Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.UpdatePredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 private int Count;11 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]12 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]13 {14 }15 private void InitHandler(Event e)16 {17 this.Count = (e as InitEvent).Count;18 this.SendEvent((e as InitEvent).PingId, new PongEvent());19 }20 private void PingHandler(Event e)21 {22 this.Count--;23 if (this.Count > 0)24 {25 this.SendEvent((e as PingEvent).PingId, new PongEvent());26 }27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using Microsoft.Coyote.SystematicTesting;36using Microsoft.Coyote.Tasks;37{38 {39 private int Count;40 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]41 {42 }43 private void InitHandler(Event e)44 {45 this.Count = (e as InitEvent).Count;46 this.SendEvent((e as InitEvent).PongId, new PingEvent(this.Id));47 }48 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]49 {50 }51 private void PongHandler(Event e)52 {53 this.Count--;54 if (this.Count > 0)55 {56 this.SendEvent((e as PongEvent).PongId, new PingEvent(this.Id));57 }58 {59 this.RaiseHaltEvent();60 }61 }
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Diagnostics;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private ActorId pong;13 private int count;14 private int maxCount;15 [OnEventDoAction(typeof(Configure), nameof(Configure))]16 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]17 private class Init : State { }18 private void Configure(Event e)19 {20 var configure = e as Configure;21 pong = configure.Pong;22 count = 0;23 maxCount = configure.MaxCount;24 this.Send(pong, new PingEvent());25 }26 private void OnPong(Event e)27 {28 count++;29 if (count < maxCount)30 {31 this.Send(pong, new PingEvent());32 }33 }34 }35 {36 private ActorId predecessor;37 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]38 private class Init : State { }39 private void OnPing(Event e)40 {41 if (this.predecessor != null)42 {43 this.Send(this.predecessor, new PongEvent());44 }45 this.UpdatePredecessor(this.Id);46 }47 }48 internal class PingEvent : Event { }49 internal class PongEvent : Event { }50 {51 public ActorId Pong;52 public int MaxCount;53 public Configure(ActorId pong, int maxCount)54 {55 this.Pong = pong;56 this.MaxCount = maxCount;57 }58 }59}60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Specifications;63using System;64using System.Collections.Generic;65using System.Diagnostics;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70 {
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 protected override Task OnInitializeAsync(Event initialEvent)6 {7 this.UpdatePredecessor();8 return Task.CompletedTask;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System.Threading.Tasks;14{15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.UpdatePredecessor();19 return Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading.Tasks;25{26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.UpdatePredecessor();30 return Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37 {38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.UpdatePredecessor();41 return Task.CompletedTask;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System.Threading.Tasks;47{48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.UpdatePredecessor();52 return Task.CompletedTask;53 }54 }55}
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Pong pong = new Pong();6 pong.UpdatePredecessor(null);7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 Pong pong = new Pong();14 pong.UpdatePredecessor(null);15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 Pong pong = new Pong();22 pong.UpdatePredecessor(null);23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 Pong pong = new Pong();30 pong.UpdatePredecessor(null);31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 Pong pong = new Pong();38 pong.UpdatePredecessor(null);39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 Pong pong = new Pong();46 pong.UpdatePredecessor(null);47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)52 {53 Pong pong = new Pong();
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Pong));10 runtime.CreateActor(typeof(Ping));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18{19 {20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.RegisterMonitor(typeof(Pong));24 runtime.CreateActor(typeof(Ping));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.RegisterMonitor(typeof(Pong));38 runtime.CreateActor(typeof(Ping));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.RegisterMonitor(typeof(Pong));52 runtime.CreateActor(typeof(Ping));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote;60{61 {62 static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();
UpdatePredecessor
Using AI Code Generation
1var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));2actor.UpdatePredecessor(1);3actor.Dispose();4var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));5actor.UpdatePredecessor(1);6actor.Dispose();7var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));8actor.UpdatePredecessor(1);9actor.Dispose();10var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));11actor.UpdatePredecessor(1);12actor.Dispose();13var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));14actor.UpdatePredecessor(1);15actor.Dispose();16var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));17actor.UpdatePredecessor(1);18actor.Dispose();19var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));20actor.UpdatePredecessor(1);21actor.Dispose();
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