Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.Actors;14using System.IO;15{16 {17 public static void Main(string[] args)18 {19 Pong pong = new Pong();20 pong.CheckUpdatePropagationInvariant();21 }22 }23}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Ping;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Ping;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Ping;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;24using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Pong.CheckUpdatePropagationInvariant();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Pong.CheckUpdatePropagationInvariant();26 }27 }28}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = Pong.CreateRuntime();10 await runtime.TestAsync(async () =>11 {12 var pong = await runtime.CreateActorAsync(typeof(Pong));13 var ping = await runtime.CreateActorAsync(typeof(Ping), pong);14 var pong1 = await runtime.CreateActorAsync(typeof(Pong));15 var ping1 = await runtime.CreateActorAsync(typeof(Ping), pong1);16 var pong2 = await runtime.CreateActorAsync(typeof(Pong));17 var ping2 = await runtime.CreateActorAsync(typeof(Ping), pong2);18 await runtime.SendEventAsync(ping, new PingEvent(ping1));19 await runtime.SendEventAsync(ping1, new PingEvent(ping2));20 await runtime.SendEventAsync(ping2, new PingEvent(ping));21 await runtime.SendEventAsync(ping, new PingEvent(ping1));22 await runtime.SendEventAsync(ping1, new PingEvent(ping2));23 await runtime.SendEventAsync(ping2, new PingEvent(ping));24 });25 }26 }27}
CheckUpdatePropagationInvariant
Using AI Code Generation
1var pong = new Pong();2pong.CheckUpdatePropagationInvariant();3var pong = new Pong();4pong.CheckUpdatePropagationInvariant();5var pong = new Pong();6pong.CheckUpdatePropagationInvariant();7var pong = new Pong();8pong.CheckUpdatePropagationInvariant();9var pong = new Pong();10pong.CheckUpdatePropagationInvariant();11var pong = new Pong();12pong.CheckUpdatePropagationInvariant();13var pong = new Pong();14pong.CheckUpdatePropagationInvariant();15var pong = new Pong();16pong.CheckUpdatePropagationInvariant();17var pong = new Pong();18pong.CheckUpdatePropagationInvariant();19var pong = new Pong();20pong.CheckUpdatePropagationInvariant();21var pong = new Pong();22pong.CheckUpdatePropagationInvariant();23var pong = new Pong();24pong.CheckUpdatePropagationInvariant();
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 protected override void OnReceiveEvent(Event e)6 {7 if (e is PingEvent)8 {9 this.SendEvent((e as PingEvent).Sender, new PongEvent());10 }11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16{17 {18 protected override void OnReceiveEvent(Event e)19 {20 if (e is StartEvent)21 {22 this.SendEvent((e as StartEvent).Receiver, new PingEvent(this.Id));23 }24 else if (e is PongEvent)25 {26 this.SendEvent((e as PongEvent).Sender, new PingEvent(this.Id));27 }28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33{34 {35 private ActorId PingActor;36 private ActorId PongActor;37 protected override void OnReceiveEvent(Event e)38 {39 if (e is StartEvent)40 {41 this.PingActor = this.CreateActor(typeof(Ping));42 this.PongActor = this.CreateActor(typeof(Pong));43 this.SendEvent(this.PingActor, new StartEvent(this.PongActor));44 }45 }46 }47}48using System;49using System.Collections.Generic;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.SystematicTesting;56using Microsoft.Coyote.SystematicTesting.Strategies;57using Microsoft.Coyote.SystematicTesting.Tests;58using Microsoft.Coyote.Tasks;59{
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 await this.ReceiveEventAsync<StartEvent>();11 var pong = new Pong();12 pong.CheckUpdatePropagationInvariant();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding;19using System;20using System.Threading.Tasks;21{22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.ReceiveEventAsync<StartEvent>();26 var pong = new Pong();27 pong.CheckUpdatePropagationInvariant();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using System;35using System.Threading.Tasks;36{37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.ReceiveEventAsync<StartEvent>();41 var pong = new Pong();42 pong.CheckUpdatePropagationInvariant();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using System;50using System.Threading.Tasks;51{52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.ReceiveEventAsync<StartEvent>();56 var pong = new Pong();57 pong.CheckUpdatePropagationInvariant();58 }59 }60}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
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