How to use ProcessFixPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessFixPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }...

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ProcessFixPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 {10 public ActorId Pong;11 public Config(ActorId pong)12 {13 this.Pong = pong;14 }15 }16 internal class PingEvent : Event { }17 private ActorId Pong;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(PingEvent), nameof(SendPing))]20 private class Init : State { }21 private void InitOnEntry(Event e)22 {23 this.Pong = (e as Config).Pong;24 this.SendPing();25 }26 private void SendPing()27 {28 this.SendEvent(this.Pong, new Pong.PingEvent());29 this.Raise(new Halt());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39{40 {41 {42 public Config() { }43 }44 internal class PingEvent : Event { }45 [OnEntry(nameof(InitOnEntry))]46 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]47 private class Init : State { }48 private void InitOnEntry(Event e)49 {50 this.SendPong();51 }52 private void SendPong()53 {54 this.SendEvent(this.Id, new PingEvent());55 this.Raise(new Halt());56 }57 }58}59using System;

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ProcessFixPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.Runtime.Loggers;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling;12using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Wrappers;19using Microsoft.Coyote.Tests.Integration;20using Microsoft.Coyote.Tests.Integration.Tasks;21using Microsoft.Coyote.Tests.Systematic;22using Microsoft.Coyote.Tests.Systematic.Tasks;23using Microsoft.Coyote.Tests.SystematicTesting;24using Microsoft.Coyote.Tests.SystematicTesting.Tasks;25using Microsoft.Coyote.Tests.SystematicTesting.Utilities;26using Microsoft.Coyote.Tests.Tasks;27using Microsoft.Coyote.Tests.Utilities;28using Microsoft.Coyote.Tests.Utilities.Tasks;29using Microsoft.Coyote.Tests.Utilities.Wrappers;30{31 {32 private const int Iterations = 1000;33 private const int NumTasks = 10;34 private const int NumPings = 10;35 private const int NumPongs = 10;

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ProcessFixPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Ping p = new Ping();12 p.ProcessFixPredecessor();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Pong p = new Pong();27 p.ProcessFixPredecessor();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 PingPong p = new PingPong();42 p.ProcessFixPredecessor();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 PingPong p = new PingPong();57 p.ProcessFixPredecessor();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)

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ProcessFixPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Ping), new PingConfig(1, 1000));11 runtime.Wait();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Ping), new PingConfig(1, 1000));25 runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Ping), new PingConfig(1, 1000));39 runtime.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Ping), new PingConfig(1, 1000));53 runtime.Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessFixPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;3using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private int Count;13 private int MaxCount;14 private ActorId Pong;15 public Ping(int maxCount, ActorId pong)16 {17 this.MaxCount = maxCount;18 this.Pong = pong;19 }20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.SendEventAsync(this.Pong, new PingEvent(this.Id));23 }24 protected override async Task OnEventAsync(Event e)25 {26 if (e is PongEvent)27 {28 this.Count++;29 if (this.Count == this.MaxCount)30 {31 this.ProcessFixPredecessor();32 }33 {34 await this.SendEventAsync(this.Pong, new PingEvent(this.Id));35 }36 }37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;42using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong;43using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 protected override async Task OnEventAsync(Event e)52 {53 if (e is PingEvent)54 {55 await this.SendEventAsync((e as PingEvent).Sender, new PongEvent());56 }57 }58 }59}

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ProcessFixPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Ping));11 runtime.SendEvent(actor, new PingEvent());12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(Pong));26 runtime.SendEvent(actor, new PongEvent());27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(PingPong));41 runtime.SendEvent(actor, new PingEvent());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(PingPong2));56 runtime.SendEvent(actor, new PingEvent());57 Console.ReadLine();58 }59 }60}61using System;

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ProcessFixPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 public static void Main(string[] args)9 {10 Ping p = new Ping();11 p.ProcessFixPredecessor(new Ping());12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding;19{20 {21 public static void Main(string[] args)22 {23 Ping p = new Ping();24 p.ProcessFixPredecessor(new Ping());25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32{33 {34 public static void Main(string[] args)35 {36 Ping p = new Ping();37 p.ProcessFixPredecessor(new Ping());38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45{46 {47 public static void Main(string[] args)48 {49 Ping p = new Ping();50 p.ProcessFixPredecessor(new Ping());51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding;58{59 {60 public static void Main(string[] args)61 {

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ProcessFixPredecessor

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1{2 {3 private int _count;4 private ActorId _pong;5 private Event _e;6 private bool _bugFound;7 [OnEntry(nameof(InitOnEntry))]8 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]9 [OnEventDoAction(typeof(PingEvent), nameof(HandlePong))]10 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]11 {12 }13 private void InitOnEntry(Event e)14 {15 _count = (e as PingEvent).Count;16 _pong = (e as PingEvent).Pong;17 _e = e;18 _bugFound = false;19 this.SendPing();20 }21 private void SendPing()22 {23 if (_count > 0)24 {25 this.Send(_pong, new PingEvent(_count - 1, this.Id));26 }27 {28 this.Send(_pong, new StopEvent());29 this.Raise(new Halt());30 }31 }32 private void HandlePong()33 {34 if (_bugFound)35 {36 this.Send(_pong, new StopEvent());37 this.Raise(new Halt());38 }39 {40 this.SendPing();41 }42 }43 private void Stop()44 {45 _bugFound = true;46 }47 }48}49{50 {51 private ActorId _ping;52 private Event _e;53 private bool _bugFound;54 [OnEntry(nameof(InitOnEntry))]55 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]56 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]57 {58 }59 private void InitOnEntry(Event e)60 {61 _ping = (e as Ping

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