How to use BecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.BecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;...

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BecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]9 [OnEventDoAction(typeof(StartEvent), nameof(HandleStart))]10 {11 }12 void HandlePing(Event e)13 {14 this.BecomeHead();15 }16 void HandleStart(Event e)17 {18 this.SendEvent((e as StartEvent).Pid, new PingEvent());19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]30 [OnEventDoAction(typeof(StartEvent), nameof(HandleStart))]31 {32 }33 void HandlePing(Event e)34 {35 this.BecomeHead();36 }37 void HandleStart(Event e)38 {39 this.SendEvent((e as StartEvent).Pid, new PingEvent());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]51 [OnEventDoAction(typeof(StartEvent), nameof(HandleStart))]52 {53 }54 void HandlePing(Event e)55 {56 this.BecomeHead();57 }58 void HandleStart(Event e)59 {60 this.SendEvent((e as StartEvent).Pid,

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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BecomeHead

Using AI Code Generation

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1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 BecomeHead();6 return Task.CompletedTask;7 }8 protected override Task OnEventAsync(Event e)9 {10 return Task.CompletedTask;11 }12 }13}14{15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 BecomeHead();19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 return Task.CompletedTask;24 }25 }26}27{28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 BecomeHead();32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 return Task.CompletedTask;37 }38 }39}40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 BecomeHead();45 return Task.CompletedTask;46 }47 protected override Task OnEventAsync(Event e)48 {49 return Task.CompletedTask;50 }51 }52}53{54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 BecomeHead();58 return Task.CompletedTask;59 }60 protected override Task OnEventAsync(Event e)61 {62 return Task.CompletedTask;63 }64 }65}

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BecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.TestingServices;10using Xunit;11using Xunit.Abstractions;12{13 {14 public BecomeHeadTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestBecomeHead()20 {21 this.Test(async r =>22 {23 var pong = r.CreateActor(typeof(Pong));24 r.SendEvent(pong, new BecomeHead());25 },26 configuration: GetConfiguration().WithTestingIterations(100));27 }28 }29}30using System;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.Tasks;36using Microsoft.Coyote.Tests.Common;37using Microsoft.Coyote.Tests.Common.Events;38using Microsoft.Coyote.Tests.Common.TestingServices;39using Xunit;40using Xunit.Abstractions;41{42 {43 public BecomeHeadTests(ITestOutputHelper output)44 : base(output)45 {46 }47 [Fact(Timeout = 5000)]48 public void TestBecomeHead()49 {50 this.TestWithError(async r =>51 {52 var pong = r.CreateActor(typeof(Pong));53 r.SendEvent(pong, new BecomeHead());54 },55 configuration: GetConfiguration().WithTestingIterations(100),56 replay: true);57 }58 }59}

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Tests.Common;4using System;5using System.Threading.Tasks;6{7 {8 private int Counter;9 private ActorId PingId;10 {11 }12 [OnEventDoAction(typeof(BecomeHead), nameof(OnBecomeHead))]13 {14 public ActorId PingId;15 }16 private void OnBecomeHead()17 {18 this.Counter = 0;19 this.PingId = this.CreateActor(typeof(Ping));20 this.SendEvent(this.PingId, new Ping.PongEvent());21 }22 [OnEventDoAction(typeof(Ping.PingEvent), nameof(OnPing))]23 {24 }25 private void OnPing()26 {27 this.Counter++;28 if (this.Counter == 10)29 {30 this.SendEvent(this.PingId, new Ping.Stop());31 }32 {33 this.SendEvent(this.PingId, new Ping.PongEvent());34 }35 }36 [OnEventDoAction(typeof(Ping.Stop), nameof(OnStop))]37 {38 }39 private void OnStop()40 {41 this.RaiseGotoStateEvent<Done>();42 }43 [OnEventGotoState(typeof(Default), typeof(Done))]44 {45 }46 }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Tests.Common;51using System;52using System.Threading.Tasks;53{54 {55 private int Counter;56 private ActorId PongId;57 {58 }59 [OnEventDoAction(typeof(BecomeHead), nameof(OnBecomeHead))]60 {61 public ActorId PongId;62 }63 private void OnBecomeHead()64 {

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Pong pong = new Pong();9 pong.BecomeHead(1);10 Console.WriteLine("Hello World!");11 Console.ReadLine();12 }13 }14}

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BecomeHead

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableRandomExecution = true;22 config.EnableStateGraphChecking = true;23 config.EnableTimerRaceChecking = true;24 config.RandomSchedulingSeed = 0;25 using (var runtime = RuntimeFactory.Create(config))26 {27 runtime.CreateActor(typeof(Pong), new Pong.PongConfig(0, 0));28 }29 }30 }31}32Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET Core33 0 Warning(s)34 0 Error(s)35Microsoft (R) Test Execution Command Line Tool Version 16.8.0

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BecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairSchedule;13using Microsoft.Coyote.TestingServices.Runtime;14using Microsoft.Coyote.SystematicTesting;15using Microsoft.Coyote.SystematicTesting.Strategies;16using Microsoft.Coyote.SystematicTesting.Strategies.Probabilistic;17using Microsoft.Coyote.SystematicTesting.Strategies.Random;18using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;19{20 {21 static void Main(string[] args)22 {23 var config = Configuration.Create();24 config.SchedulingStrategy = SchedulingStrategy.DPOR;25 config.SchedulingIterations = 1000;26 config.SchedulingSeed = 0;27 config.LivenessTemperatureThreshold = 50;28 config.TestingIterations = 1000;29 config.TestingProcessExitTimeout = 10000;30 config.MaxFairSchedulingSteps = 100;31 config.MaxUnfairSchedulingSteps = 100;32 config.EnableCycleDetection = true;33 config.EnableDataRaceDetection = true;34 config.EnableDeadlockDetection = true;35 config.EnableHotStateDetection = true;36 config.EnableLivenessChecking = true;37 config.EnableOperationStackTraces = true;38 config.EnableStateGraph = true;39 config.EnableStateGraphScheduling = true;40 config.EnableStateGraphSchedulingWithFairScheduling = true;41 config.EnableStateGraphSchedulingWithUnfairScheduling = true;42 config.EnableStateGraphSchedulingWithRandomScheduling = true;43 config.EnableStateGraphSchedulingWithProbabilisticRandomScheduling = true;44 config.EnableStateGraphSchedulingWithDPOR = true;

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BecomeHead

Using AI Code Generation

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1var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));2this.SendEvent(e, new BecomeHead());3var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));4this.SendEvent(e, new BecomeTail());5var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));6this.SendEvent(e, new BecomeMiddle());7var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));8this.SendEvent(e, new BecomeLast());9var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));10this.SendEvent(e, new BecomeHead());11var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));12this.SendEvent(e, new BecomeTail());13var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));14this.SendEvent(e, new BecomeMiddle());15var e = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Pong));16this.SendEvent(e, new BecomeLast());

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