Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ForwardUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9{10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingStrategy = new DPORStrategy(configuration);14 configuration.SchedulingIterations = 100;15 configuration.Verbose = 1;16 configuration.ThrowOnFailure = true;17 var test = new Microsoft.Coyote.TestingServices.CoyoteTester(configuration);18 test.RegisterMonitor(typeof(PongMonitor));19 test.RegisterActor(typeof(Pong));20 test.Run(async () =>21 {22 var pong = ActorId.CreateActor(typeof(Pong));23 await pong.ForwardUpdate(new PingUpdate());24 });25 }26}
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;25using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;26using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;28using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;29using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;30using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;31using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;32using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;33using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;34using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;35using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public Pong(ActorId ping)8 {9 this.SendEvent(ping, new PingEvent());10 }11 [OnEventDoAction(typeof(PingEvent), nameof(ForwardUpdate))]12 private void ForwardUpdate(Event e)13 {14 this.SendEvent(this.Id, new PongEvent());15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 private ActorId pong;25 public Ping(ActorId pong)26 {27 this.pong = pong;28 }29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 await this.SendEventAndExecuteAsync(this.pong, new PingEvent(),32 () => this.SendEvent(this.Id, new PongEvent()));33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public Pong(ActorId ping)43 {44 this.SendEvent(ping, new PingEvent());45 }46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await this.SendEventAndExecuteAsync(this.Id, new PongEvent(),49 () => this.SendEvent(this.Id, new PongEvent()));50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.Pong pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();11 pong.ForwardUpdate(1);12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 Microsoft.Coyote.Actors.BugFinding.Tests.Pong pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();25 pong.ForwardUpdate(1);26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 Microsoft.Coyote.Actors.BugFinding.Tests.Pong pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();39 pong.ForwardUpdate(1);40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static void Main(string[] args)51 {52 Microsoft.Coyote.Actors.BugFinding.Tests.Pong pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();53 pong.ForwardUpdate(1);54 }55 }56}
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5{6 {7 public Pong(ActorId ponger)8 {9 this.SendEvent(ponger, new Ping());10 }11 [OnEventDoAction(typeof(Ping), nameof(ForwardUpdate))]12 {13 }14 private void ForwardUpdate()15 {16 this.Assert(false, "This method should not be called.");17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;24{25 {26 private ActorId pong;27 [OnEventDoAction(typeof(Ping), nameof(ForwardUpdate))]28 {29 }30 private void ForwardUpdate()31 {32 this.Assert(false, "This method should not be called.");33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;40{41 {42 private ActorId pong;43 [OnEventDoAction(typeof(Ping), nameof(ForwardUpdate))]44 {45 }46 private void ForwardUpdate()47 {48 this.Assert(false, "This method should not be called.");49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var pong = new Pong();10 pong.ForwardUpdate();11 Console.ReadKey();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var pong = new Pong();24 pong.ForwardUpdate();25 var pong2 = ActorRuntime.CreateActor(typeof(Pong));26 pong2.ForwardUpdate();27 Console.ReadKey();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor.PingPong.Actor;
ForwardUpdate
Using AI Code Generation
1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 this.RegisterTimer("Timer1", null, TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));6 return Task.CompletedTask;7 }8 protected override Task OnEventAsync(Event e)9 {10 switch (e)11 {12 this.SendEvent(this.Id, new PingEvent());13 break;14 this.SendEvent(this.Id, new PongEvent());15 break;16 this.SendEvent(this.Id, new PingEvent());17 break;18 break;19 }20 return Task.CompletedTask;21 }22 }23}24{25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.RegisterTimer("Timer1", null, TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 switch (e)34 {35 this.SendEvent(this.Id, new PingEvent());36 break;37 this.SendEvent(this.Id, new PongEvent());38 break;39 this.SendEvent(this.Id, new PingEvent());40 break;41 break;42 }43 return Task.CompletedTask;44 }45 }46}47{48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.RegisterTimer("Timer1", null, TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));52 return Task.CompletedTask;53 }54 protected override Task OnEventAsync(Event e)55 {56 switch (e)57 {58 this.SendEvent(this.Id, new PingEvent());59 break;
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = ActorId.CreateActor(typeof(Pong));11 runtime.SendEvent(pong, new ForwardUpdate(0, 0));12 Console.ReadLine();13 }14 }15}
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