How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Xunit;14using Xunit.Abstractions;15{16 {17 public PingPongTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestPingPong()23 {24 this.Test(r =>25 {26 r.RegisterMonitor<PingMonitor>();27 r.CreateActor(typeof(Ping), new Ping.Config(5));28 },29 configuration: GetConfiguration().WithTestingIterations(100),30 replay: true);31 }32 private static Configuration GetConfiguration()33 {34 return Configuration.Create().WithTestingIterations(100).WithStrategy(35 SchedulingStrategy.DFS | SchedulingStrategy.RandomExecution);36 }37 }38}39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;44using Microsoft.Coyote.Specifications;45using Microsoft.Coyote.TestingServices;46using Microsoft.Coyote.TestingServices.Coverage;47using Microsoft.Coyote.TestingServices.SchedulingStrategies;48using Microsoft.Coyote.TestingServices.Tracing.Schedule;49using Microsoft.Coyote.TestingServices.Tracing.Schedule;50using Microsoft.Coyote.Tests.Common;51using Xunit;52using Xunit.Abstractions;53{54 {

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 private ActorId Pong;5 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]6 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]7 private class Init : State { }8 private void Configure()9 {10 this.Pong = this.CreateActor(typeof(Pong));11 this.UpdatePredecessor(this.Pong);12 this.SendEvent(this.Pong, new PongEvent());13 }14 private void HandlePing()15 {16 this.RaiseGotoStateEvent<Done>();17 }18 private class Done : State { }19 }20}21using Microsoft.Coyote.Actors;22{23 {24 private ActorId Ping;25 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]26 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]27 private class Init : State { }28 private void Configure()29 {30 this.Ping = this.CreateActor(typeof(Ping));31 this.UpdatePredecessor(this.Ping);32 this.SendEvent(this.Ping, new PingEvent());33 }34 private void HandlePong()35 {36 this.RaiseGotoStateEvent<Done>();37 }38 private class Done : State { }39 }40}41using Microsoft.Coyote.Actors;42{43 {44 private ActorId Ping;45 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]46 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]47 private class Init : State { }48 private void Configure()49 {50 this.Ping = this.CreateActor(typeof(Ping));51 this.UpdatePredecessor(this.Ping);52 this.SendEvent(this.Ping, new PingEvent());53 }

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Ping), new Event());10 runtime.Wait();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Ping), new Event());23 runtime.Wait();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Ping), new Event());36 runtime.Wait();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Ping), new Event());49 runtime.Wait();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Ping), new Event());62 runtime.Wait();63 }64 }65}

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();2ping.UpdatePredecessor(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();4ping.UpdatePredecessor(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();6ping.UpdatePredecessor(1, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();8ping.UpdatePredecessor(1, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();10ping.UpdatePredecessor(1, 2);11Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();12ping.UpdatePredecessor(1, 2);13Microsoft.Coyote.Actors.BugFinding.Tests.Ping ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();14ping.UpdatePredecessor(1, 2);

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Ping ping = new Ping();7 ping.UpdatePredecessor();8 }9 }10}

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;4{5{6private ActorId pong;7private int count;8protected override void OnInitialize()9{10this.pong = this.CreateActor(typeof(Pong));11this.count = 0;12this.SendEvent(this.pong, new Start(this.Id));13}14protected override void OnEvent(Event e)15{16if (e is PingEvent)17{18this.count++;19if (this.count == 10)20{21this.SendEvent(this.pong, new Stop());22this.RaiseGotoStateEvent<Done>();23}24{25this.SendEvent(this.pong, new PongEvent());26}27}28}29}30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;34{35{36private ActorId ping;37protected override void OnInitialize()38{39this.ping = null;40}41protected override void OnEvent(Event e)42{43if (e is Start)44{45this.ping = (e as Start).Ping;46this.SendEvent(this.ping, new PongEvent());47}48else if (e is PongEvent)49{50this.SendEvent(this.ping, new PingEvent());51}52else if (e is Stop)53{54this.SendEvent(this.ping, new Stop());55this.RaiseHaltEvent();56}57}58}59}60using System;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;63{64{65private ActorId pong;66private int count;67protected override void OnInitialize()68{69this.pong = this.CreateActor(typeof(Pong));70this.count = 0;71this.SendEvent(this.pong, new Start(this.Id));72}73protected override void OnEvent(Event e)74{75if (e is PingEvent)76{77this.count++;78if (this.count == 10)79{80this.SendEvent(this.pong, new Stop());81this.RaiseGotoStateEvent<Done>();82}83{84this.SendEvent(this.pong, new P

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