Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using System.Threading.Tasks;4{5 {6 private readonly int _count;7 private readonly ActorId _pong;8 private int _pingCount;9 public Ping(ActorId pong, int count)10 {11 this._pong = pong;12 this._count = count;13 }14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEvent(this._pong, new PingEvent(this.Id));17 this._pingCount = 1;18 }19 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]20 {21 }22 private void HandlePong()23 {24 if (this._pingCount < this._count)25 {26 this._pingCount++;27 this.SendEvent(this._pong, new PingEvent(this.Id));28 }29 {30 this.SendEvent(this._pong, new HaltEvent());31 this.RaiseHaltEvent();32 }33 }34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;38using System.Threading.Tasks;39{40 {41 private int _pongCount;42 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]43 {44 }45 private void HandlePing()46 {47 this._pongCount++;48 this.SendEvent((this.ReceivedEvent as PingEvent).Sender, new PongEvent());49 }50 [OnEventDoAction(typeof(HaltEvent), nameof(HandleHalt))]51 {52 }53 private void HandleHalt()54 {55 this.Assert(this._pongCount == 2, "Pong count is {0}, but expected 2.", this._pongCount);56 this.RaiseHaltEvent();57 }58 }59}
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void CheckEqual(int a, int b)7 {8 if (a != b)9 {10 throw new Exception("bug");11 }12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public static void CheckEqual(int a, int b)21 {22 if (a != b)23 {24 throw new Exception("bug");25 }26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 public static void CheckEqual(int a, int b)35 {36 if (a != b)37 {38 throw new Exception("bug");39 }40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 public static void CheckEqual(int a, int b)49 {50 if (a != b)51 {52 throw new Exception("bug");53 }54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{61 {62 public static void CheckEqual(int a, int b)63 {64 if (a != b)65 {66 throw new Exception("bug
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var pong = new Pong();9 var result = pong.CheckEqual(1, 1);10 Console.WriteLine(result);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var pong = new Pong();22 var result = pong.CheckEqual(1, 2);23 Console.WriteLine(result);24 }25 }26}
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public Pong()8 {9 this.RegisterHandler<PingEvent>(this.HandlePing);10 }11 private void HandlePing(Event e)12 {13 this.SendEvent((e as PingEvent).Sender, new PongEvent());14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 private int Count;24 private ActorId Pong;25 public PingPong(int count, ActorId pong)26 {27 this.Count = count;28 this.Pong = pong;29 this.RegisterHandler<PongEvent>(this.HandlePong);30 }31 private void HandlePong(Event e)32 {33 if (this.Count > 0)34 {35 this.Count--;36 this.SendEvent(this.Pong, new PingEvent(this.Id));37 }38 {39 this.SendEvent(this.Pong, new HaltEvent());40 this.SendEvent(this.Id, new HaltEvent());41 }42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50 {51 public async Task TestPingPong()52 {53 var pong = this.CreateActor(typeof(Pong));54 var pingPong = this.CreateActor(typeof(PingPong), 10, pong);55 this.SendEvent(pong, new PingEvent(pingPong));56 this.Assert(await this.ReceiveEventAsync<HaltEvent>() != null, "PingPong did not halt.");
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5using Xunit;6{7 {8 public void TestPongActor()9 {10 Pong pong = new Pong();11 pong.CheckEqual(5,5);12 }13 }14}15etcoreapp3.1\Tests.dll(.NETCoreApp,Version=v3.1)16Microsoft (R) Test Execution Command Line Tool Version 16.2.017 Assert.Equal() Failure18 at Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(Int32 expected, Int32 actual) in C:\Users\hong\source\repos\coyote\Source\Examples\BugFinding\Tests\Pong.cs:line 1419 at Microsoft.Coyote.Actors.BugFinding.Tests.TestPong.TestPongActor() in C:\Users\hong\source\repos\coyote\Source\Examples\BugFinding\Tests\2.cs:line 14
CheckEqual
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Pong p = new Pong();8 p.CheckEqual(@"C:\Users\user\source\repos\pong\pong\bin\Debug9etcoreapp3.0\pong.exe", "Pong output is as expected");10 }11 }12}
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