Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.BecomeTail
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)...
BecomeTail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;
BecomeTail
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(10));11 runtime.Run();12 }13 }14}15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 Runtime runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(10));25 runtime.Run();26 }27 }28}29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 Runtime runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(10));39 runtime.Run();40 }41 }42}43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Runtime runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(10));53 runtime.Run();54 }55 }56}57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{
BecomeTail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.BugPatterns;9using Microsoft.Coyote.BugFinding.BugPatterns.BugType;10using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine;11using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachine;12using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransition;13using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithAction;14using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithEvent;15using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithGuard;16using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetState;17using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndAction;18using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndEvent;19using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndGuard;20using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndPayload;21using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndPayloadAndAction;22using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndPayloadAndEvent;23using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndPayloadAndGuard;24using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndPayloadAndType;25using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndType;26using Microsoft.Coyote.BugFinding.BugPatterns.BugType.StateMachine.StateMachineTransitionWithTargetStateAndTypeAndAction;
BecomeTail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 if (initialEvent is PingEvent)9 {10 this.SendEvent(this.Id, new BecomeTailEvent());11 }12 return Task.CompletedTask;13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 }22}23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26{27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.CreateActor(typeof(Pong), new PingEvent());31 return Task.CompletedTask;32 }33 }34}35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38{39 {40 }41}42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45{46 {47 public ActorId Id;48 public BecomeTail(ActorId id)49 {50 this.Id = id;51 }52 }53}54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{
BecomeTail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 BecomeTail();9 await this.ReceiveEventAsync<PingEvent>(async e =>10 {11 await this.SendEventAsync(e.Pong, new PongEvent());12 });13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.ReceiveEventAsync<PongEvent>(async e =>19 {20 await this.SendEventAsync(e.Ping, new PingEvent(e.Ping, e.Pong));21 });22 }23 }24 {25 public ActorId Ping;26 public ActorId Pong;27 public PingEvent(ActorId ping, ActorId pong)28 {29 this.Ping = ping;30 this.Pong = pong;31 }32 }33 {34 public ActorId Ping;35 public ActorId Pong;36 public PongEvent()37 {38 }39 public PongEvent(ActorId ping, ActorId pong)40 {41 this.Ping = ping;42 this.Pong = pong;43 }44 }45 {46 public ActorId Ping;47 public ActorId Pong;48 public StartEvent(ActorId ping, ActorId pong)49 {50 this.Ping = ping;51 this.Pong = pong;52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Threading.Tasks;58{59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 BecomeTail();63 await this.ReceiveEventAsync<PingEvent>(async e =>64 {65 await this.SendEventAsync(e.Pong, new PongEvent());66 });67 }68 }69 {70 protected override async Task OnInitializeAsync(Event initialEvent)71 {72 await this.ReceiveEventAsync<PongEvent>(async e =>
BecomeTail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 private int counter;6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 this.counter = 0;9 await this.SendEvent(this.Id, new PongEvent());10 }11 protected override async Task OnEventAsync(Event e)12 {13 if (e is PongEvent)14 {15 this.counter++;16 if (this.counter < 100)17 {18 await this.SendEvent(this.Id, new PongEvent());19 }20 {21 BecomeTail();22 }23 }24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private int counter;32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 this.counter = 0;35 await this.SendEvent(this.Id, new PingEvent());36 }37 protected override async Task OnEventAsync(Event e)38 {39 if (e is PingEvent)40 {41 this.counter++;42 if (this.counter < 100)43 {44 await this.SendEvent(this.Id, new PingEvent());45 }46 {47 BecomeTail();48 }49 }50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 private int counter;58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 this.counter = 0;61 await this.SendEvent(this.Id, new PongEvent());62 }63 protected override async Task OnEventAsync(Event e)64 {65 if (e is PongEvent)66 {67 this.counter++;68 if (this.counter < 100)69 {70 await this.SendEvent(this
BecomeTail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Utilities;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 private int Count;15 private ActorId Pong;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]18 private class Init : MachineState { }19 private void InitOnEntry(Event e)20 {21 this.Count = (e as PingEvent).Count;22 this.Pong = (e as PingEvent).Pong;23 this.Raise(new UnitEvent());24 }25 [OnEntry(nameof(ActiveOnEntry))]26 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]27 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]28 private class Active : MachineState { }29 private void ActiveOnEntry()30 {31 this.SendPing();32 }33 private void SendPing()34 {35 if (this.Count > 0)36 {37 this.Count--;38 this.Send(this.Pong, new PingEvent(this.Count, this.Id));39 }40 }41 }42 {43 private ActorId Ping;44 [OnEntry(nameof(InitOnEntry))]45 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]
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