How to use ProcessQueryAction method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessQueryAction

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }...

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ProcessQueryAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;

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ProcessQueryAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.CachingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies.EvictionCounters;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies.EvictionCounters.SamplingStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies.EvictionCounters.SamplingStrategies.SamplingCounters;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies.EvictionCounters.SamplingStrategies.SamplingCounters.SamplingFrequencyCounters;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies.EvictionCounters.SamplingStrategies.SamplingCounters.SamplingFrequencyCounters.SamplingFrequencyCounter;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateCaching.Strategies.EvictionStrategies.LruStrategies.EvictionCounters.SamplingStrategies.SamplingCounters.SamplingFrequencyCounters.SamplingFrequencyCounter.SamplingFrequencyCounterTypes;

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ProcessQueryAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 var ping = runtime.CreateActor(typeof(Ping));14 runtime.SendEvent(ping, new PingEvent());15 runtime.Wait();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.Tasks;26{27 {28 static void Main(string[] args)29 {30 ActorRuntime runtime = ActorRuntime.Create();31 var ping = runtime.CreateActor(typeof(Ping));32 runtime.SendEvent(ping, new PingEvent());33 runtime.Wait();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.Tasks;44{45 {46 static void Main(string[] args)47 {48 ActorRuntime runtime = ActorRuntime.Create();49 var ping = runtime.CreateActor(typeof(Ping));50 runtime.SendEvent(ping, new PingEvent());

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ProcessQueryAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Timers;10{11 {12 private readonly ActorId pong;13 private readonly int count;14 private int current;15 public Ping(ActorId pong, int count)16 {17 this.pong = pong;18 this.count = count;19 }20 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]21 {22 }23 private void SendPing()24 {25 this.Send(this.pong, new PingEvent(this.Id));26 this.current++;27 }28 [OnEventDoAction(typeof(PongEvent), nameof(SendNextPing))]29 {30 }31 private void SendNextPing()32 {33 if (this.current < this.count)34 {35 this.SendPing();36 }37 {38 this.Send(this.pong, new HaltEvent());39 this.RaiseHaltEvent();40 }41 }42 }43 {44 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]45 {46 }47 private void SendPong()48 {49 var ping = (PingEvent)this.ReceivedEvent;50 this.Send(ping.PingId, new PongEvent());51 }52 }53 {54 private readonly int count;55 private readonly TaskCompletionSource<bool> tcs;56 public PingPong(int count, TaskCompletionSource<bool> tcs)57 {58 this.count = count;59 this.tcs = tcs;60 }61 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]62 {63 }64 private void Start()65 {66 var pong = this.CreateActor(typeof(Pong));67 var ping = this.CreateActor(typeof(Ping), pong, this.count);68 this.Send(ping,

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ProcessQueryAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var ping = Actor.Create(runtime, typeof(Ping));10 await runtime.SendEventAsync(ping, new PingEvent());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var ping = Actor.Create(runtime, typeof(Ping));23 await runtime.SendEventAsync(ping, new PingEvent());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var ping = Actor.Create(runtime, typeof(Ping));36 await runtime.SendEventAsync(ping, new PingEvent());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var ping = Actor.Create(runtime, typeof(Ping));49 await runtime.SendEventAsync(ping, new PingEvent());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;

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ProcessQueryAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = new CoyoteRuntime();11 runtime.RegisterMonitor(typeof(PingMonitor));12 runtime.CreateActor(typeof(Ping));13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 CoyoteRuntime runtime = new CoyoteRuntime();27 runtime.RegisterMonitor(typeof(PingMonitor));28 runtime.CreateActor(typeof(Ping));29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 CoyoteRuntime runtime = new CoyoteRuntime();43 runtime.RegisterMonitor(typeof(PingMonitor));44 runtime.CreateActor(typeof(Ping));45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 CoyoteRuntime runtime = new CoyoteRuntime();59 runtime.RegisterMonitor(typeof(PingMonitor));60 runtime.CreateActor(typeof

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ProcessQueryAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.TestingServices;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private readonly ActorId pong;13 private readonly int count;14 public Ping(ActorId pong, int count)15 {16 this.pong = pong;17 this.count = count;18 }19 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]20 {21 }22 private void SendPing()23 {24 this.SendEvent(this.pong, new PingEvent(this.Id));25 this.RaiseEvent(new UnitEvent());26 }27 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]28 {29 }30 }31}32{33 {34 private int count;35 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]36 {37 }38 private void SendPong()39 {40 this.count++;41 var e = this.ReceivedEvent as PingEvent;42 this.SendEvent(e.PingId, new PongEvent(this.Id));43 }44 }45}46{47 {48 private readonly ActorId ping;49 private readonly ActorId pong;50 public PingPong(ActorId ping, ActorId pong)51 {52 this.ping = ping;53 this.pong = pong;54 }55 [OnEntry(nameof(StartPingPong))]56 {57 }58 private void StartPingPong()59 {60 this.SendEvent(this.ping, new UnitEvent());61 }62 }63}64{

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ProcessQueryAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPing;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create().WithTestingIterations(100);19 configuration.WithMaxSchedulingSteps(1000);20 configuration.WithRandomSchedulingSeed(1);21 configuration.WithMaxFairSchedulingSteps(1000);22 configuration.WithMaxStepsInPathExploration(1000);

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