How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...80 this.Counter = 0;81 while (this.Counter < 5)82 {83 await this.ReceiveEventAsync(typeof(Ping));84 this.SendPong();85 }86 this.RaiseHaltEvent();87 }88 private void SendPong()89 {90 this.Counter++;91 this.SendEvent(this.Server, new Pong());92 }93 }94 [OnEventDoAction(typeof(Pong), nameof(SendPing))]95 private class ServerActor1 : Actor96 {97 private ActorId Client;98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 this.Client = this.CreateActor(typeof(ClientActor));101 this.SendEvent(this.Client, new SetupEvent(this.Id));102 this.SendPing();103 return Task.CompletedTask;104 }105 private void SendPing()106 {107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));126 this.SendEvent(this.Client, new SetupEvent(this.Id));127 this.SendPing();128 return Task.CompletedTask;129 }130 private void SendPing()131 {132 this.SendEvent(this.Client, new Ping());133 }134#pragma warning disable CA1822 // Mark members as static135 private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestOneActorReceiveEventFailure()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(ServerActor2));146 },147 configuration: this.GetConfiguration().WithTestingIterations(100),148 expectedError: "Deadlock detected. ClientActor() is waiting to " +149 "receive an event, but no other controlled operations are enabled.",150 replay: true);151 }152 [Fact(Timeout = 5000)]153 public void TestTwoActorsReceiveEventFailure()154 {155 this.TestWithError(r =>156 {157 r.CreateActor(typeof(ServerActor2));158 r.CreateActor(typeof(ServerActor2));159 },160 configuration: this.GetConfiguration().WithTestingIterations(100),161 expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162 "to receive an event, but no other controlled operations are enabled.",163 replay: true);164 }165 [Fact(Timeout = 5000)]166 public void TestThreeActorsReceiveEventFailure()167 {168 this.TestWithError(r =>169 {170 r.CreateActor(typeof(ServerActor2));171 r.CreateActor(typeof(ServerActor2));172 r.CreateActor(typeof(ServerActor2));173 },174 configuration: this.GetConfiguration().WithTestingIterations(100),175 expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176 "ClientActor() are waiting to receive an event, but no other " +177 "controlled operations are enabled.",178 replay: true);179 }180 private class ClientStateMachine : StateMachine181 {182 private ActorId Server;183 private int Counter;184 [Start]185 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187 private class Init : State188 {189 }190 private void SetupEvent(Event e)191 {192 this.Server = (e as SetupEvent).Id;193 this.Counter = 0;194 this.RaiseEvent(UnitEvent.Instance);195 }196 [OnEntry(nameof(ActiveOnEntry))]197 private class Active : State198 {199 }200 private async Task ActiveOnEntry()201 {202 while (this.Counter < 5)203 {204 await this.ReceiveEventAsync(typeof(Ping));205 this.SendPong();206 }207 this.RaiseHaltEvent();208 }209 private void SendPong()210 {211 this.Counter++;212 this.SendEvent(this.Server, new Pong());213 }214 }215 private class ServerStateMachine1 : StateMachine216 {217 private ActorId Client;218 [Start]219 [OnEntry(nameof(InitOnEntry))]220 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221 private class Init : State222 {223 }...

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 private int count;15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(Start), nameof(SendPing))]17 class Init : MachineState { }18 private void InitOnEntry()19 {20 this.count = 0;21 }22 private void SendPing()23 {24 this.count++;25 this.SendEvent(this.Id, new Ping(this.count), new Ping(this.count));26 }27 [OnEventDoAction(typeof(Pong), nameof(SendPing))]28 [OnEventDoAction(typeof(Finish), nameof(Finish))]29 class PingState : MachineState { }30 private void Finish()31 {32 this.RaiseHaltEvent();33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;40using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;41using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 private int count;50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(Start), nameof(SendPing))]52 class Init : MachineState {

