Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using PingPong;13using static Microsoft.Coyote.Actors.BugFinding.Tests.Ping;14{15 {16 private int Count;17 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]18 [OnEventDoAction(typeof(SpecDoneEvent), nameof(OnSpecDone))]19 private class Init : State { }20 private void OnPing(Event e)21 {22 Count++;23 this.SendEvent((e as PingEvent).Sender, new PongEvent());24 }25 private void OnSpecDone(Event e)26 {27 this.Assert(Count == 1, "Count is not 1.");28 this.RaiseHaltEvent();29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.Timers;39using Microsoft.Coyote.Specifications;40using Microsoft.Coyote.SystematicTesting;41using Microsoft.Coyote.SystematicTesting.Strategies;42using Microsoft.Coyote.Tasks;43using PingPong;44using static Microsoft.Coyote.Actors.BugFinding.Tests.Ping;45{46 {47 private int Count;48 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]49 [OnEventDoAction(typeof(SpecDoneEvent), nameof(OnSpecDone))]50 private class Init : State { }51 private void OnPing(Event e)52 {53 Count++;54 this.SendEvent((e as PingEvent).Sender, new PongEvent());55 }56 private void OnSpecDone(Event e)
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Invariants;8using Microsoft.Coyote.Actors.BugFinding.Investigations;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.TestingServices;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Helpers;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Bounded;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded.Bounded;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded.Bounded.Bounded;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Unbounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded.Bounded;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 10;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.BugFindingIterations = 10;18 configuration.BugFindingStrategy = BugFindingStrategy.Random;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableLivelockDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableActorInterleavings = true;25 configuration.EnableFairScheduling = true;26 configuration.EnableRandomScheduling = true;27 configuration.EnableRandomIterations = true;28 configuration.EnableFairSchedulingIterations = true;29 configuration.EnableFairSchedulingWithRandomIterations = true;30 configuration.EnableFairSchedulingWithFairIterations = true;31 configuration.EnableFairSchedulingWithRandomIterations = true;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using System.Threading;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;15using System.Diagnostics;16{17 {18 static void Main(string[] args)19 {20 Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckUpdatePropagationInvariant();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.Tasks;36using System.Threading;37using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;38using System.Diagnostics;39{40 {41 static void Main(string[] args)42 {43 Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckUpdatePropagationInvariant();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;55using Microsoft.Coyote;56using Microsoft.Coyote.Specifications;57using Microsoft.Coyote.SystematicTesting;58using Microsoft.Coyote.Tasks;59using System.Threading;60using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;61using System.Diagnostics;62{63 {64 static void Main(string[] args)65 {
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.TestingServices;11using Microsoft.Coyote.Actors.BugFinding.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration;14using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies;15using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.DPOR;16using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.DPOR;18using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution;19using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.DPOR;20using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random;21using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random.DPOR;22using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random.Random;23using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random.Random.DPOR;24using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random.Random.Random;25using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random.Random.Random.DPOR;26using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic.RandomExecution.Random.Random.Random.Random;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Instrumentation;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailure;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery2;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery3;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery4;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery5;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery6;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery7;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery8;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery9;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery10;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery11;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery12;26using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery13;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery14;28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery15;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithFailureAndRecovery16;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsync;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSend;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceive;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaults;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoice;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoiceAndReceive;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoiceAndReceiveWithGoto;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoiceAndReceiveWithGotoWithMonitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoiceAndReceiveWithGotoWithMonitorAndNestedReceive;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoiceAndReceiveWithGotoWithMonitorAndNestedReceiveWithGoto;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithAsyncAndSendAndReceiveWithFaultsAndChoiceAndReceiveWithGotoWithMonitorAndNestedReceiveWithGotoAndSend;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 Ping pong = new Ping();10 pong.CheckUpdatePropagationInvariant();11 }12 }13}14using System;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void Main(string[] args)21 {22 Ping pong = new Ping();23 pong.CheckUpdatePropagationInvariant();24 }25 }26}27using System;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public static void Main(string[] args)34 {35 Ping pong = new Ping();36 pong.CheckUpdatePropagationInvariant();37 }38 }39}40using System;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 public static void Main(string[] args)47 {48 Ping pong = new Ping();49 pong.CheckUpdatePropagationInvariant();50 }51 }52}53using System;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 public static void Main(string[] args)60 {61 Ping pong = new Ping();62 pong.CheckUpdatePropagationInvariant();63 }64 }65}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = Microsoft.Coyote.RuntimeFactory.Create();10 var ping = runtime.CreateActor<Ping>();11 var pong = runtime.CreateActor<Pong>();12 var pongId = pong.Id;13 var pingId = ping.Id;14 runtime.SendEvent(pingId, new PingEvent(pongId));15 runtime.SendEvent(pongId, new PongEvent(pingId));16 runtime.SendEvent(pingId, new PingEvent(pongId));17 runtime.SendEvent(pongId, new PongEvent(pingId));18 runtime.SendEvent(pingId, new PingEvent(pongId));19 runtime.SendEvent(pongId, new PongEvent(pingId));20 await runtime.WaitAsync();21 runtime.Dispose();22 Console.WriteLine("Done");23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = Microsoft.Coyote.RuntimeFactory.Create();36 var ping = runtime.CreateActor<Ping>();37 var pong = runtime.CreateActor<Pong>();38 var pongId = pong.Id;39 var pingId = ping.Id;40 runtime.SendEvent(pingId, new PingEvent(pongId));41 runtime.SendEvent(pongId, new PongEvent(pingId));42 runtime.SendEvent(pingId, new PingEvent(pongId));43 runtime.SendEvent(pongId, new PongEvent(pingId));44 runtime.SendEvent(pingId, new PingEvent(pongId));45 runtime.SendEvent(pongId, new PongEvent(pingId));46 runtime.SendEvent(pingId, new PingEvent(pongId));47 runtime.SendEvent(pongId, new PongEvent(pingId));48 await runtime.WaitAsync();49 runtime.Dispose();50 Console.WriteLine("Done");51 Console.ReadLine();52 }53 }54}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Ping ping = new Ping();11 ping.CheckUpdatePropagationInvariant();12 Console.Read();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 PingPong pingPong = new PingPong();26 pingPong.CheckUpdatePropagationInvariant();27 Console.Read();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 PingPong pingPong = new PingPong();41 pingPong.CheckUpdatePropagationInvariant();42 Console.Read();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 PingPong pingPong = new PingPong();56 pingPong.CheckUpdatePropagationInvariant();57 Console.Read();58 }59 }60}61using Microsoft.Coyote.Actors;
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