Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CorrectHeadFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));...
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Ping ping = new Ping();10 ping.CorrectHeadFailureOnEntry();11 Console.WriteLine("Hello World!");12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 Ping ping = new Ping();24 ping.CorrectHeadFailureOnEntry();25 Console.WriteLine("Hello World!");26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 Ping ping = new Ping();38 ping.CorrectHeadFailureOnEntry();39 Console.WriteLine("Hello World!");40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Ping ping = new Ping();52 ping.CorrectHeadFailureOnEntry();53 Console.WriteLine("Hello World!");54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 Ping ping = new Ping();
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Ping ping = new Ping();12 ping.CorrectHeadFailureOnEntry();13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Ping ping = new Ping();28 ping.CorrectHeadFailureOnEntry();29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Ping ping = new Ping();44 ping.CorrectHeadFailureOnEntry();45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 Ping ping = new Ping();60 ping.CorrectHeadFailureOnEntry();61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {
CorrectHeadFailureOnEntry
Using AI Code Generation
1var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();2ping.CorrectHeadFailureOnEntry();3var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();4ping.CorrectHeadFailureOnEntry();5var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();6ping.CorrectHeadFailureOnEntry();7var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();8ping.CorrectHeadFailureOnEntry();9var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();10ping.CorrectHeadFailureOnEntry();11var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();12ping.CorrectHeadFailureOnEntry();13var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();14ping.CorrectHeadFailureOnEntry();15var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();16ping.CorrectHeadFailureOnEntry();17var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();18ping.CorrectHeadFailureOnEntry();
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Xunit;11using Xunit.Abstractions;12using System.Diagnostics;13{14 {15 public PingPongTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestPingPong()21 {22 var configuration = GetConfiguration();23 configuration.LivenessTemperatureThreshold = 10;24 configuration.SchedulingIterations = 1000;25 configuration.SchedulingStrategy = SchedulingStrategy.FairSchedule;26 configuration.EnableCycleDetection = true;27 configuration.UseRandomBooleanChoice = true;28 configuration.UseRandomIntegerChoice = true;29 configuration.UseRandomTimeouts = true;30 configuration.UseMonitors = true;31 configuration.UseFairScheduling = true;32 configuration.UseCycleDetection = true;33 configuration.UseFairScheduling = true;34 configuration.UseRandomBooleanChoice = true;35 configuration.UseRandomIntegerChoice = true;36 configuration.UseRandomTimeouts = true;37 configuration.UseMonitors = true;38 configuration.UseFairScheduling = true;39 configuration.UseCycleDetection = true;40 configuration.UseFairScheduling = true;41 configuration.UseRandomBooleanChoice = true;42 configuration.UseRandomIntegerChoice = true;43 configuration.UseRandomTimeouts = true;44 configuration.UseMonitors = true;45 configuration.UseFairScheduling = true;46 configuration.UseCycleDetection = true;47 configuration.UseFairScheduling = true;48 configuration.UseRandomBooleanChoice = true;49 configuration.UseRandomIntegerChoice = true;50 configuration.UseRandomTimeouts = true;51 configuration.UseMonitors = true;52 configuration.UseFairScheduling = true;53 configuration.UseCycleDetection = true;54 configuration.UseFairScheduling = true;55 configuration.UseRandomBooleanChoice = true;56 configuration.UseRandomIntegerChoice = true;57 configuration.UseRandomTimeouts = true;58 configuration.UseMonitors = true;59 configuration.UseFairScheduling = true;60 configuration.UseCycleDetection = true;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Ping ping = new Ping();9 ping.CorrectHeadFailureOnEntry();10 System.Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Ping ping = new Ping();22 ping.CorrectHeadFailureOnEntry();23 System.Console.WriteLine("Hello World!");24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Ping ping = new Ping();35 ping.CorrectHeadFailureOnEntry();36 System.Console.WriteLine("Hello World!");37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Ping ping = new Ping();48 ping.CorrectHeadFailureOnEntry();49 System.Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Ping ping = new Ping();61 ping.CorrectHeadFailureOnEntry();62 System.Console.WriteLine("Hello World!");63 }64 }65}66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {73 Ping ping = new Ping();
