How to use PumpRequestsDoneAction method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PumpRequestsDoneAction

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }...

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PumpRequestsDoneAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.RandomWalk;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Fuzzing.Strategies.RandomWalk.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;

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PumpRequestsDoneAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(Pong));10 Task.Run(() => Pong.PumpRequestsDoneAction());11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19{20 {21 static void Main(string[] args)22 {23 Runtime.RegisterMonitor(typeof(Pong));24 Task.Run(() => Pong.PumpRequestsDoneAction());25 Console.ReadLine();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33{34 {35 static void Main(string[] args)36 {37 Runtime.RegisterMonitor(typeof(Pong));38 Task.Run(() => Pong.PumpRequestsDoneAction());39 Console.ReadLine();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 Runtime.RegisterMonitor(typeof(Pong));52 Task.Run(() => Pong.PumpRequestsDoneAction());53 Console.ReadLine();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61{62 {63 static void Main(string[] args)

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PumpRequestsDoneAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var pong = runtime.CreateActor(typeof(Pong));12 var pongHandle = runtime.GetActorHandle(pong);13 runtime.SendEvent(pongHandle, new Ping());14 runtime.PumpRequestsDoneAction();15 }16 }17 }18}19using System;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Specifications;23{24 {25 static void Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 var pingPong = runtime.CreateActor(typeof(PingPong));30 var pingPongHandle = runtime.GetActorHandle(pingPong);31 runtime.SendEvent(pingPongHandle, new Ping());32 runtime.PumpRequestsDoneAction();33 }34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41{42 {43 static void Main(string[] args)44 {45 using (var runtime = RuntimeFactory.Create())46 {47 var pingPong = runtime.CreateActor(typeof(PingPong));

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PumpRequestsDoneAction

Using AI Code Generation

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1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventGotoState(typeof(UnitEvent), typeof(Waiting))]5 {6 }7 void InitOnEntry()8 {9 this.Send(this.Id, new UnitEvent());10 }11 [OnEntry(nameof(WaitingOnEntry))]12 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]13 {14 }15 void WaitingOnEntry()16 {17 this.Send(this.Id, new UnitEvent());18 }19 }20}21{22 {23 private ActorId pong;24 [OnEntry(nameof(InitOnEntry))]25 [OnEventGotoState(typeof(UnitEvent), typeof(Waiting))]26 {27 }28 void InitOnEntry()29 {30 this.pong = this.CreateActor(typeof(Pong));31 this.Send(this.pong, new UnitEvent());32 }33 [OnEntry(nameof(WaitingOnEntry))]34 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]35 {36 }37 void WaitingOnEntry()38 {39 this.Send(this.pong, new UnitEvent());40 }41 }42}43{44 {45 private ActorId pong;46 [OnEntry(nameof(InitOnEntry))]47 [OnEventGotoState(typeof(UnitEvent), typeof(Waiting))]48 {49 }50 void InitOnEntry()51 {52 this.pong = this.CreateActor(typeof(Pong));53 this.Send(this.pong, new UnitEvent());54 }55 [OnEntry(nameof(WaitingOnEntry))]56 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]

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PumpRequestsDoneAction

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();2actor.PumpRequestsDoneAction();3actor.Dispose();4var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();5actor.PumpRequestsDoneAction();6actor.Dispose();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();8actor.PumpRequestsDoneAction();9actor.Dispose();10var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();11actor.PumpRequestsDoneAction();12actor.Dispose();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();14actor.PumpRequestsDoneAction();15actor.Dispose();16var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();17actor.PumpRequestsDoneAction();18actor.Dispose();19var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();20actor.PumpRequestsDoneAction();21actor.Dispose();22var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();23actor.PumpRequestsDoneAction();24actor.Dispose();25var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();26actor.PumpRequestsDoneAction();27actor.Dispose();

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PumpRequestsDoneAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = BugFindingRuntime.Create();14 var pong = runtime.CreateActor(typeof(Pong));15 runtime.SendEvent(pong, new PingEvent());16 runtime.PumpRequestsDoneAction();17 Console.ReadKey();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 var runtime = BugFindingRuntime.Create();34 var pong = runtime.CreateActor(typeof(Pong));35 runtime.SendEvent(pong, new PingEvent());36 runtime.PumpRequestsDoneAction();37 runtime.SendEvent(pong, new PingEvent());38 runtime.PumpRequestsDoneAction();39 Console.ReadKey();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = BugFindingRuntime.Create();56 var pong = runtime.CreateActor(typeof(Pong));57 runtime.SendEvent(pong, new PingEvent());58 runtime.PumpRequestsDoneAction();59 runtime.SendEvent(pong, new PingEvent());60 runtime.PumpRequestsDoneAction();61 runtime.SendEvent(pong, new PingEvent());62 runtime.PumpRequestsDoneAction();

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