How to use ProcessUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ProcessUpdateOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics.Probabilistic;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics.Probabilistic.ProbabilisticExplorationHeuristics;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics.Probabilistic.ProbabilisticExplorationHeuristics.ProbabilisticExplorationHeuristic;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics.Probabilistic.ProbabilisticExplorationHeuristics.ProbabilisticExplorationHeuristic.ProbabilisticExplorationHeuristic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics.Probabilistic.ProbabilisticExplorationHeuristics.ProbabilisticExplorationHeuristic.ProbabilisticExplorationHeuristic.ProbabilisticExplorationHeuristic;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies.ExplorationHeuristics.Probabilistic.ProbabilisticExplorationHeuristics.ProbabilisticExplorationHeuristic.ProbabilisticExplorationHeuristic.ProbabilisticExplorationHeuristic.ProbabilisticExplorationHeuristic;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using System;7using System.Threading.Tasks;8{9 {10 private int count;11 private ActorId pong;12 private int maxCount;13 public Ping(ActorId pong, int maxCount)14 {15 this.pong = pong;16 this.maxCount = maxCount;17 }18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEventAsync(this.pong, new PongEvent());21 }22 protected override async Task OnEventAsync(Event e)23 {24 if (e is PongEvent)25 {26 if (this.count < this.maxCount)27 {28 this.count++;29 await this.SendEventAsync(this.pong, new PongEvent());30 }31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;40using System;41using System.Threading.Tasks;42{43 {44 private int count;45 private ActorId ping;46 private int maxCount;47 public Pong(ActorId ping, int maxCount)48 {49 this.ping = ping;50 this.maxCount = maxCount;51 }52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.SendEventAsync(this.ping, new PingEvent());55 }56 protected override async Task OnEventAsync(Event e)57 {58 if (e is PingEvent)59 {60 if (this.count < this.maxCount)61 {

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;7{8 {9 [OnEventDoAction(typeof(PingEvent), nameof(ProcessUpdateOnEntry))]10 class Init : State { }11 void ProcessUpdateOnEntry(Event e)12 {13 this.RaiseEvent(new PongEvent());14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;23{24 {25 [OnEventDoAction(typeof(PongEvent), nameof(ProcessUpdateOnEntry))]26 class Init : State { }27 void ProcessUpdateOnEntry(Event e)28 {29 this.RaiseEvent(new PingEvent());30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;38using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;39{40 {41 [OnEntry(nameof(ProcessUpdateOnEntry))]42 [OnEventDoAction(typeof(PingEvent), nameof(ProcessUpdateOnEntry))]43 [OnEventDoAction(typeof(PongEvent), nameof(ProcessUpdateOnEntry))]44 class Init : State { }45 void ProcessUpdateOnEntry(Event e)46 {47 if (e is PingEvent)48 {

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 [OnEventDoAction(typeof(Ping), nameof(ProcessUpdateOnEntry))]10 [OnEventDoAction(typeof(Pong), nameof(ProcessUpdateOnEntry))]11 private class Init : State { }12 private void ProcessUpdateOnEntry()13 {14 this.SendEvent(this.Id, new Pong());15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 [OnEventDoAction(typeof(Ping), nameof(ProcessUpdateOnEntry))]27 [OnEventDoAction(typeof(Pong), nameof(ProcessUpdateOnEntry))]28 private class Init : State { }29 private void ProcessUpdateOnEntry()30 {31 this.SendEvent(this.Id, new Pong());32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41{42 {43 [OnEventDoAction(typeof(Ping), nameof(ProcessUpdateOnEntry))]44 [OnEventDoAction(typeof(Pong), nameof(ProcessUpdateOnEntry))]45 private class Init : State { }46 private void ProcessUpdateOnEntry()47 {48 this.SendEvent(this.Id, new Pong());49 }50 }51}

