How to use ProcessBecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessBecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));...

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ProcessBecomeHead

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;11{12 {13 private MachineId pong;14 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]15 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]16 private class Init : State { }17 private void Setup()18 {19 this.pong = this.CreateMachine(typeof(Pong));20 this.SendPing();21 }22 private void SendPing()23 {24 this.Send(this.pong, new PingEvent());25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;34using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;35using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;37using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;38{39 {40 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]41 private class Init : State { }42 private void SendPong()43 {44 this.Send(this.Id, new PongEvent());45 }46 }47}

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ProcessBecomeHead

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Fuzzing;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponential;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConserving;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling2;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling3;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling4;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling5;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling6;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling7;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling8;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling9;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling10;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling11;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling12;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling13;28using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling14;29using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConservingFairScheduling15;

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ProcessBecomeHead

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var ping = runtime.CreateActor(typeof(Ping));12 var pong = runtime.CreateActor(typeof(Pong));13 await runtime.SendEvent(ping, new Config(pong));14 await runtime.SendEvent(ping, new Ping());15 await Task.Delay(1000);16 runtime.Dispose();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static async Task Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var ping = runtime.CreateActor(typeof(Ping));31 var pong = runtime.CreateActor(typeof(Pong));32 await runtime.SendEvent(ping, new Config(pong));33 await runtime.SendEvent(ping, new Ping());34 await Task.Delay(1000);35 runtime.Dispose();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static async Task Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var ping = runtime.CreateActor(typeof(Ping));50 var pong = runtime.CreateActor(typeof(Pong));51 await runtime.SendEvent(ping, new Config(pong));52 await runtime.SendEvent(ping, new Ping());53 await Task.Delay(1000);54 runtime.Dispose();55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;

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ProcessBecomeHead

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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ProcessBecomeHead

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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ProcessBecomeHead

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = new ActorRuntime();10 var ping = runtime.CreateActor(typeof(Ping));11 runtime.SendEvent(ping, new BecomeHeadEvent());12 Console.ReadLine();13 }14 }15}16 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)17 at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)18 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, String name, Object[] args)19 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type)20 at PingPong.Program.Main(String[] args) in C:\Users\user\source\repos\PingPong\PingPong\Program.cs:line 1521using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 var runtime = new ActorRuntime();

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ProcessBecomeHead

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.MaxFairSchedulingSteps = 10000;12 config.MaxStepsFromBugFinding = 10000;13 config.MaxFairStepsFromBugFinding = 10000;14 config.SchedulingIterations = 10000;15 config.SchedulingSeed = 1;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnablePhaseInterleavings = true;21 config.EnableRandomTesting = true;22 config.EnableRandomExecution = true;23 config.EnableUnfairTesting = true;24 config.EnableUnfairExecution = true;25 config.EnableStateGraphTesting = true;26 config.EnableStateGraphExecution = true;27 config.EnableBoundedRandomTesting = true;28 config.EnableBoundedRandomExecution = true;29 config.EnableFairScheduling = true;30 config.EnableFairTesting = true;31 config.EnableFairExecution = true;32 config.EnableFairRandomTesting = true;33 config.EnableFairRandomExecution = true;34 config.EnableFairBoundedRandomTesting = true;35 config.EnableFairBoundedRandomExecution = true;36 config.EnableFairPhaseInterleavings = true;37 config.EnableFairOperationInterleavings = true;38 config.EnableFairCycleDetection = true;39 config.EnableFairDataRaceDetection = true;40 config.EnableFairHotStateDetection = true;41 config.EnableFairStateGraphTesting = true;42 config.EnableFairStateGraphExecution = true;43 config.EnableFairUnfairTesting = true;44 config.EnableFairUnfairExecution = true;45 config.EnableFairUnfairTesting = true;46 config.EnableFairUnfairExecution = true;47 config.EnableFairUnfairTesting = true;48 config.EnableFairUnfairExecution = true;49 config.EnableFairUnfairTesting = true;50 config.EnableFairUnfairExecution = true;51 config.EnableFairUnfairTesting = true;52 config.EnableFairUnfairExecution = true;53 config.EnableFairUnfairTesting = true;54 config.EnableFairUnfairExecution = true;

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ProcessBecomeHead

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using System;7using System.Threading.Tasks;8{9 {10 private int count;11 private ActorId pong;12 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]13 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]14 private class Init : State { }15 private void Start()16 {17 this.count = 0;18 this.pong = this.CreateActor(typeof(Pong));19 this.Send(this.pong, new PingEvent());20 }21 private void Pong()22 {23 this.count++;24 if (this.count == 10)25 {26 this.ProcessBecomeHead();27 }28 {29 this.Send(this.pong, new PingEvent());30 }31 }32 }33 {34 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]35 private class Init : State { }36 private void Ping()37 {38 this.Send(this.Id, new PongEvent());39 }40 }41 public class PingEvent : Event { }42 public class PongEvent : Event { }43 {44 public static void Main(string[] args)45 {46 Task task = Task.Run(() =>47 {48 using (var system = new ActorRuntime())49 {50 var ping = system.CreateActor(typeof(Ping));51 system.SendEvent(ping, new UnitEvent());52 system.Wait();53 }54 });55 task.Wait();56 }57 }58}

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