Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PumpQueryRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;...
PumpQueryRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PongBug;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 10000;15 config.MaxFairSchedulingSteps = 10000;16 config.MaxStepsFromEntryToBugFinding = 10000;17 config.BugFindingIterationCount = 10;18 config.SchedulingIterations = 100;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.SchedulingPolicy = SchedulingPolicy.BoundedRandom;21 config.SchedulingSeed = 0;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableOperationInterleavings = true;26 config.EnableActorGarbageCollection = true;27 config.EnableActorGroupGarbageCollection = true;28 config.EnableActorStatePrinting = true;29 config.EnableActorStateGraphPrinting = true;30 config.EnableActorGroupStatePrinting = true;31 config.EnableActorGroupStateGraphPrinting = true;32 config.EnableStateGraphScheduling = true;33 config.EnableActorGroupScheduling = true;
PumpQueryRequestsOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6{7 {8 private readonly ActorId pong;9 public Ping(ActorId pong)10 {11 this.pong = pong;12 }13 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]14 {15 }16 private void SendPing()17 {18 this.SendEvent(this.pong, new PingEvent());19 }20 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]21 {22 }23 }24 {25 private readonly ActorId ping;26 public Pong(ActorId ping)27 {28 this.ping = ping;29 }30 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]31 {32 }33 private void SendPong()34 {35 this.SendEvent(this.ping, new PongEvent());36 }37 [OnEventDoAction(typeof(PongEvent), nameof(SendPong))]38 {39 }40 }41}42using System;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;47{48 {49 private readonly ActorId pong;50 public Ping(ActorId pong)51 {52 this.pong = pong;53 }54 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]55 {56 }57 private void SendPing()58 {59 this.SendEvent(this.pong, new PingEvent());60 }61 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]
PumpQueryRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxStepsInHotState = 100000;
PumpQueryRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Services;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.TestingServices;8using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom;11using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies;12using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy1;13using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy2;14using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy3;15using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy4;16using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy5;17using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy6;18using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy7;19using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy8;20using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy9;21using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy10;22using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy11;23using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy12;24using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy13;25using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy14;26using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy15;27using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy16;28using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Strategy17;
PumpQueryRequestsOnEntry
Using AI Code Generation
1{2 {3 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]4 {5 }6 private void Ping()7 {8 this.PumpQueryRequestsOnEntry();9 this.Send(this.ReceivedEvent.Sender, new PongEvent());10 }11 }12}13{14 {15 private ActorId Pong;16 [OnEntry(nameof(Configure))]17 [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]18 {19 }20 private void Configure()21 {22 this.Pong = this.CreateActor(typeof(Pong));23 this.PumpQueryRequestsOnEntry();24 this.Send(this.Pong, new PingEvent());25 }26 private void Ponged()27 {28 this.RaiseHaltEvent();29 }30 }31}32{33 {34 private ActorId Pong;35 [OnEntry(nameof(Configure))]36 [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]37 {38 }39 private void Configure()40 {41 this.Pong = this.CreateActor(typeof(Pong));42 this.PumpQueryRequestsOnEntry();43 this.Send(this.Pong, new PingEvent());44 }45 private void Ponged()46 {47 this.RaiseHaltEvent();48 }49 }50}51{52 {53 private ActorId Pong;
PumpQueryRequestsOnEntry
Using AI Code Generation
1{2 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]3 {4 private ActorId pongActor;5 protected override void OnInitialize(Event initialEvent)6 {7 this.pongActor = this.CreateActor(typeof(Pong));8 this.SendEvent(this.pongActor, new PingEvent());9 }10 private void HandlePong()11 {12 this.SendEvent(this.pongActor, new PingEvent());13 }14 }15}16{17 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]18 {19 private ActorId pingActor;20 protected override void OnInitialize(Event initialEvent)21 {22 this.pingActor = this.CreateActor(typeof(Ping));23 this.SendEvent(this.pingActor, new PongEvent());24 }25 private void HandlePing()26 {27 this.SendEvent(this.pingActor, new PongEvent());28 }29 }30}31{32 [OnEventDoAction(typeof(PingPongEvent), nameof(HandlePingPong))]33 {34 private ActorId pingPongActor;35 protected override void OnInitialize(Event initialEvent)36 {37 this.pingPongActor = this.CreateActor(typeof(PingPong));38 this.SendEvent(this.pingPongActor, new PingPongEvent());39 }40 private void HandlePingPong()41 {42 this.SendEvent(this.pingPongActor, new PingPongEvent());43 }44 }45}46{47 [OnEventDoAction(typeof(PingPongEvent), nameof(HandlePingPong))]48 {
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