Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
HandlePong
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]10 {11 }12 private void InitOnEntry(Event e)13 {14 this.SendEvent(this.Id, new PingEvent());15 }16 private void HandlePing(Event e)17 {18 this.SendEvent(this.Id, new PingEvent());19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Threading.Tasks;27{28 {29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]31 {32 }33 private void InitOnEntry(Event e)34 {35 this.SendEvent(this.Id, new PingEvent());36 }37 private void HandlePing(Event e)38 {39 this.SendEvent(this.Id, new PingEvent());40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]52 {53 }54 private void InitOnEntry(Event e)55 {56 this.SendEvent(this.Id, new PingEvent());57 }58 private void HandlePing(Event e)59 {60 this.SendEvent(this.Id, new PingEvent());61 }62 }
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public void HandlePong()6 {7 }8 }9}10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public void HandlePing()15 {16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public void HandlePing()24 {25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public void HandlePing()33 {34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 public void HandlePing()42 {43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 public void HandlePing()51 {
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]7 {8 }9 void HandlePing(Event e)10 {11 this.Send(e.Sender, new Pong());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]21 {22 }23 void HandlePing(Event e)24 {25 this.Send(e.Sender, new Pong());26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]35 {36 }37 void HandlePing(Event e)38 {39 this.Send(e.Sender, new Pong());40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]49 {50 }51 void HandlePing(Event e)52 {53 this.Send(e.Sender, new Pong());54 }55 }56}
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]7 {8 }9 void HandlePing(Event e)10 {11 this.SendEvent((e as Ping).Sender, new Pong());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18{19 {20 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]21 {22 }23 void HandlePing(Event e)24 {25 this.SendEvent((e as Ping).Sender, new Pong());26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32{33 {34 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]35 {36 }37 void HandlePing(Event e)38 {39 this.SendEvent((e as Ping).Sender, new Pong());40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46{47 {48 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]49 {50 }51 void HandlePing(Event e)52 {53 this.SendEvent((e as Ping).Sender, new Pong());54 }55 }56}
HandlePong
Using AI Code Generation
1{2 {3 public void HandlePong()4 {5 }6 }7}8{9 {10 public void HandlePing()11 {12 Pong pong = new Pong();13 pong.HandlePong();14 }15 }16}
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