Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessBckAckOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {...
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Ping p = new Ping();12 p.ProcessBckAckOnEntry();13 }14 }15}
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Runtime;11using Xunit;12using Xunit.Abstractions;13{14 {15 public BugFindingTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestPingPong()21 {22 this.Test(r =>23 {24 r.RegisterMonitor<PingMonitor>();25 r.CreateActor(typeof(Ping));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;37using Microsoft.Coyote.Tasks;38{39 {40 protected override async Task OnReceiveEventAsync(Event e)41 {42 if (e is PingEvent)43 {44 this.Assert(this.State == 0, "Invalid state.");45 this.State = 1;46 await Task.Delay(1);47 this.Assert(this.State == 1, "Invalid state.");48 this.State = 0;49 this.SendEvent(this.Pong, new PongEvent());50 }51 else if (e is ProcessBckAckOnEntry)52 {53 this.Assert(this.State == 0, "Invalid state.");54 this.State = 1;55 await Task.Delay(1);56 this.Assert(this.State == 1, "Invalid state.");57 this.State = 0;58 }59 {60 this.Assert(false, "Invalid event '{0}'.", e.GetType().FullName);61 }62 }63 }64}
ProcessBckAckOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.IO;7using System.Threading.Tasks;8{9 {10 private int Count;11 private ActorId Pong;12 private ActorId Pong2;13 public Ping(ActorId pong, ActorId pong2, int count)14 {15 this.Count = count;16 this.Pong = pong;17 this.Pong2 = pong2;18 }19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEventAsync(this.Pong, new PingEvent(this.Id));22 await this.SendEventAsync(this.Pong2, new PingEvent(this.Id));23 }24 protected override async Task OnEventAsync(Event e)25 {26 if (e is PongEvent)27 {28 if (this.Count == 1)29 {30 this.Assert(false, "Ping failed.");31 }32 {33 this.Count--;34 await this.SendEventAsync(this.Pong, new PingEvent(this.Id));35 await this.SendEventAsync(this.Pong2, new PingEvent(this.Id));36 }37 }38 else if (e is HaltEvent)39 {40 this.RaiseHaltEvent();41 }42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.SystematicTesting;49using System;50using System.IO;51using System.Threading.Tasks;52{53 {54 protected override async Task OnEventAsync(Event e)55 {56 if (e is PingEvent)57 {58 await this.SendEventAsync((e as PingEvent).Sender, new PongEvent());59 }60 else if (e is HaltEvent)61 {62 this.RaiseHaltEvent();63 }64 }65 }66}
ProcessBckAckOnEntry
Using AI Code Generation
1{2 {3 {4 public Ping()5 {6 this.ProcessBckAckOnEntry = true;7 }8 }9 {10 public Pong()11 {12 this.ProcessBckAckOnEntry = true;13 }14 }15 }16 {17 private int count;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventGotoState(typeof(Pong), typeof(Active))]20 {21 }22 private void InitOnEntry(Event e)23 {24 this.count = 1;25 this.Send(this.Id, new Ping());26 }27 [OnEntry(nameof(ActiveOnEntry))]28 [OnEventGotoState(typeof(Ping), typeof(Init))]29 {30 }31 private void ActiveOnEntry(Event e)32 {33 this.count++;34 this.Send(this.Id, new Pong());35 }36 }37 {38 [OnEntry(nameof(InitOnEntry))]39 [OnEventGotoState(typeof(Ping), typeof(Active))]40 {41 }42 private void InitOnEntry(Event e)43 {44 this.Send(this.Id, new Pong());45 }46 [OnEntry(nameof(ActiveOnEntry))]47 [OnEventGotoState(typeof(Pong), typeof(Init))]48 {49 }50 private void ActiveOnEntry(Event e)51 {52 this.Send(this.Id, new Ping());53 }54 }55}
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Bounded;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Unbounded;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Unbounded.Bounded;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Unbounded.Unbounded;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Unbounded.Unbounded.Bounded;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Unbounded.Unbounded.Unbounded;17{18 {19 private string message;20 private ActorId pong;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(Pong), nameof(SendPing))]23 [OnEventDoAction(typeof(Pong), nameof(ProcessBckAckOnEntry))]24 class Init : MachineState { }25 private void InitOnEntry(Event e)26 {27 this.message = (e as Ping).Message;28 this.pong = (e as Ping).Pong;29 this.SendPing();30 }31 private void SendPing()32 {33 this.Send(this.pong, new Ping(this.message));34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Strategies;46using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;
ProcessBckAckOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(Ping));15 runtime.CreateActor(typeof(Pong));16 var ping = runtime.CreateActor(typeof(Ping));17 runtime.SendEvent(ping, new PingPongEvent());18 runtime.Wait();19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.RegisterMonitor(typeof(Ping));36 runtime.CreateActor(typeof(Pong));37 var ping = runtime.CreateActor(typeof(Ping));38 runtime.SendEvent(ping, new PingPongEvent());39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.RegisterMonitor(typeof(Pong));57 runtime.CreateActor(typeof(Ping));58 var pong = runtime.CreateActor(typeof(Pong));59 runtime.SendEvent(pong, new PingPongEvent());60 runtime.Wait();61 }62 }63}
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;12{13 {14 public static void Main(string[] args)15 {16 var test = BugFindingTest.Create();17 test.AddActor("Client", typeof(Client));18 test.AddActor("Server", typeof(Server));19 test.AddActor("Ping", typeof(Ping));20 test.AddActor("Pong", typeof(Pong));21 test.AddActor("PingPong", typeof(PingPong));22 test.AddActor("PingPongPing", typeof(PingPongPing));23 test.AddActor("PingPongPong", typeof(PingPongPong));24 test.AddActor("PingPongPingPong", typeof(PingPongPingPong));25 test.AddActor("PingPongPongPing", typeof(PingPongPongPing));26 test.AddActor("PingPongPingPongPing", typeof(PingPongPingPongPing));27 test.AddActor("PingPongPongPingPong", typeof(PingPongPongPingPong));28 test.AddActor("PingPongPingPongPongPing", typeof(PingPongPingPongPongPing));29 test.AddActor("PingPongPingPongPingPongPing", typeof(PingP
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