How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private int Count;9 private Event Successor;10 [OnEventGotoState(typeof(InitEvent), typeof(Active))]11 {12 }13 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]14 [OnEventDoAction(typeof(UpdateSuccessor), nameof(Update))]15 {16 }17 private void Ping()18 {19 this.Count++;20 if (this.Count == 5)21 {22 this.SendEvent(this.Successor, new PongEvent());23 }24 {25 this.SendEvent(this.Successor, new PingEvent());26 }27 }28 private void Update()29 {30 this.Successor = (this.ReceivedEvent as UpdateSuccessor).Successor;31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 private ActorId Pong;42 [OnEventGotoState(typeof(InitEvent), typeof(Active))]43 {44 }45 [OnEventGotoState(typeof(PongEvent), typeof(Active))]46 {47 }48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 this.Pong = await this.CreateActorAsync(typeof(Pong));51 this.SendEvent(this.Pong, new UpdateSuccessor(this.Id));52 this.SendEvent(this.Pong, new PingEvent());53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Pong));14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Pong));31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Pong));48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Pong));65 Console.ReadLine();66 }67 }68}

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Xunit;9using Xunit.Abstractions;10{11 {12 public UpdateSuccessorTests(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId ActorId;18 public Config(ActorId actorId)19 {20 this.ActorId = actorId;21 }22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 private ActorId PingActor;33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 if (initialEvent is Config config)36 {37 this.PingActor = config.ActorId;38 this.SendEvent(this.PingActor, new Ping());39 }40 return Task.CompletedTask;41 }42 private Task OnPing(Event e)43 {44 this.SendEvent(this.PingActor, new Pong());45 return Task.CompletedTask;46 }47 private Task OnDone(Event e)48 {49 this.SendEvent(this.Id, new Halt());50 return Task.CompletedTask;51 }52 }53 {54 private ActorId PongActor;55 private int Count;56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.PongActor = this.CreateActor(typeof(PongActor), new Config(this.Id));59 return Task.CompletedTask;60 }61 private Task OnPong(Event e)62 {63 this.Count++;64 if (this.Count < 100)65 {66 this.SendEvent(this.PongActor, new Ping());67 }68 {69 this.SendEvent(this.PongActor, new Done());70 }71 return Task.CompletedTask;72 }73 private Task OnHalt(Event e)74 {75 this.SendEvent(this.Id, new Halt());76 return Task.CompletedTask;77 }78 }79 [Fact(Timeout =

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId Pinger;8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorAction))]10 {11 }12 private void InitOnEntry(Event e)13 {14 this.Pinger = (e as UpdateSuccessor).Successor;15 this.Send(this.Pinger, new Ping());16 }17 private void UpdateSuccessorAction(Event e)18 {19 this.Pinger = (e as UpdateSuccessor).Successor;20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 private ActorId Ponger;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorAction))]32 {33 }34 private void InitOnEntry(Event e)35 {36 this.Ponger = (e as UpdateSuccessor).Successor;37 this.Send(this.Ponger, new Ping());38 }39 private void UpdateSuccessorAction(Event e)40 {41 this.Ponger = (e as UpdateSuccessor).Successor;42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 private ActorId Pinger;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(UpdateSuccessor), nameof

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 var ping = runtime.CreateActor(typeof(Ping), pong);12 await runtime.WaitAsync();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var pong = runtime.CreateActor(typeof(Pong));26 var ping = runtime.CreateActor(typeof(Ping), pong);27 await runtime.WaitAsync();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var pong = runtime.CreateActor(typeof(Pong));41 var ping = runtime.CreateActor(typeof(Ping), pong);42 await runtime.WaitAsync();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var pong = runtime.CreateActor(typeof(Pong));56 var ping = runtime.CreateActor(typeof(Ping), pong);57 await runtime.WaitAsync();58 }59 }60}61using Microsoft.Coyote.Actors;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Threading.Tasks;6{7 {8 private ActorId ping;9 [OnEventDoAction(typeof(InitEvent), nameof(Init))]10 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]11 {12 }13 private void Init(Event e)14 {15 this.ping = (e as InitEvent).Ping;16 this.RaiseGotoStateEvent<WaitPing>();17 }18 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]19 {20 }21 private void OnPing()22 {23 this.SendEvent(this.ping, new PongEvent());24 this.RaiseGotoStateEvent<WaitPing>();25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;30using Microsoft.Coyote.SystematicTesting;31using System;32using System.Threading.Tasks;33{34 {35 private ActorId pong;36 [OnEventDoAction(typeof(InitEvent), nameof(Init))]37 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]38 {39 }40 private void Init(Event e)41 {42 this.pong = (e as InitEvent).Pong;43 this.RaiseGotoStateEvent<WaitPong>();44 }45 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]46 {47 }48 private void OnPong()49 {50 this.SendEvent(this.pong, new PingEvent());51 this.RaiseGotoStateEvent<WaitPong>();52 }53 }54}

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 private ActorId successor;6 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]7 private class Init : State { }8 private void OnPing(Event e)9 {10 this.UpdateSuccessor(this.successor);11 this.SendEvent(this.successor, new PongEvent());12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 private ActorId successor;20 [OnEventGotoState(typeof(PingEvent), typeof(Init))]21 private class Init : State { }22 private void OnPing(Event e)23 {24 this.UpdateSuccessor(this.successor);25 this.SendEvent(this.successor, new PongEvent());26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private ActorId successor;34 [OnEventGotoState(typeof(PingEvent), typeof(Init))]35 private class Init : State { }36 private void OnPing(Event e)37 {38 this.UpdateSuccessor(this.successor);39 this.SendEvent(this.successor, new PongEvent());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 private ActorId successor;48 [OnEventGotoState(typeof(PingEvent), typeof

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;8{9 {10 public async Task UpdateSuccessor(ActorId actorId)11 {12 await this.SendEvent(this.Id, new UpdateSuccessorEvent(actorId));13 }14 }15}16using System;17using System.Collections.Generic;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;23{24 {25 public async Task UpdateSuccessor(ActorId actorId)26 {27 await this.SendEvent(this.Id, new UpdateSuccessorEvent(actorId));28 }29 }30}31using System;32using System.Collections.Generic;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;37using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;38{39 {40 public async Task UpdateSuccessor(ActorId actorId)41 {42 await this.SendEvent(this.Id, new UpdateSuccessorEvent(actorId));43 }44 }45}

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