Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.GetNext
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Config;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Runtime;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Config;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Config;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Machines;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Utils;24using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Utils.Config;25using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Utils.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Utils.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong.Utils.Utils.Utils.States;
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Pong));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var pong = runtime.CreateActor(typeof(Pong));31 var pong2 = runtime.CreateActor(typeof(Pong));32 var pong3 = runtime.CreateActor(typeof(Pong));33 Console.ReadLine();34 }35 }36}
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var pong = Actor.Create<Pong>();10 pong.SendEvent(new Ping());11 Console.WriteLine("Press any key to exit...");12 Console.ReadKey();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var ping = Actor.Create<Ping>();25 ping.SendEvent(new Pong());26 Console.WriteLine("Press any key to exit...");27 Console.ReadKey();28 }29 }30}
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var pong = runtime.CreateActor(typeof(Pong));10 int x = 1;11 for (int i = 0; i < 100; i++)12 {13 x = (int)runtime.SendEventAndExecute(pong, new GetNext(x));14 Console.WriteLine(x);15 }16 }17 }18}19using System;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var pong = runtime.CreateActor(typeof(Pong));28 int x = 1;29 for (int i = 0; i < 100; i++)30 {31 x = (int)runtime.SendEventAndExecute(pong, new GetNext(x));32 Console.WriteLine(x);33 }34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var pong = runtime.CreateActor(typeof(Pong));46 int x = 1;47 for (int i = 0; i < 100; i++)48 {49 x = (int)runtime.SendEventAndExecute(pong, new GetNext(x));50 Console.WriteLine(x);51 }52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 static void Main(string[] args)61 {
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new Ping());10 return Task.CompletedTask;11 }12 private Task OnPing(Event e)13 {14 this.SendEvent(this.Id, new Ping());15 return Task.CompletedTask;16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new Pong());28 return Task.CompletedTask;29 }30 private Task OnPong(Event e)31 {32 this.SendEvent(this.Id, new Pong());33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.SendEvent(this.Id, new Ping());46 return Task.CompletedTask;47 }48 private Task OnPing(Event e)49 {50 this.SendEvent(this.Id, new Ping());51 return Task.CompletedTask;52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.SendEvent(this.Id, new Pong());
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var pong = Actor.Create<Pong>();11 pong.SetId(1);12 pong.SetNext(Actor.Create<Ping>());
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 var ping = runtime.CreateActor(typeof(Ping), pong);12 var pong2 = runtime.CreateActor(typeof(Pong));13 var ping2 = runtime.CreateActor(typeof(Ping), pong2);14 await runtime.WaitAsync();15 }16 }17}18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var pong = runtime.CreateActor(typeof(Pong));28 var ping = runtime.CreateActor(typeof(Ping), pong);29 var pong2 = runtime.CreateActor(typeof(Pong));30 var ping2 = runtime.CreateActor(typeof(Ping), pong2);31 await runtime.WaitAsync();32 }33 }34}35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var pong = runtime.CreateActor(typeof(Pong));45 var ping = runtime.CreateActor(typeof(Ping), pong);46 var pong2 = runtime.CreateActor(typeof(Pong));47 var ping2 = runtime.CreateActor(typeof(Ping), pong2);48 await runtime.WaitAsync();49 }50 }51}52using Microsoft.Coyote.Actors;53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static async Task Main(string[] args
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public static void Main(string[] args)6 {7 Pong pong = new Pong();8 pong.GetNext();9 }10 }11}
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