Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.OnInitializeAsync
OverloadedEventHandlerTests.cs
Source: OverloadedEventHandlerTests.cs
...14 }15 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]16 private class A : Actor17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, UnitEvent.Instance);21 return Task.CompletedTask;22 }23#pragma warning disable CA1822 // Mark members as static24 private void HandleUnitEvent()25#pragma warning restore CA1822 // Mark members as static26 {27 }28#pragma warning disable CA1801 // Parameter not used29#pragma warning disable IDE0060 // Parameter not used30#pragma warning disable CA1822 // Mark members as static31 private void HandleUnitEvent(int k)32#pragma warning restore CA1822 // Mark members as static...
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockHandlers;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockStates;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;24using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;25using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;26using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 {7 public int Value;8 public E(int value)9 {10 this.Value = value;11 }12 }13 {14 public int Value;15 public M(int value)16 {17 this.Value = value;18 }19 }20 {21 public int Value;22 public N(int value)23 {24 this.Value = value;25 }26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.RegisterEventHandler<E>(async (e) => await this.ReceiveEventAsync(new M(e.Value)));31 this.RegisterEventHandler<M>(async (e) => await this.ReceiveEventAsync(new N(e.Value)));32 this.RegisterEventHandler<N>(async (e) => await this.ReceiveEventAsync(new E(e.Value)));33 this.SendEvent(this.Id, new E(1));34 return Task.CompletedTask;35 }36 }37 [Fact(Timeout = 5000)]38 public void TestOverloadedEventHandler()39 {40 this.Test(r =>41 {42 r.CreateActor(typeof(A));43 });44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50{51 {52 {53 public int Value;54 public E(int value)55 {56 this.Value = value;57 }58 }59 {60 public int Value;61 public M(int value)62 {63 this.Value = value;64 }65 }66 {67 public int Value;68 public N(int value)69 {70 this.Value = value;71 }72 }73 {74 protected override Task OnInitializeAsync(Event initialEvent)75 {76 this.RegisterEventHandler<E>(async (e) => await this
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.Tasks;9{10 {11 [OnEventGotoState(typeof(EventA), typeof(StateA))]12 [OnEventGotoState(typeof(EventB), typeof(StateB))]13 [OnEventGotoState(typeof(EventC), typeof(StateC))]14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 return Task.CompletedTask;18 }19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static async Task Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = new RandomStrategy();17 configuration.SchedulingIterations = 10;18 configuration.TestingIterations = 1;19 configuration.Verbose = 1;20 configuration.MaxFairSchedulingSteps = 1000;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableActorGarbageCollection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableOperationInterleavings = true;26 configuration.EnableStateGraph = true;27 configuration.EnableStateMap = true;28 configuration.EnableActorMonitoring = true;29 configuration.EnableBuggyTracePrinting = true;30 configuration.EnableProgramTrace = true;31 configuration.EnableStateMap = true;32 configuration.EnableStateGraph = true;33 configuration.EnableStateGraph = true;34 configuration.EnableStateMap = true;35 configuration.EnableActorMonitoring = true;
OnInitializeAsync
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var test = new OverloadedEventHandlerTests();6 test.OnInitializeAsync().Wait();7 }8 }9}10I've tried to use the Coyote tool in the way you described. But still, I get the same error. I'm using the latest version of Coyote (0.1.20190830.1). I've created a new console application, added the Coyote package (Microsoft.Coyote 0.1.20190830.1) to it, and created a new class with the code above. When I run it, I get the following error:11 at Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.OnInitializeAsync()12 at Microsoft.Coyote.Actors.BugFinding.Tests.Program.Main(String[] args) in C:\Users\user\source\repos\Program.cs:line 913I've tried to use the Coyote tool in the way you described. But still, I get the same error. I'm using the latest version of Coyote (0.1.20190830.1). I've created a new console application, added the Coyote package (Microsoft.Coyote 0.1.20190830.1) to it, and created a new class with the code above. When I run it, I get the following error:
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.SchedulingStrategies;4using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main()10 {11 var config = Configuration.Create();12 config.SchedulingStrategy = new DPOR();13 config.MaxSchedulingSteps = 100000;14 config.MaxFairSchedulingSteps = 100000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableActorStatePrinting = true;22 config.EnableActorStateLogging = true;23 config.EnableActorStateDumps = true;24 config.EnableActorStateTracing = true;25 config.EnableActorStateAssertion = true;26 config.EnableActorStateAssertionOnExit = true;27 config.EnableActorStateAssertionOnHalt = true;28 config.EnableActorStateAssertionOnFailure = true;29 config.EnableActorStateAssertionOnBug = true;30 config.EnableActorStateAssertionOnUnreachedState = true;31 config.EnableActorStateAssertionOnUnreachedEvent = true;32 config.EnableActorStateAssertionOnUnreachedSend = true;33 config.EnableActorStateAssertionOnUnreachedReceive = true;34 config.EnableActorStateAssertionOnUnreachedChoice = true;35 config.EnableActorStateAssertionOnUnreachedDefer = true;36 config.EnableActorStateAssertionOnUnreachedMonitorWait = true;37 config.EnableActorStateAssertionOnUnreachedMonitorWaitAsync = true;38 config.EnableActorStateAssertionOnUnreachedMonitorWaitAsyncWithTimeout = true;39 config.EnableActorStateAssertionOnUnreachedMonitorRelease = true;40 config.EnableActorStateAssertionOnUnreachedMonitorPulse = true;41 config.EnableActorStateAssertionOnUnreachedMonitorPulseAll = true;42 config.EnableActorStateAssertionOnUnreachedCreateMachine = true;43 config.EnableActorStateAssertionOnUnreachedCreateMachineType = true;44 config.EnableActorStateAssertionOnUnreachedCreateMachineId = true;
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Xunit;4using Xunit.Abstractions;5{6 {7 public OverloadedEventHandlerTests(ITestOutputHelper output)8 : base(output)9 {10 }11 [Fact(Timeout = 5000)]12 public async Task TestOverloadedEventHandler()13 {14 await this.Test(async r =>15 {16 var m = new Monitor();17 r.RegisterMonitor(m);18 r.CreateActor(typeof(Actor));19 await r.WaitAsync(m.MonitorTask);20 });21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System.Threading.Tasks;26using Xunit;27using Xunit.Abstractions;28{29 {30 public OverloadedEventHandlerTests(ITestOutputHelper output)31 : base(output)32 {33 }34 [Fact(Timeout = 5000)]35 public async Task TestOverloadedEventHandler()36 {37 await this.Test(async r =>38 {39 var m = new Monitor();40 r.RegisterMonitor(m);41 r.CreateActor(typeof(Actor));42 await r.WaitAsync(m.MonitorTask);43 });44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System.Threading.Tasks;49using Xunit;50using Xunit.Abstractions;51{52 {53 public OverloadedEventHandlerTests(ITestOutputHelper output)54 : base(output)55 {56 }57 [Fact(Timeout = 5000)]58 public async Task TestOverloadedEventHandler()59 {60 await this.Test(async r =>61 {62 var m = new Monitor();63 r.RegisterMonitor(m);64 r.CreateActor(typeof(Actor));65 await r.WaitAsync(m.MonitorTask);66 });67 }68 }69}
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