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 private int _count;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.RegisterMonitor<AssertionFailureDetector>();12 this.SendEvent(this.Id, new E());13 return Task.CompletedTask;14 }15 private Task OnE(Event e)16 {17 this.Assert(this._count == 0, "Expected _count == 0, but found {0}.", this._count);18 this._count++;19 return Task.CompletedTask;20 }21 }22 public class E : Event { }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding;29{30 {31 private int _count;32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.RegisterMonitor<AssertionFailureDetector>();35 this.SendEvent(this.Id, new E());36 return Task.CompletedTask;37 }38 private Task OnE(Event e)39 {40 this.Assert(this._count == 0, "Expected _count == 0, but found {0}.", this._count);41 this._count++;42 return Task.CompletedTask;43 }44 }45 public class E : Event { }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding;52{53 {54 private int _count;55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.RegisterMonitor<AssertionFailureDetector>();58 this.SendEvent(this.Id,

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7{8 {9 public static void Main()10 {11 BugFindingRuntime runtime = BugFindingRuntime.Create();12 runtime.RegisterMonitor(typeof(Pong));13 runtime.CreateActor(typeof(Ping));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEvent(this.Id, new PingEvent());21 }22 private async Task OnPingEventAsync(Event e)23 {24 await this.SendEvent(this.Id, new PingEvent());25 }26 }27 {28 }29}30at Microsoft.Coyote.Runtime.SchedulingStrategies.BugFinding.BugFindingStrategy.RegisterMonitor(Type monitorType)31at Microsoft.Coyote.Runtime.BugFindingRuntime.RegisterMonitor(Type monitorType)32at Test.Program.Main()

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(PingEvent), nameof(ProcessUpdateOnEntry))]8 {9 }10 private void ProcessUpdateOnEntry()11 {12 this.Send(this.Id, new PongEvent());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 [OnEventDoAction(typeof(PingEvent), nameof(ProcessUpdateOnEntry))]23 {24 }25 private void ProcessUpdateOnEntry()26 {27 this.Send(this.Id, new PongEvent());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 [OnEventDoAction(typeof(PingEvent), nameof(ProcessUpdateOnEntry))]38 {39 }40 private void ProcessUpdateOnEntry()41 {42 this.Send(this.Id, new PongEvent());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 [OnEventDoAction(typeof(PingEvent), nameof(ProcessUpdateOnEntry))]

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using System;4{5 {6 private int Count;7 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]8 private class Init : Event { }9 private void ProcessPing()10 {11 this.Count++;12 if (this.Count == 2)13 {14 this.SendEvent(this.Id, new DoneEvent());15 }16 {17 this.SendEvent(this.Id, new PongEvent());18 }19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;24using System;25{26 {27 private int Count;28 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]29 private class Init : Event { }30 private void ProcessPing()31 {32 this.Count++;33 if (this.Count == 2)34 {35 this.SendEvent(this.Id, new DoneEvent());36 }37 {38 this.SendEvent(this.Id, new PongEvent());39 }40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;45using System;46{47 {48 private int Count;49 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]50 private class Init : Event { }51 private void ProcessPing()52 {53 this.Count++;54 if (this.Count == 2)55 {56 this.SendEvent(this.Id, new DoneEvent());57 }58 {59 this.SendEvent(this.Id, new PongEvent());60 }61 }

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Testing;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Xunit;15using Xunit.Abstractions;16{17 {18 public PongTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestPong()24 {25 this.TestWithError(r =>26 {27 r.RegisterMonitor<PongMonitor>();28 r.CreateActor(typeof(PingPong));29 },30 configuration: GetConfiguration().WithTestingIterations(100),31 replay: true);32 }33 {34 private ActorId Pong;35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.Pong = this.CreateActor(typeof(Pong));38 this.SendEvent(this.Pong, new Ping());39 return Task.CompletedTask;40 }41 }42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.ProcessUpdateOnEntry(new PongState());46 return Task.CompletedTask;47 }48 protected override Task OnEventAsync(Event e)49 {50 switch (e)51 {52 this.SendEvent(this.Id, new Pong());53 break;54 this.SendEvent(this.Id, new Ping());55 break;56 }57 return Task.CompletedTask;58 }59 }60 {61 }62 {

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