Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...
CheckLessOrEqualThan
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9{10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 var pong = this.CreateActor(typeof(Pong));14 await this.SendEventAsync(pong, new PingEvent());15 }16 protected override async Task OnEventAsync(Event e)17 {18 await this.SendEventAsync(this.Id, new PingEvent());19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;30{31 {32 protected override async Task OnEventAsync(Event e)33 {34 await this.SendEventAsync(this.Id, new PongEvent());35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;46{47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 var pong = this.CreateActor(typeof(Pong));51 await this.SendEventAsync(pong, new PingEvent());52 }53 protected override async Task OnEventAsync(Event e)54 {55 await this.SendEventAsync(this.Id, new PingEvent());56 }57 }58}
CheckLessOrEqualThan
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(2, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(2, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(2, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckLessOrEqualThan(1, 2);
CheckLessOrEqualThan
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static int CheckLessOrEqualThan(int x, int y)10 {11 if (x <= y)12 {13 return 1;14 }15 {16 return 0;17 }18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 public static int CheckLessOrEqualThan(int x, int y)30 {31 if (x <= y)32 {33 return 1;34 }35 {36 return 0;37 }38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 public static int CheckLessOrEqualThan(int x, int y)50 {51 if (x <= y)52 {53 return 1;54 }55 {56 return 0;57 }58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 public static int CheckLessOrEqualThan(int x, int y)70 {71 if (x <= y)72 {73 return 1;74 }
CheckLessOrEqualThan
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();2p.CheckLessOrEqualThan(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();4p.CheckLessOrEqualThan(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();6p.CheckLessOrEqualThan(2, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();8p.CheckLessOrEqualThan(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();10p.CheckLessOrEqualThan(1, 2);11Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();12p.CheckLessOrEqualThan(2, 1);13Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();14p.CheckLessOrEqualThan(1, 1);
CheckLessOrEqualThan
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Testing;7 using Xunit;8 using Xunit.Abstractions;9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.Assert(initialEvent is PingEvent);13 this.SendEvent(this.Id, new PongEvent());14 return Task.CompletedTask;15 }16 }17 {18 private ActorId pong;19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.pong = this.CreateActor(typeof(Pong));22 this.SendEvent(this.pong, new PingEvent());23 return Task.CompletedTask;24 }25 }26 {27 }28 {29 }30 {31 public TestPong(ITestOutputHelper output)32 : base(output)33 {34 }35 [Fact(Timeout = 5000)]36 public void TestPongWithPing()37 {38 this.Test(async r =>39 {40 r.CreateActor(typeof(Ping));41 },42 configuration: GetConfiguration().WithTestingIterations(1000));43 }44 }45}46{47 using System;48 using System.Collections.Generic;49 using System.Threading.Tasks;50 using Microsoft.Coyote.Actors;51 using Microsoft.Coyote.Testing;52 using Xunit;53 using Xunit.Abstractions;54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.Assert(initialEvent is PingEvent);58 this.SendEvent(this.Id, new PongEvent());59 return Task.CompletedTask;60 }61 }62 {63 private ActorId pong;
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 private int count = 0;12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]14 {15 }16 private void InitOnEntry()17 {18 this.SendEvent(this.Id, new Ping());19 }20 private void HandlePing()21 {22 this.count++;23 if (this.count < 5)24 {25 this.SendEvent(this.Id, new Ping());26 }27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 private int count = 0;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(Pong), nameof(HandlePong))]43 {44 }45 private void InitOnEntry()46 {47 this.SendEvent(this.Id, new Pong());48 }49 private void HandlePong()50 {51 this.count++;52 if (this.count < 5)53 {54 this.SendEvent(this.Id, new Pong());55 }56 }57 }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;3using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Server;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Client;5{6 {7 public void TestPong()8 {9 this.Test(r =>10 {11 r.RegisterMonitor<ServerMonitor>();12 r.RegisterMonitor<ClientMonitor>();13 var server = r.CreateActor(typeof(Server));14 var client = r.CreateActor(typeof(Client), new Client.SetupEvent(server));15 r.SendEvent(client, new Client.PingEvent());
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var pong = new Pong();6 var result = pong.CheckLessOrEqualThan(10, 5);7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var pong = new Pong();14 var result = pong.CheckLessOrEqualThan(5, 10);15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var pong = new Pong();22 var result = pong.CheckLessOrEqualThan(10, 10);23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var pong = new Pong();30 var result = pong.CheckLessOrEqualThan(10, 5);31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var pong = new Pong();38 var result = pong.CheckLessOrEqualThan(5, 10);39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 var pong = new Pong();46 var result = pong.CheckLessOrEqualThan(10, 10);47 }48}
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Specifications.Tasks;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8{9 {10 private int _x;11 public Pong(int x)12 {13 _x = x;14 }15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.ReceiveEventAsync<CheckLessOrEqualThan>(async e =>18 {19 if (_x <= e.Y)20 {21 await this.SendEventAsync(e.Monitor, new LessOrEqualThan(e.Y));22 }23 {24 await this.SendEventAsync(e.Monitor, new NotLessOrEqualThan(e.Y));25 }26 });27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications;32using Microsoft.Coyote.Specifications.Tasks;33using System;34using System.Collections.Generic;35using System.Text;36using System.Threading.Tasks;37{38 {39 private int _x;40 public Pong(int x)41 {42 _x = x;43 }44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.ReceiveEventAsync<CheckLessThan>(async e =>47 {48 if (_x < e.Y)49 {50 await this.SendEventAsync(e.Monitor, new LessThan(e.Y));51 }52 {53 await this.SendEventAsync(e.Monitor, new NotLessThan(e.Y));54 }55 });56 }57 }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.Specifications.Tasks;62using System;63using System.Collections.Generic;64using System.Text;65using System.Threading.Tasks;66{67 {
CheckLessOrEqualThan
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.Tasks;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Actors;20using Microsoft.Coyote.Tests.Systematic.Tasks;21using Microsoft.Coyote.Tests.Systematic.Tasks.Actors;22using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote;23using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic;24using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies;25using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies.Tactics;26using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies.Tactics.Async;27using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies.Tactics.Async.Liveness;28using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies.Tactics.Async.StateMachines;29using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies.Tactics.Async.StateMachines.Liveness;30using Microsoft.Coyote.Tests.Systematic.Tasks.Coyote.Systematic.Strategies.Tactics.Async.StateMachines.State;
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