How to use ProcessFixPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ProcessFixPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }...

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ProcessFixPredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Pong p = new Pong();12 p.ProcessFixPredecessor();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 Pong p = new Pong();27 p.ProcessFixPredecessor();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 Pong p = new Pong();42 p.ProcessFixPredecessor();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 Pong p = new Pong();57 p.ProcessFixPredecessor();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessFixPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Scheduling;8using Microsoft.Coyote.TestingServices.Scheduling.Strategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public ProcessFixPredecessorTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestProcessFixPredecessor()21 {22 var configuration = GetConfiguration();23 configuration.SchedulingStrategy = SchedulingStrategy.DFS;24 configuration.SchedulingIterations = 100;25 configuration.TestingIterations = 100;26 configuration.BugFindingIterations = 100;27 configuration.ReportActivityCoverage = true;28 configuration.ReportCodeCoverage = true;29 configuration.ReportDataCoverage = true;30 configuration.ReportFairScheduling = true;31 configuration.ReportRaceDetection = true;32 configuration.ReportStateGraphCoverage = true;

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ProcessFixPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.RandomSchedulingSeed = 0;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowChecking = true;17 config.EnableDeadlockDetection = true;18 config.EnableActorGarbageCollection = true;19 config.EnableHotStateDetection = true;20 config.EnableHotStateDetectionInActors = true;21 config.EnableHotStateDetectionInMonitors = true;22 config.EnableHotStateDetectionInStateMachines = true;23 config.EnableHotStateDetectionInTasks = true;24 config.EnableHotStateDetectionInUserTasks = true;25 config.EnableHotStateDetectionInControlledTasks = true;26 config.EnableHotStateDetectionInAsyncMachines = true;27 config.EnableHotStateDetectionInControlledAsyncMachines = true;28 config.EnableHotStateDetectionInUserAsyncMachines = true;29 config.EnableHotStateDetectionInControlledUserAsyncMachines = true;30 config.EnableHotStateDetectionInControlledActors = true;31 config.EnableHotStateDetectionInControlledMonitors = true;32 config.EnableHotStateDetectionInControlledStateMachines = true;33 config.EnableHotStateDetectionInControlledTasks = true;34 config.EnableHotStateDetectionInControlledUserTasks = true;35 config.EnableHotStateDetectionInControlledAsyncMachines = true;36 config.EnableHotStateDetectionInControlledUserAsyncMachines = true;37 config.EnableHotStateDetectionInControlledControlledActors = true;38 config.EnableHotStateDetectionInControlledControlledMonitors = true;39 config.EnableHotStateDetectionInControlledControlledStateMachines = true;40 config.EnableHotStateDetectionInControlledControlledTasks = true;41 config.EnableHotStateDetectionInControlledControlledUserTasks = true;42 config.EnableHotStateDetectionInControlledControlledAsyncMachines = true;

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ProcessFixPredecessor

Using AI Code Generation

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1{2 {3 {4 public MachineId Ponger;5 public Config(MachineId ponger) : base()6 {7 this.Ponger = ponger;8 }9 }10 {11 public MachineId Pinger;12 public Ping(MachineId pinger) : base()13 {14 this.Pinger = pinger;15 }16 }17 private class Ponged : Event { }18 private MachineId Ponger;19 private MachineId Pinger;20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]22 [OnEventDoAction(typeof(Ponged), nameof(PongedHandler))]23 private class Init : MachineState { }24 private void InitOnEntry()25 {26 this.Ponger = this.CreateMachine(typeof(Ponger));27 this.Pinger = this.CreateMachine(typeof(Pinger), new Pinger.Config(this.Id));28 this.Send(this.Ponger, new Ponger.Config(this.Id));29 this.Send(this.Pinger, new Pinger.Ping(this.Ponger));30 }31 private void PingHandler()32 {33 this.Send(this.Pinger, new Pinger.Pong());34 }35 private void PongedHandler()36 {37 this.Send(this.Ponger, new Ponger.Ponged());38 }39 }40 {41 {42 public MachineId Ponger;43 public Config(MachineId ponger) : base()44 {45 this.Ponger = ponger;46 }47 }48 {49 public MachineId Pinger;50 public Ping(MachineId pinger) : base()51 {52 this.Pinger = pinger;53 }54 }55 private class Pong : Event { }56 private MachineId Ponger;57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]59 [OnEventDoAction(typeof(Pong), nameof(PongHandler))]60 private class Init : MachineState { }61 private void InitOnEntry()62 {