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.TestingServices;9using Microsoft.Coyote.SystematicTesting.Threading;10using Microsoft.Coyote.SystematicTesting.Threading.Tasks;11using Microsoft.Coyote.Tasks;12{13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 1000;17 configuration.SchedulingIterations = 1000;18 configuration.MaxFairSchedulingSteps = 1000;19 configuration.MaxUnfairSchedulingSteps = 1000;20 configuration.Strategy = TestingStrategy.Exploration;21 configuration.Verbose = 1;22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableActorGarbageCollection = false;25 configuration.EnableHotStateDetection = true;26 configuration.EnableHotStateStackTrace = true;27 configuration.EnableOperationInterleavings = true;28 configuration.EnableOperationInterleavingsStackTrace = true;29 configuration.EnableLivenessTesting = true;30 configuration.EnableActorStateExploration = true;31 configuration.EnableActorStateExplorationStackTrace = true;32 configuration.EnableStateGraphTesting = true;33 configuration.EnableStateGraphTestingStackTrace = true;34 configuration.EnableStateGraphTestingExploration = true;35 configuration.EnableStateGraphTestingExplorationStackTrace = true;36 configuration.EnableStateGraphTestingRandomExploration = true;37 configuration.EnableStateGraphTestingRandomExplorationStackTrace = true;38 configuration.EnableBuggyStateExploration = true;39 configuration.EnableBuggyStateExplorationStackTrace = true;40 configuration.EnableBuggyStateExplorationRandomExploration = true;41 configuration.EnableBuggyStateExplorationRandomExplorationStackTrace = true;42 configuration.EnableBuggyStateExplorationRandomExplorationWithRandomSchedule = true;43 configuration.EnableBuggyStateExplorationRandomExplorationWithRandomScheduleStackTrace = true;44 configuration.EnableBuggyStateExplorationRandomExplorationWithRandomScheduleWithRandomSteps = true;45 configuration.EnableBuggyStateExplorationRandomExplorationWithRandomScheduleWithRandomStepsStackTrace = true;46 configuration.EnableBuggyStateExplorationRandomExplorationWithRandomScheduleWithRandomStepsWithRandomDelay = true;
CorrectHeadFailureOnEntry
Using AI Code Generation
1{2 {3 public Ping(ActorId pong)4 {5 this.SendEvent(pong, new Pong());6 }7 [OnEntry(nameof(InitOnEntry))]8 [OnEventDoAction(typeof(Pong), nameof(PongEvent))]9 {10 }11 private void InitOnEntry()12 {13 this.CorrectHeadFailureOnEntry();14 }15 private void PongEvent()16 {17 this.Assert(false, "Reached PongEvent.");18 }19 }20}21{22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(Ping), nameof(PingEvent))]25 {26 }27 private void InitOnEntry()28 {29 this.CorrectHeadFailureOnEntry();30 }31 private void PingEvent()32 {33 this.Assert(false, "Reached PingEvent.");34 }35 }36}37{38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(Ping), nameof(PingEvent))]41 {42 }43 private void InitOnEntry()44 {45 this.CorrectHeadFailureOnEntry();46 }47 private void PingEvent()48 {49 this.Assert(false, "Reached PingEvent.");50 }51 }52}53{54 {55 [OnEntry(nameof(InitOnEntry))]56 [OnEventDoAction(typeof(Ping), nameof(Ping
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 static void Main(string[] args)10 {11 Ping.CorrectHeadFailureOnEntry = true;12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Ping), new PingConfig());14 runtime.Run();15 }16 }17}
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private int count;5 private Ping(ActorId pong, int count)6 {7 this.count = count;8 this.SendEvent(pong, new PingEvent(this.Id));9 }10 private void HandleEvent(PongEvent e)11 {12 if (this.count > 0)13 {14 this.count--;15 this.SendEvent(e.PongId, new PingEvent(this.Id));16 }17 {18 this.SendEvent(e.PongId, new StopEvent());19 }20 }21 private void HandleEvent(StopEvent e)22 {23 this.RaiseEventHalt();24 }25 public static ActorId Create(ActorRuntime runtime, ActorId pong, int count)26 {27 var id = runtime.CreateActor(typeof(Ping), new Ping(pong, count));28 return id;29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 private Pong()36 {37 }38 private void HandleEvent(PingEvent e)39 {40 this.SendEvent(e.PingId, new PongEvent(this.Id));41 }42 private void HandleEvent(StopEvent e)43 {44 this.RaiseEventHalt();45 }46 public static ActorId Create(ActorRuntime runtime)47 {48 var id = runtime.CreateActor(typeof(Pong));49 return id;50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 private int count;57 private PingPong(ActorId pong, int count)58 {59 this.count = count;60 this.SendEvent(pong, new PingEvent(this.Id));
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