How to use PumpUpdateRequestsOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PumpUpdateRequestsOnEntry

ChainReplicationTests.cs

Source: ChainReplicationTests.cs Github

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...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;7{8 {9 private int Count;10 private ActorId Pong;11 protected override void OnInitialize(Event initialEvent)12 {13 this.Count = 10;14 this.Pong = this.CreateActor(typeof(Pong));15 this.SendEvent(this.Pong, new PongEvent());16 }17 protected override void OnEvent(Event e)18 {19 if (e is PongEvent)20 {21 this.Count--;22 if (this.Count == 0)23 {24 this.SendEvent(this.Pong, new HaltEvent());25 this.RaiseHaltEvent();26 }27 {28 this.SendEvent(this.Pong, new PingEvent());29 }30 }31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;40{41 {42 protected override void OnEvent(Event e)43 {44 if (e is PingEvent)45 {46 this.SendEvent(this.Id, new PongEvent());47 }48 else if (e is HaltEvent)49 {50 this.RaiseHaltEvent();51 }52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;60using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;61{

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.Tests.Common;15using NUnit.Framework;16{17 {18 public void TestPong()19 {20 var test = new Action<PSharpRuntime>((r) => {21 r.RegisterMonitor(typeof(PongMonitor));22 r.CreateActor(typeof(Pong));23 });24 var configuration = Configuration.Create().WithTestingIterations(1).WithTraceScheduling();25 var result = PSharpTester.Test(test, configuration);26 Assert.IsTrue(result);27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.TestingServices;39using Microsoft.Coyote.TestingServices.Coverage;40using Microsoft.Coyote.TestingServices.SchedulingStrategies;41using Microsoft.Coyote.TestingServices.Tracing.Schedule;42using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;43using Microsoft.Coyote.Tests.Common;44using NUnit.Framework;45{46 {47 public void TestPong()48 {49 var test = new Action<PSharpRuntime>((r) => {50 r.RegisterMonitor(typeof(PongMonitor));51 r.CreateActor(typeof(Pong));52 });53 var configuration = Configuration.Create().WithTestingIterations(1).WithTraceScheduling();54 var result = PSharpTester.Test(test, configuration);55 Assert.IsTrue(result);56 }57 }58}

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1{2 {3 [OnEntry(nameof(InitializeOnEntry))]4 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]5 {6 }7 private void InitializeOnEntry(Event e)8 {9 this.PumpUpdateRequestsOnEntry();10 }11 private void HandlePing(Event e)12 {13 this.Send(e.Sender, new PongEvent());14 }15 }16}17{18 {19 private ActorId pong;20 [OnEntry(nameof(InitializeOnEntry))]21 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]22 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]23 [OnEventDoAction(typeof(HaltEvent), nameof(HandleHalt))]24 {25 }26 private void InitializeOnEntry(Event e)27 {28 this.PumpUpdateRequestsOnEntry();29 this.pong = this.CreateActor(typeof(Pong));30 this.Send(this.pong, new PingEvent());31 }32 private void HandlePing(Event e)33 {34 this.Send(this.pong, new PingEvent());35 }36 private void HandlePong(Event e)37 {38 this.Send(this.pong, new PingEvent());39 }40 private void HandleHalt(Event e)41 {42 this.Send(this.pong, new HaltEvent());43 this.RaiseHaltEvent();44 }45 }46}47{48 {49 private ActorId pong;50 [OnEntry(nameof(InitializeOnEntry))]51 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]52 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]53 [OnEventDoAction(typeof(HaltEvent),

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor));13 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor2));14 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor3));15 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor4));16 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor5));17 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor6));18 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor7));19 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor8));20 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor9));21 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor10));22 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor11));23 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor12));24 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor13));25 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor14));26 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor15));27 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor16));28 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor17));29 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor18));30 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor19));31 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor20));32 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor21));33 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor22));34 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor23));35 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor24));36 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor25));37 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor26));38 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor27));39 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor28));40 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor29));41 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor30));42 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor31));43 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor32));44 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor33));45 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor34));46 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor35));47 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor36));48 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor37));49 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor38));50 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor39));51 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor40));52 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor41));53 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor42));54 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor43));55 ActorRuntime.RegisterMonitor(typeof(ConsoleMonitor44));

