;59 private int y2;60 private int x2;61 private int w2;62 private int v2;63 private int u2;64 private int t2;65 private int s2;66 private int r2;67 private int q2;68 private int p2;69 private int o2;70 private int n2;71 private int m2;72 private int l2;73 private int k2;74 private int j2;75 private int i2;76 private int h2;77 private int g2;78 private int f2;79 private int e2;80 private int d2;81 private int c2;82 private int b2;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.RandomWalk.Probabilistic;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.RandomWalk.Probabilistic.RandomWalk;13{14 {15 private MachineId q;16 private int x;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(UnitEvent), nameof(Action))]19 private class Init : MachineState { }20 private void InitOnEntry()21 {22 this.q = this.CreateMachine(typeof(Q));23 this.x = 0;24 this.Send(this.q, new UnitEvent());25 }26 private void Action()27 {28 this.x = 1;29 this.Send(this.q, new UnitEvent());30 }31 }32 {33 private MachineId p;34 private int y;35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(UnitEvent), nameof(Action))]37 private class Init : MachineState { }38 private void InitOnEntry()39 {40 this.p = this.CreateMachine(typeof(P));41 this.y = 0;42 this.Send(this.p, new UnitEvent());43 }44 private void Action()45 {46 this.y = 1;47 this.Send(this.p, new UnitEvent());48 }49 }50 public class UnitEvent : Event { }51 {52 public void TestBugFinding()53 {54 this.Test(r =>55 {
CheckEqual
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 int x = 1;8 int y = 2;9 bool result = PredSucc.CheckEqual(x, y);10 Console.WriteLine("Result is: " + result);11 }12 }13}
CheckEqual
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static void CheckEqual(int x, int y)7 {8 if (x != y)9 {10 throw new Exception("CheckEqual failed");11 }12 }13 }14}15using System;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18{19 {20 public static void CheckEqual(int x, int y)21 {22 if (x != y)23 {24 throw new Exception("CheckEqual failed");25 }26 }27 }28}29using System;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System.Threading.Tasks;32{33 {34 public static void CheckEqual(int x, int y)35 {36 if (x != y)37 {38 throw new Exception("CheckEqual failed");39 }40 }41 }42}43using System;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46{47 {48 public static void CheckEqual(int x, int y)49 {50 if (x != y)51 {52 throw new Exception("CheckEqual failed");53 }54 }55 }56}57using System;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System.Threading.Tasks;60{61 {62 public static void CheckEqual(int x
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var a = new object();8 var b = new object();9 var c = new object();10 var d = new object();11 var e = new object();12 var f = new object();13 var g = new object();14 var h = new object();15 var i = new object();16 var j = new object();17 var k = new object();18 var l = new object();19 var m = new object();20 var n = new object();21 var o = new object();22 var p = new object();23 var q = new object();24 var r = new object();25 var s = new object();26 var t = new object();27 var u = new object();28 var v = new object();29 var w = new object();30 var x = new object();31 var y = new object();32 var z = new object();33 var aa = new object();34 var ab = new object();35 var ac = new object();36 var ad = new object();37 var ae = new object();38 var af = new object();39 var ag = new object();40 var ah = new object();41 var ai = new object();42 var aj = new object();43 var ak = new object();44 var al = new object();45 var am = new object();46 var an = new object();47 var ao = new object();48 var ap = new object();49 var aq = new object();50 var ar = new object();51 var as = new object();52 var at = new object();53 var au = new object();54 var av = new object();55 var aw = new object();56 var ax = new object();57 var ay = new object();58 var az = new object();59 var ba = new object();60 var bb = new object();61 var bc = new object();62 var bd = new object();63 var be = new object();64 var bf = new object();65 var bg = new object();66 var bh = new object();67 var bi = new object();68 var bj = new object();69 var bk = new object();70 var bl = new object();71 var bm = new object();72 var bn = new object();
CheckEqual
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Tests.Common;15using Xunit;16using Xunit.Abstractions;17{18 {19 private readonly ITestOutputHelper output;20 public CheckEqualTest(ITestOutputHelper output)21 {22 this.output = output;23 }24 [Fact(Timeout = 5000)]25 public void TestCheckEqual()26 {27 this.TestWithError(r =>28 {29 r.RegisterMonitor<CheckEqual>();30 r.CreateActor(typeof(M));31 },32 configuration: GetConfiguration(),33 replay: true);34 }35 private static Configuration GetConfiguration()36 {37 var configuration = Configuration.Create();38 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;39 configuration.MaxFairSchedulingSteps = 1000;40 configuration.MaxUnfairSchedulingSteps = 1000;41 configuration.RandomSchedulingSeed = 0;42 configuration.EnableCycleDetection = true;43 configuration.EnableDataRaceDetection = true;44 configuration.EnableHotStateDetection = true;45 configuration.EnableIntegerOverflowDetection = true;46 configuration.EnableLivelockDetection = true;47 configuration.EnableLockInversionDetection = true;48 configuration.EnableOperationCanceledExceptionDetection = true;49 configuration.EnableObjectDisposedExceptionDetection = true;50 configuration.EnablePCTesting = true;51 configuration.EnableDeadlockDetection = true;52 configuration.EnableRandomExecution = true;53 configuration.EnableThreadStarvationDetection = true;54 configuration.EnableTimerRaceDetection = true;55 configuration.EnableUnfairMonitorAccessDetection = true;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static int Pred(int x)7 {8 return x - 1;9 }10 public static int Succ(int x)11 {12 return x + 1;13 }14 public static bool CheckEqual(int x, int y)15 {16 return x == y;17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 public static int Pred(int x)26 {27 return x - 1;28 }29 public static int Succ(int x)30 {31 return x + 1;32 }33 public static bool CheckEqual(int x, int y)34 {35 return x == y;36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Threading.Tasks;42{43 {44 public static int Pred(int x)45 {46 return x - 1;47 }48 public static int Succ(int x)49 {50 return x + 1;51 }52 public static bool CheckEqual(int x, int y)53 {54 return x == y;55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2PredSucc.CheckEqual(1, 2, "1 is not equal to 2");3using Microsoft.Coyote.Actors.BugFinding.Tests;4int x = 1;5int y = 2;6PredSucc.CheckEqual(x, y, "x is not equal to y");7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void MyMethod()11 {12 int x = 1;13 int y = 2;14 PredSucc.CheckEqual(x, y, "x is not equal to y");15 }16 }17}
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