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SendPong

Using AI Code Generation

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1var ping = new Ping();2ping.SendPong();3var ping = new Ping();4ping.SendPong();5var ping = new Ping();6ping.SendPong();7var ping = new Ping();8ping.SendPong();9var ping = new Ping();10ping.SendPong();11var ping = new Ping();12ping.SendPong();13var ping = new Ping();14ping.SendPong();15var ping = new Ping();16ping.SendPong();17var ping = new Ping();18ping.SendPong();19var ping = new Ping();20ping.SendPong();21var ping = new Ping();22ping.SendPong();23var ping = new Ping();24ping.SendPong();25var ping = new Ping();

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Ping ping = new Ping();9 ping.SendPong();10 Console.WriteLine("Hello World!");11 }12 }13}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 var ping = new Ping();8 ping.SendPong();9 Console.WriteLine("Hello World!");10 }11}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 using (var testRuntime = TestingEngineFactory.CreateBugFindingRuntime())11 {12 var ping = testRuntime.CreateActor<Ping>();13 testRuntime.SendEvent(ping, new Start());14 testRuntime.Wait();15 }16 }17 }18}19using Microsoft.Coyote.Actors;20using System;21using System.Threading.Tasks;22{23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new Start());27 return Task.CompletedTask;28 }29 protected override Task OnEventAsync(Event e)30 {31 if (e is Start)32 {33 this.SendEvent(this.Id, new PingEvent());34 }35 else if (e is PongEvent)36 {37 this.SendEvent(this.Id, new PingEvent());38 }39 return Task.CompletedTask;40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45{46 {47 }48}49using Microsoft.Coyote.Actors;50using System;51{52 {53 }54}55using Microsoft.Coyote.Actors;56using System;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var test = TestingEngineFactory.CreateBugFindingEngine(config);13 test.RegisterMonitor(typeof(PingMonitor));14 test.Run(async () =>15 {16 var ping = ActorId.CreateActor(typeof(Ping), new PingConfig());17 await Task.Run(() => ping.SendEvent(new StartPing()));18 });19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.SystematicTesting;27using Microsoft.Coyote.Tasks;28{29 {30 static void Main(string[] args)31 {32 var config = Configuration.Create().WithTestingIterations(100);33 var test = TestingEngineFactory.CreateBugFindingEngine(config);34 test.RegisterMonitor(typeof(PingMonitor));35 test.Run(async () =>36 {37 var ping = ActorId.CreateActor(typeof(Ping), new PingConfig());38 await Task.Run(() => ping.SendEvent(new StartPing()));39 });40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.SystematicTesting;48using Microsoft.Coyote.Tasks;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create().WithTestingIterations(100);54 var test = TestingEngineFactory.CreateBugFindingEngine(config);55 test.RegisterMonitor(typeof(PingMonitor));56 test.Run(async () =>57 {58 var ping = ActorId.CreateActor(typeof(Ping), new PingConfig());59 await Task.Run(() => ping.SendEvent(new StartPing()));

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SendPong

Using AI Code Generation

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1 {2 private readonly ActorId pong;3 public Ping(ActorId pong)4 {5 this.pong = pong;6 }7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.pong, new PingEvent());10 return Task.CompletedTask;11 }12 private Task OnPingEventReceived(PingEvent e)13 {14 this.SendEvent(this.pong, new PingEvent());15 return Task.CompletedTask;16 }17 }18 {19 private readonly ActorId ping;20 public Pong(ActorId ping)21 {22 this.ping = ping;23 }24 private Task OnPingEventReceived(PingEvent e)25 {26 this.SendEvent(this.ping, new PongEvent());27 return Task.CompletedTask;28 }29 }30 {31 private readonly ActorId pong;32 public Ping(ActorId pong)33 {34 this.pong = pong;35 }36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendPing();39 return Task.CompletedTask;40 }41 private void SendPing()42 {43 this.SendEvent(this.pong, new PingEvent());44 }45 private Task OnPingEventReceived(PingEvent e)46 {47 this.SendPing();48 return Task.CompletedTask;49 }50 }51 {52 private readonly ActorId ping;53 public Pong(ActorId ping)54 {55 this.ping = ping;56 }57 private void SendPong()58 {59 this.SendEvent(this.ping, new PongEvent());60 }61 private Task OnPingEventReceived(PingEvent e)62 {63 this.SendPong();64 return Task.CompletedTask;65 }66 }

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