How to use GetPrev method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.GetPrev

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 Ping ping = runtime.CreateActor(typeof(Ping));10 ping.SendEvent(new PingEvent(), ping);11 Console.ReadLine();12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void Main(string[] args)21 {22 ActorRuntime runtime = ActorRuntime.Create();23 Ping ping = runtime.CreateActor(typeof(Ping));24 ping.SendEvent(new PingEvent(), ping);25 Console.ReadLine();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main(string[] args)35 {36 ActorRuntime runtime = ActorRuntime.Create();37 Ping ping = runtime.CreateActor(typeof(Ping));38 ping.SendEvent(new PingEvent(), ping);39 Console.ReadLine();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public static void Main(string[] args)49 {50 ActorRuntime runtime = ActorRuntime.Create();51 Ping ping = runtime.CreateActor(typeof(Ping));52 ping.SendEvent(new PingEvent(), ping);53 Console.ReadLine();54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.SchedulingStrategy = new RandomStrategy();16 configuration.SchedulingIterations = 10;17 configuration.TestingIterations = 10;18 var test = new PingPongTest();19 test.TestPingPong(configuration);20 }21 }22}23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.TestingServices;27using Microsoft.Coyote.TestingServices.Runtime;28using Microsoft.Coyote.TestingServices.SchedulingStrategies;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var configuration = Configuration.Create();39 configuration.SchedulingStrategy = new RandomStrategy();40 configuration.SchedulingIterations = 10;41 configuration.TestingIterations = 10;42 var test = new PingPongTest();43 test.TestPingPong(configuration);44 }45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.TestingServices;51using Microsoft.Coyote.TestingServices.Runtime;52using Microsoft.Coyote.TestingServices.SchedulingStrategies;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 var configuration = Configuration.Create();63 configuration.SchedulingStrategy = new RandomStrategy();64 configuration.SchedulingIterations = 10;65 configuration.TestingIterations = 10;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Ping ping = new Ping();9 ping.SendPing();10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Ping ping = new Ping();22 ping.SendPing();23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Ping ping = new Ping();35 ping.SendPing();36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Ping ping = new Ping();48 ping.SendPing();49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Ping ping = new Ping();61 ping.SendPing();62 Console.ReadLine();63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Threading.Tasks;69{70 {71 static void Main(string[]

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using System;4using System.Threading.Tasks;5{6 {7 {8 public ActorId Pong;9 public Config(ActorId pong)10 {11 this.Pong = pong;12 }13 }14 {15 public int Count;16 public PingEvent(int count)17 {18 this.Count = count;19 }20 }21 {22 public int Count;23 public PongEvent(int count)24 {25 this.Count = count;26 }27 }28 internal class Done : Event { }29 private ActorId pong;30 private int count;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(Done), nameof(DoneHandler))]33 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]34 private class Init : State { }35 private void InitOnEntry()36 {37 this.pong = (this.ReceivedEvent as Config).Pong;38 this.count = 10;39 this.Send(this.pong, new PongEvent(this.count));40 }41 private void DoneHandler()42 {43 this.RaiseHaltEvent();44 }45 private void PingHandler()46 {47 this.count--;48 if (this.count == 0)49 {50 this.Send(this.pong, new PongEvent(this.count));51 }52 {53 this.Send(this.pong, new PongEvent(this.count));54 }55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;60using System;61using System.Threading.Tasks;62{63 {64 {65 public ActorId Ping;66 public Config(ActorId ping)67 {68 this.Ping = ping;69 }70 }71 {72 public int Count;73 public PingEvent(int count)74 {

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(1000);11 var runtime = RuntimeFactory.Create(config);12 var pong = runtime.CreateActor(typeof(Pong));13 var ping = runtime.CreateActor(typeof(Ping), pong);14 var result = await runtime.CreateActorAndExecuteTask(typeof(Manager), ping);15 Console.WriteLine(result);16 }17 }18 {19 private TaskCompletionSource<bool> tcs;20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.tcs = (TaskCompletionSource<bool>)((Event)initialEvent).Payload;23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is PingPongEvent)28 {29 this.tcs.SetResult(true);30 }31 else if (e is Halt)32 {33 this.Runtime.StopActor(this.Id);34 }35 return Task.CompletedTask;36 }37 }38}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 private int Count;5 [OnEventDoAction(typeof(Start), nameof(Init))]6 private class InitState : State { }7 private void Init()8 {9 this.Count = 0;10 this.Send(this.Id, new PingEvent());11 }12 [OnEventDoAction(typeof(PingEvent), nameof(Pong))]13 private class PingState : State { }14 private void Pong()15 {16 this.Count++;17 if (this.Count < 3)18 {19 this.Send(this.Id, new PingEvent());20 }21 }22 }23}24using Microsoft.Coyote.Actors;25{26 {27 private int Count;28 [OnEventDoAction(typeof(Start), nameof(Init))]29 private class InitState : State { }30 private void Init()31 {32 this.Count = 0;33 this.Send(this.Id, new PongEvent());34 }35 [OnEventDoAction(typeof(PongEvent), nameof(Ping))]36 private class PongState : State { }37 private void Ping()38 {39 this.Count++;40 if (this.Count < 3)41 {42 this.Send(this.Id, new PongEvent());43 }44 }45 }46}47using Microsoft.Coyote.Actors;48{49 {50 private ActorId PingId;51 private ActorId PongId;52 [OnEventDoAction(typeof(Start), nameof(Init))]53 private class InitState : State { }54 private void Init()55 {56 this.PingId = this.CreateActor(typeof(Ping));57 this.PongId = this.CreateActor(typeof(Pong));58 this.Send(this.PingId, new PongEvent());59 }60 }61}

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1{2 {3 private int Count;4 private ActorId pong;5 private Event e;6 [OnEventDoAction(typeof(Configure), nameof(ConfigureAction))]7 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]8 {9 }10 private void ConfigureAction(Event e)11 {12 var config = e as Configure;13 this.Count = config.Count;14 this.pong = config.Pong;15 this.RaiseEvent(new PingEvent());16 }17 private void PingAction()18 {19 if (this.Count > 0)20 {21 this.Count--;22 this.Send(this.pong, new PongEvent());23 }24 {25 this.RaiseGotoStateEvent<Done>();26 }27 }28 {29 }30 }31}32{33 {34 private ActorId ping;35 [OnEventDoAction(typeof(PongEvent), nameof(PongAction))]36 {37 }38 private void PongAction()39 {40 this.Send(this.ping, new PingEvent());41 }42 }43}44{45 {46 private ActorId ping;47 private ActorId pong;48 [OnEventDoAction(typeof(Halt), nameof(HaltAction))]49 {50 }51 private void HaltAction()52 {53 this.Send(this.ping, new Halt());54 this.Send(this.pong, new Halt());55 this.RaiseHaltEvent();56 }57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.ping = this.CreateActor(typeof(Ping));60 this.pong = this.CreateActor(typeof(Pong));61 this.Send(this.ping, new Configure(this.pong, 10));

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