Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
HandlePong
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private ActorId pong;9 internal Ping(ActorId pong)10 {11 this.pong = pong;12 }13 {14 public int Counter;15 internal PingEvent(int counter)16 {17 this.Counter = counter;18 }19 }20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(PingEvent), nameof(PingOnEvent))]22 {23 }24 private void InitOnEntry(Event e)25 {26 this.SendEvent(this.pong, new Pong.PingEvent(10));27 }28 private void PingOnEvent(Event e)29 {30 var pingEvent = e as PingEvent;31 if (pingEvent.Counter > 0)32 {33 this.SendEvent(this.pong, new Pong.PingEvent(pingEvent.Counter - 1));34 }35 {36 this.RaiseGotoStateEvent<Done>();37 }38 }39 [OnEventDoAction(typeof(Pong.PongEvent), nameof(HandlePong))]40 {41 }42 private void HandlePong(Event e)43 {44 this.Monitor<SafetyMonitor>(new SafetyMonitor.PongEvent());45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 private ActorId ping;56 internal Pong(ActorId ping)57 {58 this.ping = ping;59 }60 {61 public int Counter;62 internal PingEvent(int counter)63 {64 this.Counter = counter;65 }66 }67 {68 }69 [OnEntry(nameof(InitOnEntry))]
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();2p.HandlePong();3Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();4p.HandlePong();5Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();6p.HandlePong();7Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();8p.HandlePong();9Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();10p.HandlePong();11Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();12p.HandlePong();13Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();14p.HandlePong();15Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();16p.HandlePong();
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using System;7using System.Collections.Generic;8using System.Text;9using System.Threading.Tasks;10using System.Threading;11using System.Diagnostics;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using Microsoft.Coyote.Tasks;6using System;7{8 {9 private int count;10 private ActorId pong;11 public Ping(ActorId pong, int count)12 {13 this.pong = pong;14 this.count = count;15 }16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEventAsync(this.pong, new PingEvent(this.count));19 }20 protected override async Task OnEventAsync(Event e)21 {22 switch (e)23 {24 if (pongEvent.Count == 0)25 {26 this.RaiseHaltEvent();27 }28 {29 await this.SendEventAsync(this.pong, new PingEvent(pongEvent.Count - 1));30 }31 break;32 throw new Exception("Ping: unexpected event");33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System.Threading.Tasks;41using Microsoft.Coyote.Tasks;42using System;43{44 {45 private ActorId ping;46 public Pong(ActorId ping)47 {48 this.ping = ping;49 }50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.SendEventAsync(this.ping, new PongEvent());53 }54 protected override async Task OnEventAsync(Event e)55 {56 switch (e)57 {58 await this.SendEventAsync(this.ping, new PongEvent());59 break;60 throw new Exception("Pong: unexpected event");61 }62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Actors;
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private int count;5 private int limit;6 public Ping(Event initialEvent)7 {8 this.count = 0;9 this.limit = 10;10 this.RegisterHandler<PingEvent>(this.HandlePing);11 this.RegisterHandler<PongEvent>(this.HandlePong);12 }13 private void HandlePing(Event e)14 {15 this.count++;16 if (this.count == this.limit)17 {18 this.SendEvent(this.Id, new Halt());19 }20 {21 this.SendEvent((e as PingEvent).Id, new PongEvent(this.Id));22 }23 }24 private void HandlePong(Event e)25 {26 this.SendEvent((e as PongEvent).Id, new PingEvent(this.Id));27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private int count;34 private int limit;35 public Ping(Event initialEvent)36 {37 this.count = 0;38 this.limit = 10;39 this.RegisterHandler<PingEvent>(this.HandlePing);40 this.RegisterHandler<PongEvent>(this.HandlePong);41 }42 private void HandlePing(Event e)43 {44 this.count++;45 if (this.count == this.limit)46 {47 this.SendEvent(this.Id, new Halt());48 }49 {50 this.SendEvent((e as PingEvent).Id, new PongEvent(this.Id));51 }52 }53 private void HandlePong(Event e)54 {55 this.SendEvent((e as PongEvent).Id, new PingEvent(this.Id));56 }57 }58}
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using Microsoft.Coyote.Tasks;6using System;7{8 {9 private int count;10 private ActorId pong;11 public Ping(ActorId pong, int count)12 {13 this.pong = pong;14 this.count = count;15 }16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEventAsync(this.pong, new PingEvent(this.count));19 }20 protected override async Task OnEventAsync(Event e)21 {22 switch (e)23 {24 if (pongEvent.Count == 0)25 {26 this.RaiseHaltEvent();27 }28 {29 await this.SendEventAsync(this.pong, new PingEvent(pongEvent.Count - 1));30 }31 break;32 throw new Exception("Ping: unexpected event");33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System.Threading.Tasks;41using Microsoft.Coyote.Tasks;42using System;43{44 {45 private ActorId ping;46 public Pong(ActorId ping)47 {48 this.ping = ping;49 }50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.SendEventAsync(this.ping, new PongEvent());53 }54 protected override async Task OnEventAsync(Event e)55 {56 switch (e)57 {58 await this.SendEventAsync(this.ping, new PongEvent());59 break;60 throw new Exception("Pong: unexpected event");61 }62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Actors;
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private int count;5 private int limit;6 public Ping(Event initialEvent)7 {8 this.count = 0;9 this.limit = 10;10 this.RegisterHandler<PingEvent>(this.HandlePing);11 this.RegisterHandler<PongEvent>(this.HandlePong);12 }13 private void HandlePing(Event e)14 {15 this.count++;16 if (this.count == this.limit)17 {18 this.SendEvent(this.Id, new Halt());19 }20 {21 this.SendEvent((e as PingEvent).Id, new PongEvent(this.Id));22 }23 }24 private void HandlePong(Event e)25 {26 this.SendEvent((e as PongEvent).Id, new PingEvent(this.Id));27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private int count;34 private int limit;35 public Ping(Event initialEvent)36 {37 this.count = 0;38 this.limit = 10;39 this.RegisterHandler<PingEvent>(this.HandlePing);40 this.RegisterHandler<PongEvent>(this.HandlePong);41 }42 private void HandlePing(Event e)43 {44 this.count++;45 if (this.count == this.limit)46 {47 this.SendEvent(this.Id, new Halt());48 }49 {50 this.SendEvent((e as PingEvent).Id, new PongEvent(this.Id));51 }52 }53 private void HandlePong(Event e)54 {55 this.SendEvent((e as PongEvent).Id, new PingEvent(this.Id));56 }57 }58}
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();2Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();3Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();4Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();5Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();6Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();7Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();8Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();9Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandlePong();
HandlePong
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 protected override State GetInitialState()8 {9 return new State1();10 }11 [OnEventDoAction(typeof(PingPongEvent), nameof(HandlePong))]12 private class State1 : State { }13 private void HandlePong(Event e)14 {15 this.Assert(false, "Error!");16 }17 }18}19using System;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Specifications;23{24 {25 protected override State GetInitialState()26 {27 return new State1();28 }29 [OnEventDoAction(typeof(PingPongEvent), nameof(HandlePong))]30 private class State1 : State { }31 private void HandlePong(Event e)32 {33 this.Assert(false, "Error!");34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41{42 {43 protected override State GetInitialState()44 {45 return new State1();46 }47 [OnEventDoAction(typeof(PingPongEvent), nameof(HandlePong))]48 private class State1 : State { }49 private void HandlePong(Event e)50 {51 this.Assert(false, "Error!");52 }53 }54}55using System;
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