How to use ClearTempSeq method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ClearTempSeq

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...

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ClearTempSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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ClearTempSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var pong = runtime.CreateActor(typeof(Pong));13 runtime.SendEvent(pong, new PingEvent());14 Console.ReadLine();15 }16 }17 {18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.ReceiveEventAsync<PingEvent>();23 this.ClearTempSeq();24 await this.ReceiveEventAsync<PingEvent>();25 }26 }27}28 at Microsoft.Coyote.Actors.Actor.ClearTempSeq()29 at Microsoft.Coyote.Actors.BugFinding.Tests.Pong.OnInitializeAsync(Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Examples\Microsoft.Coyote.Actors.BugFinding.Tests\2.cs:line 3630 at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnInitializeAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 12231 at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 10032 at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 10033 at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 10034 at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor

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ClearTempSeq

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 {9 public ActorId Ping;10 public Config(ActorId ping)11 {12 this.Ping = ping;13 }14 }15 {16 }17 {18 }19 private ActorId PingId;20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]22 [IgnoreEvents(typeof(Ponged))]23 {24 }25 private void InitOnEntry(Event e)26 {27 this.PingId = (e as Config).Ping;28 }29 private void PingHandler()30 {31 this.Send(this.PingId, new Ponged());32 }33 }34}35{36 {37 {38 public int Count;39 public Config(int count)40 {41 this.Count = count;42 }43 }44 {45 }46 private int Count;47 private int PongCount;48 [OnEntry(nameof(InitOnEntry))]49 [OnEventDoAction(typeof(Ponged), nameof(PongedHandler))]50 {51 }52 private void InitOnEntry(Event e)53 {54 this.Count = (e as Config).Count;55 this.PongCount = 0;56 this.CreateActor(typeof(Pong), new Pong.Config(this.Id));57 }58 private void PongedHandler()59 {60 this.PongCount++;61 if (this.PongCount == this.Count)62 {63 this.RaiseHaltEvent();64 }65 }66 }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote;71using Microsoft.Coyote.Actors;

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ClearTempSeq

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;4{5 {6 protected override State GetInitialState()7 {8 return this.Ping;9 }10 [OnEventDoAction(typeof(Start), nameof(Start))]11 {12 }13 [OnEventDoAction(typeof(Ping), nameof(PongAction))]14 {15 }16 private void Start(Event e)17 {18 this.SendEvent(this.Id, new Ping());19 }20 private void PongAction(Event e)21 {22 this.SendEvent(this.Id, new Pong());23 }24 }25}26using System;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;29{30 {31 protected override State GetInitialState()32 {33 return this.Ping;34 }35 [OnEventDoAction(typeof(Start), nameof(Start))]36 {37 }38 [OnEventDoAction(typeof(Ping), nameof(PongAction))]39 {40 }41 [OnEventDoAction(typeof(Pong), nameof(PingAction))]42 {43 }44 private void Start(Event e)45 {46 this.SendEvent(this.Id, new Ping());47 }48 private void PongAction(Event e)49 {50 this.SendEvent(this.Id, new Pong());51 }52 private void PingAction(Event e)53 {54 this.SendEvent(this.Id, new Ping());55 }56 }57}58using System;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong2;

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ClearTempSeq

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(() => {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Pong));13 runtime.CreateActor(typeof(Ping));14 });15 Console.ReadLine();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 Task.Run(() => {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Pong));31 runtime.CreateActor(typeof(Ping));32 });33 Console.ReadLine();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 Task.Run(() => {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Pong));49 runtime.CreateActor(typeof(Ping));50 });51 Console.ReadLine();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 Task.Run(() => {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Pong));67 runtime.CreateActor(typeof(Ping));68 });69 Console.ReadLine();70 }71 }72}

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ClearTempSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Threading.Tasks;6{7 {8 private readonly ActorId pong;9 private readonly int maxCount;10 private int count;11 public Ping(ActorId pong, int maxCount)12 {13 this.pong = pong;14 this.maxCount = maxCount;15 this.count = 0;16 }17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.pong, new PingEvent(this.Id));20 return Task.CompletedTask;21 }22 private async Task OnPingEvent(PingEvent e)23 {24 this.count++;25 if (this.count == this.maxCount)26 {27 this.SendEvent(this.pong, new StopEvent());28 await this.ReceiveEventAsync<StopEvent>();29 this.SendEvent(this.Id, new Halt());30 }31 {32 this.SendEvent(e.PingId, new PongEvent(this.Id));33 }34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;40using System;41using System.Threading.Tasks;42{43 {44 private readonly int maxCount;45 private int count;46 public Pong(int maxCount)47 {48 this.maxCount = maxCount;49 this.count = 0;50 }51 private async Task OnPongEvent(PongEvent e)52 {53 this.count++;54 if (this.count == this.maxCount)55 {56 this.SendEvent(e.PingId, new StopEvent());57 await this.ReceiveEventAsync<StopEvent>();58 this.SendEvent(this.Id, new Halt());59 }60 {61 this.SendEvent(e.PingId, new PingEvent(this.Id));62 }63 }64 }65}

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ClearTempSeq

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = Pong.CreateRuntime();8 var pong = runtime.CreateActor(typeof(Pong));9 runtime.SendEvent(pong, new Ping());10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var runtime = PingPong.CreateRuntime();20 var pingPong = runtime.CreateActor(typeof(PingPong));21 runtime.SendEvent(pingPong, new Ping());22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = PingPong.CreateRuntime();32 var pingPong = runtime.CreateActor(typeof(PingPong));33 runtime.SendEvent(pingPong, new Ping());34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = PingPong.CreateRuntime();44 var pingPong = runtime.CreateActor(typeof(PingPong));45 runtime.SendEvent(pingPong, new Ping());46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {

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ClearTempSeq

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 await runtime.SendEvent(pong, new Ping());12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var ping = runtime.CreateActor(typeof(Ping));26 await runtime.SendEvent(ping, new Pong());27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var ping = runtime.CreateActor(typeof(Ping));41 await runtime.SendEvent(ping, new Pong());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var ping = runtime.CreateActor(typeof(Ping));56 await runtime.SendEvent(ping, new Pong());57 Console.ReadLine();58 }59 }60}61using System;62using System.Threading.Tasks;

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ClearTempSeq

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;2using Microsoft.Coyote.Actors;3{4 {5 protected override Task OnInitializeAsync(Event initialEvent)6 {7 this.ClearTempSeq();8 return base.OnInitializeAsync(initialEvent);9 }10 protected override Task OnEventAsync(Event e)11 {12 this.ClearTempSeq();13 return base.OnEventAsync(e);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;18using Microsoft.Coyote.Actors;19{20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.ClearTempSeq();24 return base.OnInitializeAsync(initialEvent);25 }26 protected override Task OnEventAsync(Event e)27 {28 this.ClearTempSeq();29 return base.OnEventAsync(e);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong;34using Microsoft.Coyote.Actors;35{36 {37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.ClearTempSeq();40 return base.OnInitializeAsync(initialEvent);41 }42 protected override Task OnEventAsync(Event e)43 {44 this.ClearTempSeq();45 return base.OnEventAsync(e);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPongPong;50using Microsoft.Coyote.Actors;51{

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