Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ResponseToQueryAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }...
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var id = runtime.CreateActor(typeof(Ping));15 runtime.SendEvent(id, new PingEvent());16 Console.ReadLine();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var id = runtime.CreateActor(typeof(Ping));34 var result = runtime.QueryActor(id, new PingEvent());35 Console.WriteLine("result is: " + result);36 Console.ReadLine();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 var id = runtime.CreateActor(typeof(Ping));54 var result = runtime.QueryActor(id, new PingEvent());55 Console.WriteLine("result is: " + result);56 Console.ReadLine();57 }58 }59}60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;68{
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 await this.SendEvent(this.Id, new ResponseToQueryAction());14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.SendEvent(this.Id, new PingEvent());30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.SendEvent(this.Id, new PingEvent());46 }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57{58 {59 protected override async Task OnInitializeAsync(Event initialEvent)60 {61 await this.SendEvent(this.Id
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var ping = runtime.CreateActor(typeof(Ping));15 runtime.SendEvent(ping, new Start());16 Console.ReadKey();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var pong = runtime.CreateActor(typeof(Pong));34 runtime.SendEvent(pong, new Start());35 Console.ReadKey();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var pingPong = runtime.CreateActor(typeof(PingPong));53 runtime.SendEvent(pingPong, new Start());54 Console.ReadKey();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Specifications;66{67 {68 static void Main(string[] args
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Ping));13 Console.ReadLine();14 }15 }16}17 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ResponseToQueryAction(Event e, Int32 i, Int32 j)18 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)19 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)20 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)21 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)22 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)23 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)24 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)25 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass3_0.<.ctor>b__0(Event e, Int32 i, Int32 j)
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = await runtime.CreateActorAsync(typeof(Pong));11 var ping = await runtime.CreateActorAsync(typeof(Ping), pong);12 await runtime.SendEventAsync(ping, new PingEvent());13 await runtime.Wait();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var pong = await runtime.CreateActorAsync(typeof(Pong));27 var ping = await runtime.CreateActorAsync(typeof(Ping), pong);28 await runtime.SendEventAsync(ping, new PingEvent());29 await runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var pong = await runtime.CreateActorAsync(typeof(Pong));43 var ping = await runtime.CreateActorAsync(typeof(Ping), pong);44 await runtime.SendEventAsync(ping, new PingEvent());45 await runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var pong = await runtime.CreateActorAsync(typeof(Pong));
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxStepsFromBugFindingStrategy = 100000;15 config.Verbose = 1;16 config.BugFindingStrategy = BugFindingStrategy.RandomBugFindingStrategy;17 config.TestingIterations = 100000;18 config.ThrowExceptionOnFailure = false;19 config.TestReportDirectory = "CoyoteReports";20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableNullReferenceException = true;28 config.EnableAccessViolationException = true;29 config.EnableActorDeadlockException = true;30 config.EnableActorRecursionException = true;31 config.EnableActorTaskException = true;32 config.EnableActorOwnershipException = true;
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var ping = runtime.CreateActor(typeof(Ping));12 runtime.SendEvent(ping, new PingEvent());13 Console.ReadLine();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var ping = runtime.CreateActor(typeof(Ping));28 runtime.SendEvent(ping, new PingEvent());29 Console.ReadLine();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var ping = runtime.CreateActor(typeof(Ping));44 runtime.SendEvent(ping, new PingEvent());45 Console.ReadLine();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var ping = runtime.CreateActor(typeof(Ping));60 runtime.SendEvent(ping, new PingEvent());61 Console.ReadLine();62 }63 }64}
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 protected override void OnInitialize(Event initialEvent)8 {9 this.SendEvent(this.Id, new PingEvent());10 }11 protected override Task OnEventAsync(Event e)12 {13 switch (e)14 {15 this.SendEvent(this.Id, new PongEvent());16 break;17 this.SendEvent(this.Id, new PingEvent());18 break;19 this.SendEvent(this.Id, new PingEvent());20 break;21 throw new Exception("Unexpected event");22 }23 return Task.CompletedTask;24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Collections.Generic;30using System.Text;31{32 {33 protected override void OnInitialize(Event initialEvent)34 {35 this.SendEvent(this.Id, new PongEvent());36 }37 protected override Task OnEventAsync(Event e)38 {39 switch (e)40 {41 this.SendEvent(this.Id, new PongEvent());42 break;43 this.SendEvent(this.Id, new PingEvent());44 break;45 this.SendEvent(this.Id, new PongEvent());46 break;47 throw new Exception("Unexpected event");48 }49 return Task.CompletedTask;50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Text;57{58 {59 protected override void OnInitialize(Event initialEvent)60 {61 this.SendEvent(this.Id, new PingEvent());62 }
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3{4 {5 public Ping(Event initialEvent)6 {7 this.RegisterHandler<PingEvent>(this.HandlePingEvent);8 }9 private void HandlePingEvent(Event e)10 {11 if (this.RandomBoolean())12 {13 this.SendEvent(this.Id, new PingEvent());14 }15 if (this.RandomBoolean())16 {17 this.SendEvent(this.Id, new PongEvent());18 }19 }20 }21}22using System;23using System.Threading.Tasks;24{25 {26 public Pong(Event initialEvent)27 {28 this.RegisterHandler<PongEvent>(this.HandlePongEvent);29 }30 private void HandlePongEvent(Event e)31 {32 if (this.RandomBoolean())33 {34 this.SendEvent(this.Id, new PingEvent());35 }36 if (this.RandomBoolean())37 {38 this.SendEvent(this.Id, new PongEvent());39 }40 }41 }42}43using System;44using System.Threading.Tasks;45{46 {47 private ActorId PingId;48 private ActorId PongId;49 public PingPong(Event initialEvent)50 {51 this.RegisterHandler<StartEvent>(this.HandleStartEvent);52 this.RegisterHandler<PingEvent>(this.HandlePingEvent);53 this.RegisterHandler<PongEvent>(this.HandlePongEvent);54 }55 private void HandleStartEvent(Event e)56 {57 this.PingId = this.CreateActor(typeof(Ping));58 this.PongId = this.CreateActor(typeof(Pong));59 this.SendEvent(this.PingId, new PingEvent());60 }61 private void HandlePingEvent(Event e)62 {63 this.SendEvent(this.PongId, new PingEvent());64 }65 private void HandlePongEvent(Event e)66 {67 this.SendEvent(this.PingId, new
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 static async Task Main(string[] args)10 {11 await BugFindingEngine.RunBugFindingTestAsync(12 new PingPongTest(),13 Configuration.Create().WithTestingIterations(1000));14 }15 }16}17Microsoft (R) F# Interactive version
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