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ProcessFixPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 internal class PingEvent : Event { }9 internal class PongEvent : Event { }10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.RegisterEventHandlerAsync<PingEvent>(this.OnPingEventAsync);13 }14 private async Task OnPingEventAsync(Event e)15 {16 this.SendEvent(this.Id, new PongEvent());17 await this.ProcessFixPredecessor();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using System;25using System.Threading.Tasks;26{27 {28 internal class PingEvent : Event { }29 internal class PongEvent : Event { }30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.RegisterEventHandlerAsync<PongEvent>(this.OnPongEventAsync);33 }34 private async Task OnPongEventAsync(Event e)35 {36 this.SendEvent(this.Id, new PingEvent());37 await this.ProcessFixPredecessor();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using System;45using System.Threading.Tasks;46{47 {48 internal class PingEvent : Event { }49 internal class PongEvent : Event { }50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.RegisterEventHandlerAsync<PingEvent>(this.OnPingEventAsync);53 }54 private async Task OnPingEventAsync(Event e)55 {

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ProcessFixPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;3using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Ping;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;

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ProcessFixPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var pong = runtime.CreateActor(typeof(Pong));10 var ping = runtime.CreateActor(typeof(Ping), pong);11 runtime.SendEvent(ping, new PingEvent());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var pong = runtime.CreateActor(typeof(Pong));25 var ping = runtime.CreateActor(typeof(Ping), pong);26 runtime.SendEvent(ping, new PingEvent());27 Console.ReadLine();28 }29 }30}31I have a class which is a subclass of Actor. I have a method in that class which has a parameter of type ActorId. When I call that method from a different class, I get an error saying "The type or namespace name 'ActorId' could not be found (are you missing a using directive or an assembly reference?)". I have tried to add a using statement to the class that calls the method, but it still gives me the error. I have also tried to add a using statement to the class that has the method, but it still gives me the error. Any ideas?32using Microsoft.Coyote.Actors;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var pong = runtime.CreateActor(typeof(Pong));44 var ping = runtime.CreateActor(typeof(Ping), pong);45 runtime.SendEvent(ping, new PingEvent());46 Console.ReadLine();47 }48 }49}50{51 private ActorId pong;52 public Ping(

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ProcessFixPredecessor

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1{2 protected override async Task OnInitializeAsync(Event initialEvent)3 {4 await this.ProcessFixPredecessor();5 }6}7{8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 await this.ProcessFixPredecessor();11 }12}13{14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.ProcessFixPredecessor();17 }18}19{20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.ProcessFixPredecessor();23 }24}25{26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await this.ProcessFixPredecessor();29 }30}31{32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await this.ProcessFixPredecessor();35 }36}37{38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.ProcessFixPredecessor();41 }42}

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ProcessFixPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using System.Diagnostics;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;13{14 {15 public ActorId predecessor;16 [OnEventDoAction(typeof(Ping), nameof(ProcessPing))]17 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]18 class Init : State { }19 private void ProcessPing(Event e)20 {21 predecessor.SendEvent(this.Id, new FixPredecessor(this.predecessor));22 }23 private void ProcessFixPredecessor(Event e)24 {25 this.predecessor = (e as FixPredecessor).predecessor;26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using System.Threading;35using System.Diagnostics;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;

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