How to use SetupPredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...

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SetupPredSucc

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();2Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();3Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();4Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();5Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();6Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();7Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();8Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();9Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();10Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();11Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();12Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();13Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();14Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();15Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();16Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();17Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();18Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetupPredSucc();

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var pong = runtime.CreateActor(typeof(Pong));15 runtime.SendEvent(pong, new SetupPredSucc());16 Console.WriteLine("Press any key to exit");17 Console.ReadKey();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 Console.WriteLine("Pong.OnInitializeAsync");34 return Task.CompletedTask;35 }36 protected override Task OnEventAsync(Event e)37 {38 Console.WriteLine("Pong.OnEventAsync");39 return Task.CompletedTask;40 }41 public void SetupPredSucc()42 {43 Console.WriteLine("Pong.SetupPredSucc");44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 }58}

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.TestActors;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding;16using System.Collections.Generic;17{18 {19 public static void Run()20 {21 var configuration = Configuration.Create();22 configuration.SchedulingIterations = 100;23 configuration.SchedulingStrategy = SchedulingStrategy.DFS;24 configuration.UseRandomSchedulingSeed = true;25 configuration.EnableCycleDetection = true;26 configuration.EnableDataRaceDetection = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableLivelockDetection = true;29 configuration.EnableDeadlockDetection = true;30 configuration.EnableOperationInterleavings = true;31 configuration.EnableBuggyActorDetection = true;32 configuration.EnableActorScopeInterleavings = true;33 configuration.EnableFairScheduling = true;34 configuration.EnableFairSchedulingWithPriorityQueues = true;35 configuration.EnableFairSchedulingWithFairQueues = true;36 configuration.EnableFairSchedulingWithFairQueuesAndPriorityQueues = true;37 configuration.EnableFairSchedulingWithFairQueuesAndFairQueues = true;38 configuration.EnableFairSchedulingWithFairQueuesAndFairQueuesAndPriorityQueues = true;39 configuration.MaxFairSchedulingSteps = 100;40 configuration.EnableRandomExecution = true;41 configuration.RandomExecutionProbability = 0.5;42 configuration.EnableRandomExecutionWithFairScheduling = true;43 configuration.RandomExecutionWithFairSchedulingProbability = 0.5;44 configuration.MaxUnfairSchedulingSteps = 100;45 var test = new Pong();46 test.SetupPredSucc();47 var testingEngine = TestingEngineFactory.CreateBugFindingEngine(test, configuration);48 testingEngine.Run();49 }50 }51}

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = Pong.Create();10 runtime.Start();11 Console.WriteLine("Press any key to exit...");12 Console.ReadKey();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = Pong.Create();25 runtime.Start();26 Console.WriteLine("Press any key to exit...");27 Console.ReadKey();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = Pong.Create();40 runtime.Start();41 Console.WriteLine("Press any key to exit...");42 Console.ReadKey();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = Pong.Create();55 runtime.Start();56 Console.WriteLine("Press any key to exit...");57 Console.ReadKey();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Collections.Generic;6using System.Diagnostics;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private ActorId pong;13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.pong = (initialEvent as SetupEvent).Pong;16 this.SendEvent(this.pong, new PingEvent());17 return Task.CompletedTask;18 }19 private Task OnPingEventAsync(Event e)20 {21 this.SendEvent(this.pong, new PingEvent());22 return Task.CompletedTask;23 }24 }25 {26 private int count;27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.count = 0;30 return Task.CompletedTask;31 }32 private Task OnPingEventAsync(Event e)33 {34 this.count++;35 if (this.count == 10)36 {37 this.SendEvent(this.Id, new Halt());38 }39 return Task.CompletedTask;40 }41 }42 {43 public ActorId Pong;44 public SetupEvent(ActorId pong)45 {46 this.Pong = pong;47 }48 }49 public class PingEvent : Event { }50 public class PongEvent : Event { }51 public class Halt : Event { }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;56using System;57using System.Collections.Generic;58using System.Diagnostics;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 private ActorId pong;65 protected override Task OnInitializeAsync(Event initialEvent)66 {67 this.pong = (initialEvent as SetupEvent).Pong;68 this.SendEvent(this.p

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9{10 {11 static void Main(string[] args)12 {13 Pong pong = new Pong();14 pong.SetupPredSucc(null, null);15 pong.GetPred();16 pong.GetSucc();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;28{29 {30 static void Main(string[] args)31 {32 Pong pong = new Pong();33 pong.SetupPredSucc(null, null);34 pong.GetPred();35 pong.GetSucc();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;47{

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private ActorId Predecessor;9 private ActorId Successor;10 internal void SetupPredSucc(ActorId pred, ActorId succ)11 {12 this.Predecessor = pred;13 this.Successor = succ;14 }15 protected override async Task OnReceiveEventAsync(Event e)16 {17 switch (e)18 {19 this.SendEvent(this.Successor, new Pong());20 break;21 }22 }23 }24}25using System;26using System.Threading;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 private ActorId Predecessor;33 private ActorId Successor;34 internal void SetupPredSucc(ActorId pred, ActorId succ)35 {36 this.Predecessor = pred;37 this.Successor = succ;38 }39 protected override async Task OnReceiveEventAsync(Event e)40 {41 switch (e)42 {43 this.SendEvent(this.Successor, new Ping());44 break;45 }46 }47 }48}49using System;50using System.Threading;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 private ActorId Predecessor;57 private ActorId Successor;58 internal void SetupPredSucc(ActorId pred, ActorId succ)59 {

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();9 pong.SetupPredSucc();10 pong.Run();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 static void Main(string[] args)20 {21 var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong(1, 0);22 pong.Run();23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using System;29{30 {31 static void Main(string[] args)32 {33 var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong(1, 0);34 pong.Run();35 }36 }37}38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors;40using System;41{42 {43 static void Main(string[] args)44 {

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public Ping()8 {9 }10 }11 {12 public Pong()13 {14 }15 }16}17{18 {19 private void SetupPredSucc()20 {21 this.RegisterEventHandler<Ping>(this.HandlePing);22 }23 private void HandlePing(Event e)24 {25 this.SendEvent(this.Id, new Pong());26 }27 }28}29{30 {31 private static void Main(string[] args)32 {33 var config = Configuration.Create();34 config.SchedulingIterations = 1;35 config.SchedulingStrategy = SchedulingStrategy.DFS;36 config.TestingIterations = 1;37 config.Verbose = 1;38 config.MaxFairSchedulingSteps = 1000000;39 config.MaxUnfairSchedulingSteps = 1000000;40 config.MaxSteps = 1000000;41 var runtime = RuntimeFactory.Create(config);42 runtime.CreateActor(typeof(Pong));43 runtime.SendEvent(new Ping());44 runtime.Wait();45 }46 }47}

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