Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.UpdateClients
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());...
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 [OnEventDoAction(typeof(ClientRequest), nameof(UpdateClients))]9 private class Init : State { }10 private void UpdateClients(Event e)11 {12 this.SendEvent(this.Id, new ClientRequest());13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 [OnEventDoAction(typeof(ClientRequest), nameof(UpdateClients))]24 private class Init : State { }25 private void UpdateClients(Event e)26 {27 this.SendEvent(this.Id, new ClientRequest());28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 [OnEventDoAction(typeof(ClientRequest), nameof(UpdateClients))]39 private class Init : State { }40 private void UpdateClients(Event e)41 {42 this.SendEvent(this.Id, new ClientRequest());43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 [OnEventDoAction(typeof(ClientRequest), nameof(UpdateClients))]
UpdateClients
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Actors;11{12 {13 private readonly IPongServer server;14 private readonly int id;15 private int count;16 public PongClient(IPongServer server, int id)17 {18 this.server = server;19 this.id = id;20 this.count = 0;21 }22 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]23 private class Init : State { }24 private void OnStart(Event e)25 {26 this.server.RegisterClient(this.id, this);27 this.SendPing();28 }29 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]30 private class Ping : State { }31 private void OnPong(Event e)32 {33 this.count++;34 if (this.count < 10)35 {36 this.SendPing();37 }38 {39 this.RaiseHaltEvent();40 }41 }42 private void SendPing()43 {44 this.server.Ping(this.id);45 this.Raise(new PingEvent());46 }47 }48}49{50 {51 private readonly Dictionary<int, IPongClient> clients;52 public PongServer()53 {54 this.clients = new Dictionary<int, IPongClient>();55 }56 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]57 private class Init : State { }58 private void OnStart(Event e)59 {60 Console.WriteLine("Pong server started");61 }62 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]63 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]64 private class Active : State { }65 private void OnRegisterClient(Event
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Pong pong = new Pong();12 pong.UpdateClients();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Pong pong = new Pong();27 pong.UpdateClients();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 Pong pong = new Pong();42 pong.UpdateClients();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Pong pong = new Pong();57 pong.UpdateClients();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[]
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 await this.ReceiveEventAsync<StartEvent>();10 this.UpdateClients();11 }12 public void UpdateClients()13 {14 this.SendEvent(this.Id, new UpdateEvent());15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.ReceiveEventAsync<StartEvent>();27 this.UpdateClients();28 }29 public void UpdateClients()30 {31 this.SendEvent(this.Id, new UpdateEvent());32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.ReceiveEventAsync<StartEvent>();44 this.UpdateClients();45 }46 public void UpdateClients()47 {48 this.SendEvent(this.Id, new UpdateEvent());49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 await this.ReceiveEventAsync<StartEvent>();61 this.UpdateClients();62 }63 public void UpdateClients()64 {
UpdateClients
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PongClient;7{8 {9 private Pong pong;10 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]11 {12 }13 private void Setup()14 {15 this.pong = this.Runtime.CreateActor<Pong>();16 this.Runtime.SendEvent(this.pong, new UnitEvent());17 }18 [OnEventDoAction(typeof(ClientUpdateEvent), nameof(UpdateClients))]19 {20 }21 private void UpdateClients()22 {23 this.Runtime.SendEvent(this.pong, new UpdateClientsEvent());24 }25 }26}27using System;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;30using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;31using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;32using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PongClient;33{34 {35 private Ping ping;36 private PongClient pongClient;37 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]38 {39 }40 private void Setup()41 {42 this.ping = this.Runtime.CreateActor<Ping>();43 this.pongClient = this.Runtime.CreateActor<PongClient>();44 this.Runtime.SendEvent(this.ping, new UnitEvent());45 this.Runtime.SendEvent(this.pongClient, new UnitEvent());46 }47 [OnEventDoAction(typeof(PingUpdateEvent
UpdateClients
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();5 p.UpdateClients();6 }7}8{9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();12 p.UpdateClients();13 }14}15{16 static void Main(string[] args)17 {18 Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();19 p.UpdateClients();20 }21}22{23 static void Main(string[] args)24 {25 Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();26 p.UpdateClients();27 }28}29{30 static void Main(string[] args)31 {
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5{6 {7 {8 public TaskCompletionSource<bool> Tcs;9 public Config(TaskCompletionSource<bool> tcs) : base()10 {11 this.Tcs = tcs;12 }13 }14 {15 public Ping() : base() { }16 }17 {18 public Ponged() : base() { }19 }20 {21 public Done() : base() { }22 }23 {24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]26 [OnEventDoAction(typeof(Ponged), nameof(HandlePonged))]27 class Init : State { }28 void InitOnEntry()29 {30 this.RaiseGotoStateEvent<Init>();31 }32 void HandlePing()33 {34 this.SendEvent(this.Id, new Ponged());35 }36 void HandlePonged()37 {38 this.SendEvent(this.Id, new Ping());39 }40 }41 TaskCompletionSource<bool> Tcs;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]44 [OnEventDoAction(typeof(Done), nameof(HandleDone))]45 class Init : State { }46 void InitOnEntry()47 {48 this.Tcs = (this.ReceivedEvent as Config).Tcs;49 this.RaiseGotoStateEvent<Init>();50 }51 void HandlePing()52 {53 this.SendEvent(this.Id, new Ponged());54 }55 void HandleDone()56 {57 this.Tcs.SetResult(true);58 }59 }60 {61 {62 public TaskCompletionSource<bool> Tcs;63 public Config(TaskCompletionSource<bool> tcs) : base()64 {65 this.Tcs = tcs;66 }67 }
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
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