Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SetLastUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;...
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.SetLastUpdate(DateTime.Now);13 return Task.CompletedTask;14 }15 }16}
SetLastUpdate
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6 using Microsoft.Coyote.TestingServices;7 using Xunit;8 using Xunit.Abstractions;9 {10 public PingPongTests(ITestOutputHelper output)11 : base(output)12 {13 }14 public void TestPingPong()15 {16 this.Test(async r =>17 {18 var pong = r.CreateActor(typeof(Pong));19 var ping = r.CreateActor(typeof(Ping), new PingConfig(pong, 10));20 await r.ReceiveEventAsync(typeof(PongDone));21 });22 }23 }24}25{26 using System;27 using System.Threading.Tasks;28 using Microsoft.Coyote.Actors;29 using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;30 using Microsoft.Coyote.TestingServices;31 using Xunit;32 using Xunit.Abstractions;33 {34 public PingPongTests(ITestOutputHelper output)35 : base(output)36 {37 }38 public void TestPingPong()39 {40 this.Test(async r =>41 {42 var pong = r.CreateActor(typeof(Pong));43 var ping = r.CreateActor(typeof(Ping), new PingConfig(pong, 10));44 await r.ReceiveEventAsync(typeof(PongDone));45 });46 }47 }48}49{50 using System;51 using System.Threading.Tasks;52 using Microsoft.Coyote.Actors;53 using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;54 using Microsoft.Coyote.TestingServices;55 using Xunit;56 using Xunit.Abstractions;57 {
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var pong = new Pong();9 await pong.SetLastUpdate(DateTime.Now);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var pong = new Pong();21 await pong.SetLastUpdate(DateTime.Now);22 }23 }24}
SetLastUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Services;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Utils;10using Microsoft.Coyote.Actors.Timers;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.SystematicTesting.Strategies;14using Microsoft.Coyote.Tasks;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Actors;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Services;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Utils;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Workers;22using Microsoft.Coyote.Tests.Common.Actors.Timers;23using Microsoft.Coyote.Tests.Common.Actors.Timers.Workers;24using Microsoft.Coyote.Tests.Common.Actors.Workers;25using Microsoft.Coyote.Tests.Common.Events;26using Microsoft.Coyote.Tests.Common.Events.BugFinding;27using Microsoft.Coyote.Tests.Common.Events.BugFinding.Services;28using Microsoft.Coyote.Tests.Common.Events.BugFinding.Tasks;29using Microsoft.Coyote.Tests.Common.Events.BugFinding.Utils;30using Microsoft.Coyote.Tests.Common.Events.BugFinding.Workers;31using Microsoft.Coyote.Tests.Common.Events.Timers;32using Microsoft.Coyote.Tests.Common.Events.Timers.Workers;33using Microsoft.Coyote.Tests.Common.Events.Workers;34using Microsoft.Coyote.Tests.Common.Runtime;35using Microsoft.Coyote.Tests.Common.Runtime.SchedulingStrategies;36using Microsoft.Coyote.Tests.Common.Runtime.SchedulingStrategies.BugFinding;37using Microsoft.Coyote.Tests.Common.Runtime.SchedulingStrategies.BugFinding.Explorations;38using Microsoft.Coyote.Tests.Common.Runtime.SchedulingStrategies.BugFinding.Explorations.Strategies;39using Microsoft.Coyote.Tests.Common.Runtime.SchedulingStrategies.BugFinding.Explorations.Strategies.History;
SetLastUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main()6 {7 Pong pong = new Pong();8 pong.SetLastUpdate(1);9 }10 }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 public static void Main()17 {18 Pong pong = new Pong();19 pong.SetLastUpdate(1);20 Console.WriteLine(pong.GetLastUpdate());21 }22 }23}24using System;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public static void Main()29 {30 Pong pong = new Pong();31 pong.SetLastUpdate(1);32 Console.WriteLine(pong.GetLastUpdate());33 pong.SetLastUpdate(2);34 }35 }36}37using System;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 public static void Main()42 {43 Pong pong = new Pong();44 pong.SetLastUpdate(1);45 Console.WriteLine(pong.GetLastUpdate());46 pong.SetLastUpdate(2);47 Console.WriteLine(pong.GetLastUpdate());48 }49 }50}51using System;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public static void Main()56 {57 Pong pong = new Pong();58 pong.SetLastUpdate(1);59 Console.WriteLine(pong.GetLastUpdate());60 pong.SetLastUpdate(2);61 Console.WriteLine(pong.GetLastUpdate());62 pong.SetLastUpdate(3);63 }64 }65}
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private int round;7 private ActorId ping;8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 this.ping = (initialEvent as PingEvent).Ping;11 this.round = 0;12 await this.SendEvent(this.ping, new PongEvent(this.Id));13 }14 protected override async Task OnEventAsync(Event e)15 {16 if (e is PingEvent)17 {18 await this.SendEvent(this.ping, new PongEvent(this.Id));19 }20 }21 protected override void OnLastUpdate()22 {23 if (this.round < 10)24 {25 this.round++;26 this.SetLastUpdate();27 }28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 private int round;37 private ActorId pong;38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 this.pong = (initialEvent as PongEvent).Pong;41 this.round = 0;42 await this.SendEvent(this.pong, new PingEvent(this.Id));43 }44 protected override async Task OnEventAsync(Event e)45 {46 if (e is PongEvent)47 {48 await this.SendEvent(this.pong, new PingEvent(this.Id));49 }50 }51 protected override void OnLastUpdate()52 {53 if (this.round < 10)54 {55 this.round++;56 this.SetLastUpdate();57 }58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 private int round;67 private ActorId ping;68 protected override async Task OnInitializeAsync(Event initialEvent)69 {
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