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task task = Task.Run(() => { ActorRuntime.RegisterMonitor(typeof(Pong)); });10 task.Wait();11 ActorRuntime.RegisterActor(typeof(Ping));12 ActorRuntime.RegisterActor(typeof(Pong));13 ActorRuntime.RegisterActor(typeof(PingPong));14 ActorRuntime.RegisterActor(typeof(PongPing));15 ActorRuntime.RegisterActor(typeof(PingPongPong));16 ActorRuntime.RegisterActor(typeof(PongPingPing));17 ActorRuntime.RegisterActor(typeof(PingPongPongPing));18 ActorRuntime.RegisterActor(typeof(PongPingPingPong));19 ActorRuntime.RegisterActor(typeof(PingPongPongPingPong));20 ActorRuntime.RegisterActor(typeof(PongPingPingPongPing));21 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPing));22 ActorRuntime.RegisterActor(typeof(PongPingPingPongPingPongPing));23 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPingPong));24 ActorRuntime.RegisterActor(typeof(PongPingPingPongPingPongPingPong));25 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPingPongPing));26 ActorRuntime.RegisterActor(typeof(PongPingPingPongPingPongPingPongPing));27 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPingPongPingPong));28 ActorRuntime.RegisterActor(typeof(PongPingPingPongPingPongPingPongPingPongPing));29 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPingPongPingPongPingPong));30 ActorRuntime.RegisterActor(typeof(PongPingPingPongPingPongPingPongPingPongPingPongPing));31 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPingPongPingPongPingPongPingPong));32 ActorRuntime.RegisterActor(typeof(PongPingPingPongPingPongPingPongPingPongPingPongPingPongPing));33 ActorRuntime.RegisterActor(typeof(PingPongPongPingPongPingPongPingPongPingPongPingPongPingPong));34 ActorRuntime.RegisterActor(typeof(PongPingPingP

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Ping), new ActorId("Ping"));9 runtime.CreateActor(typeof(Pong), new ActorId("Pong"));10 runtime.PumpUpdateRequestsOnEntry();11 }12 }13}

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PumpUpdateRequestsOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithNumberOfIterations(100000).WithRandomSchedulingEnabled();10 var runtime = RuntimeFactory.Create(config);11 var pong = runtime.CreateActor(typeof(Pong));

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PumpUpdateRequestsOnEntry

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public Ping(ActorId pong)7 {8 this.SendEvent(pong, new PingEvent());9 }10 }11 {12 public Pong()13 {14 this.RegisterHandler<PingEvent>(this.HandlePing);15 }16 private void HandlePing(Event e)17 {18 this.SendEvent(this.Id, new PingEvent());19 }20 }21 public class PingEvent : Event { }22}23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26{27 {28 public Ping(ActorId pong)29 {30 this.SendEvent(pong, new PingEvent());31 }32 }33 {34 public Pong()35 {36 this.RegisterHandler<PingEvent>(this.HandlePing);37 }38 private void HandlePing(Event e)39 {40 this.SendEvent(this.Id, new PingEvent());41 }42 }43 public class PingEvent : Event { }44}45using Microsoft.Coyote.Actors;46using System;47using System.Threading.Tasks;48{49 {50 public Ping(ActorId pong)51 {52 this.SendEvent(pong, new PingEvent());53 }54 }55 {56 public Pong()57 {58 this.RegisterHandler<PingEvent>(this.HandlePing);59 }60 private void HandlePing(Event e)61 {62 this.SendEvent(this.Id, new PingEvent());63 }64 }65 public class PingEvent : Event { }66}67using Microsoft.Coyote.Actors;68using System;69using System.Threading.Tasks;70{71 {72 public Ping(ActorId pong)

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PumpUpdateRequestsOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private readonly ActorId pong;7 public Ping(ActorId pong)8 {9 this.pong = pong;10 }11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 await this.SendEventAndExecuteAction(this.pong, new PingEvent(), () =>14 {15 Console.WriteLine("Ping");16 });17 }18 }19 {20 private int count = 0;21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.ReceiveEventAsync<PingEvent>();24 Console.WriteLine("Pong");25 this.count++;26 if (this.count < 10)27 {28 await this.SendEventAndExecuteAction(this.Id, new PingEvent(), () =>29 {30 Console.WriteLine("Ping");31 });32 }33 }34 }35 {36 }37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.RegisterMonitor(typeof(PingPongMonitor));42 var pong = runtime.CreateActor(typeof(Pong));43 runtime.CreateActor(typeof(Ping), new ActorId(pong));44 runtime.Run();45 }46 }47 {48 [OnEventGotoState(typeof(PingEvent), typeof(PingState))]49 [OnEventGotoState(typeof(PongEvent), typeof(PongState))]50 [OnEventDoAction(typeof(Default), nameof(ReportBug))]51 {52 }53 {54 }55 {56 }57 private void ReportBug()58 {59 this.Assert(false, "PingPongMonitor: Bug found");60 }61 }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;

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