Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CorrectServerFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 {10 public MachineId Ponger;11 public Config(MachineId ponger)12 {13 this.Ponger = ponger;14 }15 }16 private MachineId Ponger;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(Config), nameof(Configure))]19 class Init : MachineState { }20 private void InitOnEntry()21 {22 this.Ponger = this.CreateMachine(typeof(Ponger));23 this.Send(this.Ponger, new Ponger.Config(this.Id));24 }25 private void Configure()26 {27 this.Raise(new Halt());28 }29 }30 {31 {32 public MachineId Pong;33 public Config(MachineId pong)34 {35 this.Pong = pong;36 }37 }38 private MachineId Pong;39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(Config), nameof(Configure))]41 class Init : MachineState { }42 private void InitOnEntry()43 {44 this.Pong = (this.ReceivedEvent as Config).Pong;45 }46 private void Configure()47 {48 this.Send(this.Pong, new Pong.Config(this.Id));49 }50 }51 {52 {53 public MachineId Pinger;54 public Config(MachineId pinger)55 {56 this.Pinger = pinger;57 }58 }59 private MachineId Pinger;60 [OnEntry(nameof(InitOnEntry))]61 [OnEventDoAction(typeof(Config), nameof(Configure))]62 class Init : MachineState { }63 private void InitOnEntry()64 {65 this.Pinger = this.CreateMachine(typeof(Pinger));66 this.Send(this.Pinger, new Pinger.Config(this.Id));67 }68 private void Configure()69 {70 this.Raise(new Halt());71 }72 }
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = Pong.Create();14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Specifications;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 public static ActorRuntime Create()28 {29 var config = Configuration.Create();30 config.LivenessTemperatureThreshold = 2;31 config.SchedulingIterations = 1000;32 config.SchedulingStrategy = SchedulingStrategy.DFS;33 config.SchedulingIterations = 1000;34 config.SchedulingRandomization = false;35 config.SchedulingFairScheduling = false;36 config.SchedulingMaxSteps = 1000;37 config.SchedulingMaxFairSchedulingSteps = 1000;38 config.SchedulingMaxFairSchedulingChoices = 1000;39 config.SchedulingMaxInterleavings = 1000;40 config.SchedulingMaxInterleavingsWithFairScheduling = 1000;41 config.SchedulingMaxSchedulingSteps = 1000;42 config.SchedulingMaxStepsWithoutYielding = 1000;43 config.SchedulingMaxStepsToDeadlock = 1000;44 config.SchedulingMaxUnfairSchedulingChoices = 1000;45 config.SchedulingMaxUnfairSchedulingSteps = 1000;46 config.SchedulingSearchBound = 1000;47 config.SchedulingSearchDepth = 1000;48 config.SchedulingSearchGraphBound = 1000;49 config.SchedulingSearchGraphDepth = 1000;50 config.SchedulingSearchGraphUnfairSchedulingBound = 1000;51 config.SchedulingSearchGraphUnfairSchedulingDepth = 1000;52 config.SchedulingSearchUnfairSchedulingBound = 1000;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution.Schedule;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution.Schedule.Reduction;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding.Strategies.RandomExecution.Schedule.Reduction.Strategies.PCT.BugFinding.BugFinding;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 {11 public ActorId Pinger;12 public Ping(ActorId pinger)13 {14 this.Pinger = pinger;15 }16 }17 {18 }19 {20 }21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.RegisterEventHandler<Ping>(this.OnPing);24 this.RegisterEventHandler<Pinged>(this.OnPinged);25 return Task.CompletedTask;26 }27 private async Task OnPing(Event e)28 {29 var ping = e as Ping;30 await this.Runtime.SendEvent(ping.Pinger, new Ponged());31 }32 private async Task OnPinged(Event e)33 {34 await this.Runtime.SendEvent(this.Id, new Ping(this.Id));35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 {48 public ActorId Pinger;49 public Start(ActorId pinger)50 {51 this.Pinger = pinger;52 }53 }54 {55 }56 {57 }58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.RegisterEventHandler<Start>(this.OnStart);61 this.RegisterEventHandler<Ponged>(this.OnPonged);62 this.RegisterEventHandler<Pinged>(this.OnPinged);63 return Task.CompletedTask;64 }65 private async Task OnStart(Event e)66 {67 var start = e as Start;68 await this.Runtime.SendEvent(start.Pinger, new Pong.Ping(this.Id));
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.EnableBuggyExecution = true;12 configuration.EnableDataRaceDetection = true;13 configuration.EnableDeadlockDetection = true;14 configuration.EnableOperationInterleavings = true;15 configuration.EnablePhaseInterleavings = true;16 configuration.EnableTaskInterleavings = true;17 configuration.EnableTimerInterleavings = true;18 configuration.EnableActorInterleavings = true;19 configuration.EnableRandomIterations = true;20 configuration.EnableRandomTesting = true;21 configuration.MaxSchedulingSteps = 1000;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public PongTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestPong()22 {23 this.TestWithError(r =>24 {25 r.RegisterMonitor<PongMonitor>();26 r.CreateActor(typeof(Pong));27 },28 configuration: GetConfiguration().WithTestingIterations(1000),29 replay: true);30 }31 {32 [OnEventGotoState(typeof(PongPingEvent), typeof(PongPingState))]33 [OnEventGotoState(typeof(PongPongEvent), typeof(PongPongState))]34 [OnEventGotoState(typeof(PongPingPongEvent), typeof(PongPingPongState))]35 [OnEventDoAction(typeof(CorrectServerFailureOnEntry), nameof(CorrectServerFailureOnEntry))]36 {37 }38 {39 }40 {41 }42 {43 }44 private void CorrectServerFailureOnEntry(Event e)45 {46 this.Assert(false, "Detected an assertion failure.");47 }48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Runtime;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Tasks;
CorrectServerFailureOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.LivenessTemperatureThreshold = 50;7 configuration.SchedulingIterations = 10000;8 configuration.MaxFairSchedulingSteps = 10000;9 configuration.MaxUnfairSchedulingSteps = 10000;10 configuration.TestingIterations = 10000;11 configuration.Verbose = 2;12 configuration.SchedulingStrategy = SchedulingStrategy.DFS;13 configuration.SearchBound = 10000;14 configuration.RandomSchedulingSeed = 1;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableHotStateDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnablePhaseInterleavings = true;20 configuration.EnableTaskInterleavings = true;21 configuration.EnableActorInterleavings = true;22 configuration.EnableFairScheduling = true;23 configuration.EnableRandomScheduling = true;24 configuration.EnablePCT = true;25 configuration.EnableFullExploration = true;26 configuration.EnableFairScheduling = true;27 configuration.EnableRandomScheduling = true;28 configuration.EnablePCT = true;29 configuration.EnableFullExploration = true;30 configuration.EnableBoundedRandomExploration = true;31 configuration.EnableBoundedRandomExecution = true;32 configuration.EnableFairScheduling = true;33 configuration.EnableRandomScheduling = true;34 configuration.EnablePCT = true;35 configuration.EnableFullExploration = true;36 configuration.EnableFairScheduling = true;37 configuration.EnableRandomScheduling = true;38 configuration.EnablePCT = true;39 configuration.EnableFullExploration = true;40 configuration.EnableFairScheduling = true;41 configuration.EnableRandomScheduling = true;42 configuration.EnablePCT = true;43 configuration.EnableFullExploration = true;44 configuration.EnableFairScheduling = true;45 configuration.EnableRandomScheduling = true;46 configuration.EnablePCT = true;47 configuration.EnableFullExploration = true;48 configuration.EnableFairScheduling = true;49 configuration.EnableRandomScheduling = true;50 configuration.EnablePCT = true;51 configuration.EnableFullExploration = true;52 configuration.EnableFairScheduling = true;53 configuration.EnableRandomScheduling = true;54 configuration.EnablePCT = true;55 configuration.EnableFullExploration = true;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 ActorRuntime runtime = ActorRuntime.Create();8 runtime.RegisterMonitor(typeof(Pong));9 runtime.CreateActor(typeof(Ping));10 Console.ReadLine();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16{17 {18 static void Main(string[] args)19 {20 ActorRuntime runtime = ActorRuntime.Create();21 runtime.RegisterMonitor(typeof(Ping));22 runtime.CreateActor(typeof(Pong));23 Console.ReadLine();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29{30 {31 static void Main(string[] args)32 {33 ActorRuntime runtime = ActorRuntime.Create();34 runtime.RegisterMonitor(typeof(Pong));35 runtime.CreateActor(typeof(Ping));36 Console.ReadLine();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 ActorRuntime runtime = ActorRuntime.Create();47 runtime.RegisterMonitor(typeof(Ping));48 runtime.CreateActor(typeof(Pong));49 Console.ReadLine();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55{56 {57 static void Main(string[] args)58 {59 ActorRuntime runtime = ActorRuntime.Create();60 runtime.RegisterMonitor(typeof(Pong));61 runtime.CreateActor(typeof(Ping));62 Console.ReadLine();63 }64 }65}66using System;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9{10 {11 private readonly Event PongEvent;12 private readonly Event PingEvent;13 private readonly Event PongFailureEvent;14 private readonly Event PingFailureEvent;15 private readonly Event PingPongFailureEvent;16 private readonly Event PingPongEvent;17 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]18 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]19 [OnEventDoAction(typeof(PingPongFailureEvent), nameof(CorrectFailure))]20 {21 }22 private void SendPong()23 {24 this.SendEvent(this.Id, new PongEvent());25 }26 private void SendPing()27 {28 this.SendEvent(this.Id, new PingEvent());29 }30 private void CorrectFailure()31 {32 this.CorrectServerFailureOnEntry(typeof(PingPongEvent), typeof(PingPongFailureEvent));33 }34 private Ping(Event PongEvent, Event PingEvent, Event PongFailureEvent, Event PingFailureEvent, Event PingPongFailureEvent, Event PingPongEvent)35 {36 this.PongEvent = PongEvent;37 this.PingEvent = PingEvent;38 this.PongFailureEvent = PongFailureEvent;39 this.PingFailureEvent = PingFailureEvent;40 this.PingPongFailureEvent = PingPongFailureEvent;41 this.PingPongEvent = PingPongEvent;42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;
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