Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]11 {12 private ActorId Pong;13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.Pong = (initialEvent as PingEvent).Pong;16 return Task.CompletedTask;17 }18 private void SendPong()19 {20 this.SendEvent(this.Pong, new PongEvent());21 }22 }23 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]24 {25 private ActorId Ping;26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.Ping = (initialEvent as PongEvent).Ping;29 return Task.CompletedTask;30 }31 private void SendPing()32 {33 this.SendEvent(this.Ping, new PingEvent());34 }35 }36 {37 public ActorId Pong;38 public PingEvent(ActorId pong)39 {40 this.Pong = pong;41 }42 }43 {44 public ActorId Ping;45 public PongEvent(ActorId ping)46 {47 this.Ping = ping;48 }49 public PongEvent()50 {51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Specifications;60using Microsoft.Coyote.SystematicTesting;61using Microsoft.Coyote.Tasks;62{63 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]64 {65 private ActorId Pong;66 protected override Task OnInitializeAsync(Event initialEvent)67 {68 this.Pong = (initialEvent as
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 runtime.SendEvent(pong, new Ping());12 Console.ReadLine();13 }14 }15}16 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)17 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, SendOptions options)18 at BugFinding.Program.Main(String[] args) in C:\Users\user\source\repos\BugFinding\BugFinding\Program.cs:line 1619using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var pong = runtime.CreateActor(typeof(Pong));29 runtime.SendEvent(pong, new Ping(), new SendOptions { Target = pong });30 Console.ReadLine();31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args
SentUpdate
Using AI Code Generation
1Pong pong = new Pong();2pong.SentUpdate();3Pong pong = new Pong();4pong.SentUpdate();5Pong pong = new Pong();6pong.SentUpdate();7Pong pong = new Pong();8pong.SentUpdate();9Pong pong = new Pong();10pong.SentUpdate();11Pong pong = new Pong();12pong.SentUpdate();13Pong pong = new Pong();14pong.SentUpdate();15Pong pong = new Pong();16pong.SentUpdate();17Pong pong = new Pong();18pong.SentUpdate();19Pong pong = new Pong();20pong.SentUpdate();21Pong pong = new Pong();22pong.SentUpdate();23Pong pong = new Pong();24pong.SentUpdate();
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public Pong(ActorId ping)7 {8 this.SendEvent(ping, new Ping());9 }10 protected override Task OnEventAsync(Event e)11 {12 if (e is Ping)13 {14 this.SendEvent(this.Id, new Pong());15 }16 return Task.CompletedTask;17 }18 }19 {20 }21 {22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Threading.Tasks;27{28 {29 public Ping(ActorId pong)30 {31 this.SendEvent(pong, new Ping());32 }33 protected override Task OnEventAsync(Event e)34 {35 if (e is Ping)36 {37 this.SendEvent(this.Id, new Pong());38 }39 return Task.CompletedTask;40 }41 }42 {43 }44 {45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public Ping(ActorId pong)53 {54 this.SendEvent(pong, new Ping());55 }56 protected override Task OnEventAsync(Event e)57 {58 if (e is Ping)59 {60 this.SendEvent(this.Id, new Pong());61 }62 return Task.CompletedTask;63 }64 }65 {66 }67 {68 }69}70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;
SentUpdate
Using AI Code Generation
1{2 {3 public Pong(ActorId id)4 : base(id)5 {6 }7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterMonitor(typeof(PongMonitor));10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 switch (e)15 {16 this.SendEvent(ping.Sender, new PongEvent(this.Id));17 break;18 this.SendEvent(this.Id, new PongEvent(this.Id));19 break;20 }21 return Task.CompletedTask;22 }23 }24 {25 public ActorId Sender;26 public PongEvent(ActorId sender)27 {28 this.Sender = sender;29 }30 }31 {32 public ActorId Sender;33 public PingEvent(ActorId sender)34 {35 this.Sender = sender;36 }37 }38 {39 }40 {41 [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]42 [OnEventGotoState(typeof(SentUpdate), typeof(Waiting))]43 {44 }45 void Ponged()46 {47 this.Assert(false, "Ponged");48 }49 }50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create().WithTestingIterations(10);54 var test = new Action<PingPong>(PingPong);55 var result = TestingEngine.Execute(config, test);56 if (result is null)57 {58 Console.WriteLine("Success");59 }60 {61 Console.WriteLine(result);62 }63 }64 static void PingPong(PingPong test)65 {66 test.SentUpdate();67 }68 }69}
SentUpdate
Using AI Code Generation
1var pong = new Pong();2var pongId = pong.Id;3pong.SentUpdate(1, 1);4var pong = new Pong();5var pongId = pong.Id;6pong.SentUpdate(1, 1);7var pong = new Pong();8var pongId = pong.Id;9pong.SentUpdate(1, 1);10var pong = new Pong();11var pongId = pong.Id;12pong.SentUpdate(1, 1);13var pong = new Pong();14var pongId = pong.Id;15pong.SentUpdate(1, 1);16var pong = new Pong();17var pongId = pong.Id;18pong.SentUpdate(1, 1);19var pong = new Pong();20var pongId = pong.Id;21pong.SentUpdate(1, 1);22var pong = new Pong();23var pongId = pong.Id;24pong.SentUpdate(1, 1);25var pong = new Pong();26var pongId = pong.Id;27pong.SentUpdate(1, 1);28var pong = new Pong();29var pongId = pong.Id;30pong.SentUpdate(1, 1);
SentUpdate
Using AI Code Generation
1Pong pong = new Pong();2ActorId pongId = ActorId.CreateActorId(pong);3ActorId pingId = ActorId.CreateActorId(new Ping());4var msg = new PingMessage();5msg.PongId = pongId;6msg.PingId = pingId;7await Runtime.SendEvent(pingId, msg);8Ping ping = new Ping();9ActorId pingId = ActorId.CreateActorId(ping);10ActorId pongId = ActorId.CreateActorId(new Pong());11var msg = new PingMessage();12msg.PongId = pongId;13msg.PingId = pingId;14await Runtime.SendEvent(pingId, msg);15Pong pong = new Pong();16ActorId pongId = ActorId.CreateActorId(pong);17ActorId pingId = ActorId.CreateActorId(new Ping());18var msg = new PingMessage();19msg.PongId = pongId;20msg.PingId = pingId;21await Runtime.SendEvent(pingId, msg);22Ping ping = new Ping();23ActorId pingId = ActorId.CreateActorId(ping);24ActorId pongId = ActorId.CreateActorId(new Pong());25var msg = new PingMessage();26msg.PongId = pongId;27msg.PingId = pingId;28await Runtime.SendEvent(pingId, msg);29Pong pong = new Pong();30ActorId pongId = ActorId.CreateActorId(pong);31ActorId pingId = ActorId.CreateActorId(new Ping());32var msg = new PingMessage();33msg.PongId = pongId;34msg.PingId = pingId;35await Runtime.SendEvent(pingId, msg);36Ping ping = new Ping();37ActorId pingId = ActorId.CreateActorId(ping);
SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 runtime.SendEvent(pong, new PingEvent());12 runtime.SendEvent(pong, new PingEvent());13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17}18using System;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var pong1 = runtime.CreateActor(typeof(Pong));28 var pong2 = runtime.CreateActor(typeof(Pong));29 runtime.SendEvent(pong1, new PingEvent());30 runtime.SendEvent(pong2, new PingEvent());31 Console.WriteLine("Press any key to exit...");32 Console.ReadKey();33 }34 }35}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!