How to use PumpUpdateRequestsOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PumpUpdateRequestsOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.Random;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;20{21 {22 private int PingCount;23 private ActorId Pong;24 private TaskCompletionSource<bool> tcs;25 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPong))]26 [OnEventDoAction(typeof(StartEvent), nameof(Start))]27 {28 }29 private void Start()30 {

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingIterations = 1000;15 configuration.TestingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.SchedulingSeed = 1;18 configuration.SchedulingMaxSteps = 1000;19 configuration.SchedulingVerbosity = 1;20 configuration.TraceLevel = 1;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var ping = new Ping();11 ping.PumpUpdateRequestsOnEntry = true;12 ping.Start();13 Console.ReadLine();14 }15 }16}17Ping: Received Ping(1)18Ping: Received Ping(2)19Ping: Received Ping(3)20Ping: Received Ping(4)21Ping: Received Ping(5)22Ping: Received Ping(6)23Ping: Received Ping(7)24Ping: Received Ping(8)25Ping: Received Ping(9)26Ping: Received Ping(10)27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var ping = new Ping();37 ping.PumpUpdateRequestsOnExit = true;38 ping.Start();39 Console.ReadLine();40 }41 }42}43Ping: Received Ping(1)44Ping: Received Ping(2)45Ping: Received Ping(3)46Ping: Received Ping(4)47Ping: Received Ping(5)48Ping: Received Ping(6)49Ping: Received Ping(7)50Ping: Received Ping(8)

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PumpUpdateRequestsOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000000;10 config.SchedulingIterations = 1000;11 config.SchedulingSeed = 1;12 config.LivenessTemperatureThreshold = 0.5;13 config.TemporalSafetyTemperatureThreshold = 0.5;14 config.TemporalSafetyViolationExplorationDepth = 10;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.Verbose = 2;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableFairScheduling = true;21 config.EnableHotStateDetection = true;22 config.EnableLivenessChecking = true;23 config.EnableOperationInterleavings = true;24 config.EnableRandomScheduling = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphScheduling = true;27 config.EnableTaskInterleavings = true;28 config.EnableUnfairScheduling = true;29 config.EnableUnfairScheduling = true;30 config.EnableVerboseTrace = true;31 config.ReportActivityCoverage = true;32 config.ReportFairScheduling = true;33 config.ReportHotStateCoverage = true;34 config.ReportLivenessCoverage = true;35 config.ReportRandomScheduling = true;36 config.ReportStateGraphScheduling = true;37 config.ReportTaskInterleavings = true;38 config.ReportUnfairScheduling = true;39 config.ReportUnfairScheduling = true;40 config.ReportVerbosely = true;41 config.SchedulingIterations = 100;42 config.SchedulingSeed = 1;43 config.TemporalSafetyTemperatureThreshold = 0.5;44 config.TemporalSafetyViolationExplorationDepth = 10;45 config.TestingIterations = 100;46 config.TestingSeed = 1;47 config.TestingStrategy = TestingStrategy.Random;48 config.TestingTemperatureThreshold = 0.5;49 config.TestingTraceFile = "trace.json";50 config.TestingTraceToConsole = true;51 config.TestingTracesToConsole = true;52 config.TestingTracesToFile = true;53 config.TestingVerbosity = 2;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 TestRuntime.Run(async () =>11 {12 var ping = Actor.Create<Ping>(new ActorId("ping"));13 await ping.PingPong();14 });15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 TestRuntime.Run(async () =>28 {29 var ping = Actor.Create<Ping>(new ActorId("ping"));30 await ping.PingPong();31 });32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 TestRuntime.Run(async () =>45 {46 var ping = Actor.Create<Ping>(new ActorId("ping"));47 await ping.PingPong();48 });49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 TestRuntime.Run(async () =>62 {63 var ping = Actor.Create<Ping>(new ActorId("ping"));64 await ping.PingPong();65 });66 }67 }68}

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 private int Counter;12 private ActorId Pong;13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 this.Counter = 0;16 this.Pong = (initialEvent as SetupEvent).Pong;17 this.SendEvent(this.Pong, new PingEvent(this.Id));18 }19 protected override async Task OnEventAsync(Event e)20 {21 if (e is PingEvent)22 {23 this.Counter++;24 if (this.Counter < 10)25 {26 this.SendEvent(this.Pong, new PingEvent(this.Id));27 }28 {29 this.SendEvent(this.Pong, new StopEvent());30 }31 }32 else if (e is StopEvent)33 {34 this.SendEvent(this.Pong, new StopEvent());35 }36 }37 }38 {39 private ActorId Ping;40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 this.Ping = (initialEvent as SetupEvent).Ping;43 this.SendEvent(this.Ping, new PongEvent(this.Id));44 }45 protected override async Task OnEventAsync(Event e)46 {47 if (e is PongEvent)48 {49 this.SendEvent(this.Ping, new PongEvent(this.Id));50 }51 else if (e is StopEvent)52 {53 this.SendEvent(this.Ping, new StopEvent());54 }55 }56 }57 {58 public ActorId Ping;59 public ActorId Pong;60 public SetupEvent(ActorId ping, ActorId pong)61 {62 this.Ping = ping;63 this.Pong = pong;64 }65 }66 {67 public ActorId Pong;68 public PingEvent(ActorId pong)69 {70 this.Pong = pong;71 }72 }73 {74 public ActorId Ping;75 public PongEvent(ActorId ping)76 {77 this.Ping = ping;78 }79 }

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var ping = runtime.CreateActor<Ping>();

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